Boost grab: Difference between revisions
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'''Boost Grabbing''' is a technique in which the momentum from a character's [[Dash Attack]] is transferred into a Dash [[Grab]]. The result is a longer ranged Dash Grab, which is most noticeable with [[Sheik]] (whose Dash Grab [[Range]] is nearly tripled) and [[Fox McCloud (SSBM)|Fox]]. Discovered in [[Super Smash Bros. Melee]], the | '''Boost Grabbing''' is a technique in which the momentum from a character's [[Dash Attack]] is transferred into a Dash [[Grab]]. The result is a longer ranged Dash Grab, which is most noticeable with [[Sheik]] (whose Dash Grab [[Range]] is nearly tripled) and [[Fox McCloud (SSBM)|Fox]]. Discovered in [[Super Smash Bros. Melee]], the Boost Grab is a very quick and useful form of [[Dash attack canceling]]. By completely canceling the Dash Attack, the user suffers far less [[Lag]]. This move is more useful than a Dash Attack if you want to prevent yourself from getting hit. Although this attack looks useless, leading you to think that you can just press Z to save time, the Boost Grab is a very good [[Mindgame]]. | ||
The grab can be replaced with an up-smash to preform a [[Dash attack canceled up smash]] (DACUS). | |||
== Performing a Boost Grab == | == Performing a Boost Grab == | ||
To perform the Boost Grab, you must Dash, press A while dashing | To perform the Boost Grab, you must first Dash. Then, press A while dashing to preform a Dash Attack, then press L,R, or Z immediately within the first [[frame]] to grab. If done correctly, the Dash Attack will be canceled and you'll skip straight to a grab. If you skip the first frame of the Dash Attack and then grab, then you won't do a Boost Grab and you'll suffer due to the lag of the Dash Attack. | ||
A good method of practicing this is to go into Practice Mode and choose [[Mario (SSBM)|Mario]]. Attempt to boost grab, and if Mario's Dash Attack sound is accompanied by a grab, the Boost Grab was successful. This can be practiced with [[Wolf (SSBB)|Wolf]] in SSBB because his boost grab retains his dash attack sound. | A good method of practicing this is to go into Practice Mode and choose [[Mario (SSBM)|Mario]]. Attempt to boost grab, and if Mario's Dash Attack sound is accompanied by a grab, the Boost Grab was successful. This can be practiced with [[Wolf (SSBB)|Wolf]] in SSBB because his boost grab retains his dash attack sound. | ||
==See Also== | ==See Also== | ||
*[[Dash attack | *[[Dash attack canceled up smash]] | ||
*[[Snakedashing]] | *[[Snakedashing]] | ||
Revision as of 15:41, March 30, 2010
Boost Grabbing is a technique in which the momentum from a character's Dash Attack is transferred into a Dash Grab. The result is a longer ranged Dash Grab, which is most noticeable with Sheik (whose Dash Grab Range is nearly tripled) and Fox. Discovered in Super Smash Bros. Melee, the Boost Grab is a very quick and useful form of Dash attack canceling. By completely canceling the Dash Attack, the user suffers far less Lag. This move is more useful than a Dash Attack if you want to prevent yourself from getting hit. Although this attack looks useless, leading you to think that you can just press Z to save time, the Boost Grab is a very good Mindgame.
The grab can be replaced with an up-smash to preform a Dash attack canceled up smash (DACUS).
Performing a Boost Grab
To perform the Boost Grab, you must first Dash. Then, press A while dashing to preform a Dash Attack, then press L,R, or Z immediately within the first frame to grab. If done correctly, the Dash Attack will be canceled and you'll skip straight to a grab. If you skip the first frame of the Dash Attack and then grab, then you won't do a Boost Grab and you'll suffer due to the lag of the Dash Attack.
A good method of practicing this is to go into Practice Mode and choose Mario. Attempt to boost grab, and if Mario's Dash Attack sound is accompanied by a grab, the Boost Grab was successful. This can be practiced with Wolf in SSBB because his boost grab retains his dash attack sound.
See Also