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(Partially undid edit by The Other Jared: The section is in reguards to broken as in OP, the other meaning is listed below)
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{{ArticleIcons|series=y|competitive=y}}
{{ArticleIcons|series=y|competitive=y}}
'''Broken''' is a term used in many games, particularly fighting or otherwise competitive ones, to describe characters, techniques or other elements or combinations of elements so overpowered that they make the game stop functioning as intended and/or severely skew the game's balance in a player's favor, making alternatives nearly irrelevant by comparison.  
'''Broken''' is a term used in many games, particularly fighting or otherwise competitive ones, to describe characters, techniques, or other elements or combinations of elements so overpowered that they make the game stop functioning as intended and/or severely skew the game's balance in a player's favor, making alternatives nearly irrelevant by comparison.  


A classic example in the ''Super Smash Bros.'' series is {{SSBM|Fox}} when the fight occurs in [[Temple|Hyrule Temple]] in ''[[Melee]]'': he can outrun almost every other character on the massive stage, and can chip at the enemy by using his [[Blaster]] to fire shots, allowing him to easily time out a match and win by percentage. This type of strategy is almost always deemed "broken" and action is taken (in this example, banning Temple from [[Tournament legal (SSBM)|tournament legal]] stages) to prevent it from impacting competitive play. The definition is, by nature, subjective, so what is generally considered broken often changes as the competitive community evolves, particularly after the release on a new game. Despite this, broken elements, per [[competitive philosophy]], are usually banned from tournaments, or users of them at the very least frowned upon: if a broken technique is not dealt with, the concern is that the game would simply degenerate into both players trying to be the first to make use of the broken element, as no other element would prove effective. Many casual players instead believe all parts of the games should be allowed; however, due to many broken elements being extremely frustrating to play against, there is a general consensus that using them excessively, or at all, ruins the fun. Another classic example of a broken tactic is [[Wobbling]] which allows Ice Climbers to take a stock from any character from a single grab.  
A classic example in the ''Super Smash Bros.'' series is {{SSBM|Fox}} when the fight occurs in [[Temple]] in ''[[Melee]]'': he can outrun almost every other character on the massive stage, and can chip at the enemy by using his [[Blaster]] to fire shots, allowing him to easily time out a match and win by percentage. Another classic example of a broken tactic is [[wobbling]] which allows Ice Climbers to take a stock from any character from a single grab. These type of strategies are almost always deemed "broken" and action is taken to prevent it from impacting competitive play; for instance, the former would be addressed by banning Temple, and the latter would be addressed by banning use of the technique. The definition is, by nature, subjective, so what is generally considered broken often changes as the community evolves, particularly after the release on a new game. Despite this, broken elements, per [[competitive philosophy]], are usually banned from tournaments, or users of them are at the very least frowned upon: if a broken element is not dealt with, the concern is that the game would simply degenerate into players trying to be the first to make use of it, as nothing else would prove effective. Many casual players instead believe all parts of the games should be allowed; however, due to many broken elements being extremely frustrating to play against, there is a general consensus that using them excessively, or at all, ruins the fun.  


==Types of broken elements==
==Types of broken elements==
Generally, broken elements in the ''Super Smash Bros.'' series come in two forms:
Generally, broken elements in the ''Super Smash Bros.'' series come in three forms:
*A character has an overpowering advantage on a specific stage (as the Fox on Temple example above); this is dealt with by banning the stage.
*A character has an overpowering advantage on a specific stage (as the Fox on Temple example above); this is dealt with by banning the stage.
*A character can create a situation where it is impossible for them to lose, such as the ability to [[stalling|stall]] indefinitely with something like the [[Infinite Dimensional Cape]] or the [[Luigi Ladder]]; this is dealt with by limiting or banning usage of the technique.
*A character can create a situation where it is impossible for them to lose, such as [[stalling]] indefinitely with something like the [[Infinite Dimensional Cape]] or the [[Luigi Ladder]]; this is dealt with by limiting or banning usage of the technique.
*A game mechanic can completely subvert the challenge involved in completing a task, such as by abusing the [[pause glitch]] in the original ''[[Super Smash Bros.]]'' to get a time of 0:00:00; this is also dealt with by limiting or banning the technique's use.


