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Boomerang: Difference between revisions

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==Overview==
==Overview==
The Boomerang is a useful tool for [[spacing]] opponents. One can tap the [[control stick]] while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the Boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one Boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.
The boomerang is a useful tool for [[spacing]] opponents. One can tap the [[control stick]] while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.


Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of ''Melee'' he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.
Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of ''Melee'' he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.
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==Glitches==
==Glitches==
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s [[Boomerang]] to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his [[Boomerang]].
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.
The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.


The [[Boomerang superjump|Boomerang Superjump glitch]] can be performed by both Link and Young Link.
The [[boomerang superjump]] glitch can be performed by both Link and Young Link.


==Sticker==
==Sticker==
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==Origin==
==Origin==
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link’s Boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link's boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
Boomerangs have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting down objects.
Boomerangs have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting down objects.


The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungeon. However, in ''Ocarina of Time'', only Young Link can use the Boomerang; adult Link cannot.
The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungeon. However, in ''Ocarina of Time'', only Young Link can use the boomerang; adult Link cannot.


The design used by Toon Link is derived from the one featured in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', where it was the dungeon item of the {{s|zeldawiki|Forbidden Woods}}.
The design used by Toon Link is derived from the one featured in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', where it was the dungeon item of the {{s|zeldawiki|Forbidden Woods}}.


The design of Link’s Boomerang in ''Ultimate'' is based on the standard Boomerang from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.
The design of Link's boomerang in ''Ultimate'' is based on the standard boomerang from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.
{{clr}}
{{clr}}


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==Trivia==
==Trivia==
*Link's Boomerang in ''Smash 64'' is one of three neutral special moves to be a side special in ''Melee'', and one of six moves to have its directional input changed throughout the series. The other five are [[PK Fire]], [[Pound]], [[Rock Smash]], [[Reflect Barrier]] and [[Explosive Flame]].
*Link's boomerang in ''Smash 64'' is one of three neutral special moves to be a side special in ''Melee'', and one of six moves to have its directional input changed throughout the series. The other five are [[PK Fire]], [[Pound]], [[Rock Smash]], [[Reflect Barrier]] and [[Explosive Flame]].


==Technical details==
==Technical details==
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*[[Toon Link (SSB4)/Side special]]
*[[Toon Link (SSB4)/Side special]]
*[[Toon Link (SSBU)/Side special]]
*[[Toon Link (SSBU)/Side special]]
{{Multiple Special Moves|Link|Toon Link}}
{{Multiple Special Moves|Link|Toon Link}}
{{Special Moves|char=Young Link}}
{{Special Moves|char=Young Link}}

Revision as of 05:24, September 29, 2022

This article is about the side special move of Link, Young Link and Toon Link. For the item from the Mario series, see Boomerang (item); for Link's variant in Brawl and Smash 4, see Gale Boomerang.
Boomerang
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The Links' Boomerangs in Ultimate.
User Link
Young Link
Toon Link
Universe The Legend of Zelda
Article on Zelda Wiki Boomerang

Boomerang (ブーメラン, Boomerang) is a special move used by Link, Young Link, and Toon Link. In Super Smash Bros., it is Link's neutral special move, and his side special move in Super Smash Bros. Melee and Super Smash Bros. Ultimate, while it is also Toon Link and Young Link's side special move in every game that they appear in.

Overview

The boomerang is a useful tool for spacing opponents. One can tap the control stick while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.

Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of Melee he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.

Instructional quotes

Super Smash Bros. Melee instruction booklet Link (SSBM) Tap Control Stick for longer range and tilt up or down to throw it.
Super Smash Bros. Brawl instruction booklet Toon Link (SSBB) Increase range by tapping the Control Stick to the right. Control the angle of his throw with the Control Stick.
Super Smash Bros. for Nintendo 3DS case foldout Toon Link (SSB4) Does damage on the way out and on return. Change the angle with Circle Pad.
Super Smash Bros. Ultimate Move List Link (SSBU) Throws a boomerang diagonally. The control stick can be flicked for extra power and distance.
Young Link (SSBU) Throws a boomerang. He can even throw it diagonally. A flick of the stick can change the power and distance.
Toon Link (SSBU) Deals damage on its way out and on its way back. Can be thrown diagonally.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

Toon Link

1. Boomerang 2. Floating Boomerang 3. High-Speed Boomerang
Boomerang
Floating Boomerang
High-Speed Boomerang
"Deals damage on its way out and on its way back. Can be thrown diagonally." "Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back." "Throw a high-speed boomerang that passes through fighters. Deals less damage than normal."
  1. Boomerang: Default.
  2. Floating Boomerang: Flies slower with more control. More easily returns to Toon Link.
  3. High-Speed Boomerang: Flies faster and passes through multiple enemies, but is slightly weaker and only returns to the spot where it was thrown.

As a custom move for Gale Boomerang

2. Boomerang
Boomerang
"=A normal boomerang with good attack power, but it won't pull opponents."
  1. Boomerang: A variation that lacks the wind effect, functioning identically to games prior to Super Smash Bros. Brawl. It is stronger than the default version, but it loses the ability to pull objects and opponents towards Link.

Glitches

The Boomerang glitch [1] is a glitch in Super Smash Bros. Melee (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes Link's boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a Poison Mushroom, or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and self-destructing will end it automatically.

The boomerang superjump glitch can be performed by both Link and Young Link.

Sticker

Name Game Effect Characters
Boomerang Zelda: Wind Waker AttackWeapon+004Weapon (type) Attack +4 Link Zelda Ganondorf Toon LinkLink (SSBB)Zelda (SSBB)Ganondorf (SSBB)Toon Link (SSBB)
Brawl Sticker Boomerang (Zelda Wind Waker).png
Boomerang
(Zelda: Wind Waker)

Origin

Link using the boomerang in the original The Legend of Zelda game.
Link's boomerang from The Legend of Zelda: Breath of the Wild.

Boomerangs have been one of Link's main weapons since the very first The Legend of Zelda game; while generally inferior to the Bow as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as Goriyas also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting down objects.

The design used by adult Link in the original Super Smash Bros. and Melee, as well as by Young Link, is based on its design in The Legend of Zelda: Ocarina of Time, where it was the main dungeon item of Inside Jabu-Jabu's Belly, the third dungeon. However, in Ocarina of Time, only Young Link can use the boomerang; adult Link cannot.

The design used by Toon Link is derived from the one featured in The Legend of Zelda: The Wind Waker, where it was the dungeon item of the Forbidden Woods.

The design of Link's boomerang in Ultimate is based on the standard boomerang from The Legend of Zelda: Breath of the Wild, where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.

Gallery

Names in other languages

Language Name
Japan Japanese ブーメラン, Boomerang
UK English Boomerang
France French Boomerang
Germany German Bumerang
Spain Spanish Bumerán
Italy Italian Boomerang
China Chinese (Simplified) 飞旋镖
Taiwan Chinese (Traditional) 飛旋鏢
South Korea Korean 부메랑, Boomerang
Netherlands Dutch Boemerang
Russia Russian Бумеранг

Trivia

  • Link's boomerang in Smash 64 is one of three neutral special moves to be a side special in Melee, and one of six moves to have its directional input changed throughout the series. The other five are PK Fire, Pound, Rock Smash, Reflect Barrier and Explosive Flame.

Technical details

Link:

Young Link:

Toon Link: