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==Overview== | ==Overview== | ||
If Terry is over 100% damage, or has less than 30% of his health in Stamina mode, and the player inputs either '''↓ ↙ ← ↙ → + Attack/Special''' or '''↓ ← ↓ → + Attack/Special''', Terry will punch the ground, erupting a big geyser of energy while announcing "Power... Geyser!" or "Go bang!" <!--Most of Terry's quotes are from SNK games. He can clearly be heard saying "bang" in voice clips from KOF 13, KOF 2002 (as well as KOF 2002 UM) and Garou MOTW-->. There also exists a shortcut input with '''↓ ↙ ← → + Attack/Special''', forgoing the downward motion entirely. Power Geyser will activate in the direction of the last [[control stick]] input, including the direction Terry is facing away from. | If Terry is over 100% damage, or has less than 30% of his health in Stamina mode, and the player inputs either '''↓ ↙ ← ↙ → + Attack/Special''' or '''↓ ← ↓ → + Attack/Special''', Terry will punch the ground, erupting a big geyser of energy while announcing "Power... Geyser!" or "Go bang!" <!--Most of Terry's quotes are from SNK games. He can clearly be heard saying "bang" in voice clips from KOF 13, KOF 2002 (as well as KOF 2002 UM) and Garou MOTW-->. There also exists a shortcut input with '''↓ ↙ ← → + Attack/Special''', forgoing the downward motion entirely. Power Geyser will activate in the direction of the last [[control stick]] input, including the direction Terry is facing away from. If the player does use Power Geyser in the opposite direction, Terry has a unique turn around animation which acts as a visual way to confirm the move activated in the desired direction. Using the move will cause the screen to have a blue overlay. The move also gives Terry 5% damage-based armor from Frames 1-14, allowing him to ignore weak attacks such as [[neutral attack]]s. | ||
Power Geyser's hitbox lasts for a good duration while also having tremendous vertical range. The tip of the geyser deals less damage than the base, though it is still remarkably strong and capable of KOing opponents off the top easily. These traits make Power Geyser a committal albeit nuclear anti-air attack, making jumping in from a distance very risky while Terry has access to it. Furthermore, Power Geyser can hit the ledge and 2-frame recovery moves such as [[Wings of Rebellion]] consistently with the correct timing, though mistiming it can often forfeit the advantage state due to its very high [[ending lag]]. | Power Geyser's hitbox lasts for a good duration while also having tremendous vertical range. The tip of the geyser deals less damage than the base, though it is still remarkably strong and capable of KOing opponents off the top easily. These traits make Power Geyser a committal albeit nuclear anti-air attack, making jumping in from a distance very risky while Terry has access to it. Furthermore, Power Geyser can hit the ledge and 2-frame recovery moves such as [[Wings of Rebellion]] consistently with the correct timing, though mistiming it can often forfeit the advantage state due to its very high [[ending lag]]. |
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