A third form of brokenness can exist: a character by itself, without the aid of stages or techniques, overpowers the rest of the cast to the point where no other character is viable in competitive play. Whether a broken character exists in the ''Smash'' series is heavily debated, though a few characters spark more discussion than others:
A fourth form of brokenness can exist: a character can, without the aid of stages or techniques, overpower the rest of the cast to the point at which no other character can viably compete. Whether a broken character exists in the ''Smash'' series is heavily debated, though a few characters spark more discussion than others:
*{{SSBB|Meta Knight}} in ''[[Brawl]]'' is the classic example, with his legality being disputed and experimented with at length for most of the game's lifespan.
*{{SSBB|Meta Knight}} in ''[[Brawl]]'' is the classic example, with his legality being disputed and experimented with at length for most of the game's lifespan as a tournament fighter.
*{{SSB4|Cloud}} in {{forwiiu}} was debated for being considered broken in doubles due to his extreme advantages which allowed him to consistently win every match in double tournaments. This has been dealt with by banning him in certain tournaments.
*{{SSB4|Cloud}} in ''SSB4'' was considered by some to be broken in doubles due to his extreme advantages which allowed him to consistently win almost every match in double tournaments. This has been dealt with by banning him in certain tournaments.
*Prior to patch 1.1.6 of {{forwiiu}}, {{SSB4|Bayonetta}} was considered broken enough to be banned in certain regions, including St. Louis, Missouri and Tampa, Florida.
*Prior to patch 1.1.6, {{SSB4|Bayonetta}} in ''SSB4'' was considered broken enough to be banned in certain regions, including St. Louis, Missouri and Tampa, Florida.


Though other characters have been at some points considered broken, none have been considered broken enough to be banned from most tournaments. In ''Brawl'', the {{SSBB|Ice Climbers}} were considered broken by many players, but a widespread ban was never enacted during ''Brawl'''s competitive life; following the release of ''Smash 4'', they have been occasionally banned at the few ''Brawl'' tournaments hosted, such as {{Trn|Glitch 2}}.
Though other characters have been at some points considered broken, none have been considered broken enough to be banned from most tournaments. In ''Brawl'', the {{SSBB|Ice Climbers}} were considered broken by many players, but a widespread ban was never enacted during ''Brawl'''s competitive life; following the release of ''Smash 4'', they have been occasionally banned at the few ''Brawl'' tournaments hosted, such as {{Trn|Glitch 2}}.
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==Other definitions==
==Other definitions==
The term "broken" is often used when describing techniques, characters, attacks, etc. in many competitive games. Many players are quick to label strong techniques as "broken" when they mean overpowered, or even just powerful. Though many accept this usage, it is often discouraged because it makes the usage ambiguous. There are alternate terms that are less ambiguous for these more emphatic sentiments, such as OP, stupid, or insane, while there aren't clear-cut synonyms for the other definition of broken.
The term "broken" is often used colloquially to describe any strong or overpowered gameplay element, particularly one that is frustrating to play against. Though using the term in this way is not technically incorrect, as "broken" is an inherently subjective term, many discourage it, for misusing or overusing the term can lead to it undergoing {{Iw|wikipedia|semantic bleaching}}, and prefer the use of alternate terms such as "OP", "stupid", or "insane", which are more in-line with the more emphatic uses of "broken".


More colloquially, broken can refer to elements that are [[Glitch|buggy]], or don't work as intended in all circumstances. Broken can also refer to game glitches that cause the game to become unplayable on a greater than superficial level, such as [[game crash]] or game data corrupting glitch.
More colloquially, broken can refer to elements that are [[Glitch|buggy]], or do not work as intended in all circumstances. Broken can also refer to game glitches that cause the game to become unplayable on a greater than superficial level, such as [[game crash]] or game data corrupting glitch.


