Diddy Kong (SSBU)/Up aerial: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history, timing updated) |
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{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | !Interruptible | ||
| | |10 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |15 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 10:49, July 19, 2022
Overview[edit]
Update History[edit]
- Up aerial deals more damage (6% → 7%) with knockback compensated.
- Up aerial has less ending (FAF 37 → 36) and landing lag (13 frames → 9).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Hitboxes | 4-7 |
---|---|
Ending autocancel | 27- |
Interruptible | 36 |
Animation length | 48 |
Landing lag[edit]
Interruptible | 10 |
---|---|
Animation length | 15 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|