Ganondorf (SSBU)/Side special: Difference between revisions
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{{UltimateThrowTableRow | |||
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|id=0 | |||
|damage=4.0% | |||
|angle=0 | |||
|bk=100 | |||
|ks=10 | |||
|fkv=0 | |||
|ff=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=S | |||
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|damage=4.0% | |damage=4.0% |
Latest revision as of 00:08, July 20, 2022
Ganondorf side special hitbox visualizations. | ||||
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Grounded | Aerial | |||
Overview[edit]
Ganondorf lunges forward to grab any opponent in his way. When used in the air, the move renders him helpless.
On the ground, the command grab has Ganondorf hold his victim's face up. He then unleashes an explosion of darkness that launches them straight down onto the ground.
In the air, Ganondorf grabs his victim's face and falls rapidly. If he doesn't land on a surface, he can perform a sacrificial KO. If he lands, the opponent will be put on the ground as if they missed a tech. Unlike the grounded version, this one cannot be teched. It is possible for the victim to mash out. It is easier to do so if they are at a lower percent than Ganondorf. If the opponent mashes out, Ganondorf will not become helpless and he'll be able to recover should he be close enough to the stage.
Update History[edit]
- Aerial Flame Choke now KOs Ganondorf first.
Grabbox Data[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 8.0 | 7.5 | ||||||||||||||||||
1 | 1.0 | top | 0.0 | 8.0 | 7.2 | ||||||||||||||||||
Aerial | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 6.0 | 7.5 | ||||||||||||||||||
1 | 5.0 | top | 0.0 | 11.0 | 7.5 |
Throw Data[edit]
For both versions, the throw's angle and knockback do not actually apply; instead, the move drops the opponent straight down with a fixed launch speed and hitstun that are specific to it. However, it is still possible for the throws to apply their normally coded knockback if the move is interrupted on the same frame the throw takes place, and it is also used for grabbable non-character targets, such as Assist Trophies.
Timing[edit]
Grounded grab[edit]
The move immediately skips to frame 31 if Ganondorf reaches an edge with it while the grab is active, cutting off at most 15 frames.
Grab | 16-30 |
---|---|
Interruptible | 60 |
Animation length | 59 |
Grounded throw[edit]
Super armor | 17-40 |
---|---|
Throw damage | 31 |
Release | 39 |
Interruptible | 57 |
Animation length | 60 |
Aerial grab[edit]
Grab | 16-28 |
---|---|
Animation length | 56 |
Aerial throw landing[edit]
Upon grabbing an opponent with the aerial version, Ganondorf starts falling and can slam them onto the ground starting on frame 21.
Throw release | 1 |
---|---|
Interruptible | 38 |
Animation length | 40 |
Missed grab landing[edit]
Interruptible | 30 |
---|---|
Animation length | 33 |
Helplessness landing[edit]
Interruptible | 21 |
---|---|
Animation length | 23 |
Lag time |
Vulnerable |
Armour |
Grab |
Throw point |
Interruptible |
Parameters[edit]
Aerial move[edit]
From version 1.1.0 onward, while Ganondorf has an opponent grabbed, his blast line detection is extended downward by 18 units, causing him to get KO'd first in Sacrificial KO attempts.
Gravity | 0.05 (missed) 0.1 (successful) |
---|---|
Falling speed for missed grab | 1.65 |
Falling speed when jumping after successful grab | 1 |
Falling speed when plummeting after successful grab | 5 |
Helplessness landing lag | 20 frames |
Grab and throw[edit]
For an aerial Flame Choke, the amount of frames the opponent is grabbed for is determined by 100 + 1.5p
, with a minimum of 90 and a maximum of 130, where p is the difference between Ganondorf and the target's damage percents. As a result, it reaches its minimum grab duration when Ganondorf has at least 6.67% more damage than the target, and its maximum duration when the target has at least 20% more damage. Button mashing reduces this amount by 4 frames per stick input, and 7.2 frames per button input (though they cannot be registered as quickly).
Throw downward speed | 3.2 |
---|---|
Throw hitstun | 16 frames |
Grounded throw tech window | 8 frames |
Aerial grab release lag | 29 frames |
Speed out of aerial grab release | 1.2 (horizontal) 1.5 (vertical) |
Air friction out of aerial grab release | 0.03 |
Gravity out of aerial grab release | 0.05 |
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