==See also==
==See also==

Revision as of 12:16, July 29, 2022

Broken is a term used in many games, particularly fighting or otherwise competitive ones, to describe characters, techniques, or other elements or combinations of elements so overpowered that they make the game stop functioning as intended and/or severely skew the game's balance in a player's favor, making alternatives nearly irrelevant by comparison.

A classic example in the Super Smash Bros. series is Fox when the fight occurs in Temple in Melee: he can outrun almost every other character on the massive stage, and can chip at the enemy by using his Blaster to fire shots, allowing him to easily time out a match and win by percentage. Another classic example of a broken tactic is wobbling which allows Ice Climbers to take a stock from any character from a single grab. These type of strategies are almost always deemed "broken" and action is taken to prevent it from impacting competitive play; for instance, the former would be addressed by banning Temple, and the latter would be addressed by banning use of the technique. The definition is, by nature, subjective, so what is generally considered broken often changes as the community evolves, particularly after the release on a new game. Despite this, broken elements, per competitive philosophy, are usually banned from tournaments, or users of them are at the very least frowned upon: if a broken element is not dealt with, the concern is that the game would simply degenerate into players trying to be the first to make use of it, as nothing else would prove effective. Many casual players instead believe all parts of the games should be allowed; however, due to many broken elements being extremely frustrating to play against, there is a general consensus that using them excessively, or at all, ruins the fun.

Types of broken elements

Generally, broken elements in the Super Smash Bros. series come in three forms:

  • A character has an overpowering advantage on a specific stage (as the Fox on Temple example above); this is dealt with by banning the stage.
  • A character can create a situation where it is impossible for them to lose, such as stalling indefinitely with something like the Infinite Dimensional Cape or the Luigi Ladder; this is dealt with by limiting or banning usage of the technique.
  • A game mechanic can completely subvert the challenge involved in completing a task, such as by abusing the pause glitch in the original Super Smash Bros. to get a time of 0:00:00; this is also dealt with by limiting or banning the technique's use.

A fourth form of brokenness can exist: a character can, without the aid of stages or techniques, overpower the rest of the cast to the point at which no other character can viably compete. Whether a broken character exists in the Smash series is heavily debated, though a few characters spark more discussion than others:

  • Meta Knight in Brawl is the classic example, with his legality being disputed and experimented with at length for most of the game's lifespan as a tournament fighter.
  • Cloud in SSB4 was considered by some to be broken in doubles due to his extreme advantages which allowed him to consistently win almost every match in double tournaments. This has been dealt with by banning him in certain tournaments.
  • Prior to patch 1.1.6, Bayonetta in SSB4 was considered broken enough to be banned in certain regions, including St. Louis, Missouri and Tampa, Florida.

Though other characters have been at some points considered broken, none have been considered broken enough to be banned from most tournaments. In Brawl, the Ice Climbers were considered broken by many players, but a widespread ban was never enacted during Brawl's competitive life; following the release of Smash 4, they have been occasionally banned at the few Brawl tournaments hosted, such as Glitch 2.

Bosses can be considered broken if they are played. Master Hand is one such example, since he is intentionally able to defeat fighters very easily in his playable appearance in the fifth installment.

Other definitions

The term "broken" is often used colloquially to describe any strong or overpowered gameplay element, particularly one that is frustrating to play against. Though using the term in this way is not technically incorrect, as "broken" is an inherently subjective term, many discourage it, for misusing or overusing the term can lead to it undergoing semantic bleaching, and prefer the use of alternate terms such as "OP", "stupid", or "insane", which are more in-line with the more emphatic uses of "broken".

More colloquially, broken can refer to elements that are buggy, or do not work as intended in all circumstances. Broken can also refer to game glitches that cause the game to become unplayable on a greater than superficial level, such as game crash or game data corrupting glitch.

See also

External links