Link (SSBU)/Forward throw: Difference between revisions
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Line 68: | Line 68: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 19:25, July 19, 2022
Link forward throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Kick hitlag anomaly[edit]
Against Mr. Game & Watch, the kick's hitbox will not connect until the same frame as the throw, and due to the throw dealing more knockback, its hitlag (which is none) overrides that of the kick, and thus only Link suffers hitlag. This has the effect of increasing the effective lag of the throw.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.5% | Forward | 75 | 85 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-13 |
---|---|
Hitbox | 12-13 |
Throw Release | 13 |
Interruptible | 38 |
Animation length | 56 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|