Bowser Jr. (SSBU)/Neutral attack/Hit 2: Difference between revisions
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==Timing== | ==Timing== | ||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the neutral attack's first hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|4-5 | |4-5 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Pressed repeatedly | ||
|6 | |6-29 | ||
|- | |- | ||
!Interruptible | !Held on hit | ||
|10 | |||
|- | |||
!colspan=2|Interruptible | |||
|30 | |30 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|47 | |47 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=18}} | ||
|- | |||
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=18}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavBowserJr|g=SSBU}} | {{MvSubNavBowserJr|g=SSBU}} | ||
[[Category:Bowser Jr. (SSBU)]] | [[Category:Bowser Jr. (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 19:42, July 30, 2022
Overview[edit]
The Junior Crown Car performs another jab just like the first jab. It does 2% when hit. The next and last input is an infinite.
Update History[edit]
- Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more reliably.
Hitboxes[edit]
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the neutral attack's first hit.
Hitboxes | 4-5 | |
---|---|---|
Continuability | Pressed repeatedly | 6-29 |
Held on hit | 10 | |
Interruptible | 30 | |
Animation length | 47 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|