Shulk (SSBU)/Neutral attack/Hit 1: Difference between revisions

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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but it also applies to the ID 3 hitbox [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=10
|ks=10
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|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=10
|ks=10
Line 48: Line 51:
|damage=2.0%
|damage=2.0%
|angle=180
|angle=180
|af=3
|bk=25
|bk=25
|ks=10
|ks=10
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|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+2''' frames
|'''+2''' frames
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|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=10
|ks=10
Line 89: Line 95:
|5
|5
|-
|-
!Earliest continuable
!Continuability window
|11
|11-30
|-
!Consecutive jab frame
|14
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=12|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=17}}
|-
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=20}}{{FrameStrip|t=Blank|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}}


{{MvSubNavShulk|g=SSBU}}
{{MvSubNavShulk|g=SSBU}}
[[Category:Shulk (SSBU)]]
[[Category:Shulk (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]