Chrom (SSBU)/Down special: Difference between revisions
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The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of [[armor]], and they play an additional sound effect on hit if an attack that deals at least 13% is countered. | The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of [[armor]], and they play an additional sound effect on hit if an attack that deals at least 13% is countered. | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
| | {{HitboxTableTitle|Aerial|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Revision as of 01:11, July 12, 2022
Overview
Hitboxes
The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of armor, and they play an additional sound effect on hit if an attack that deals at least 13% is countered.
Timing
Counter
Intangibility | 7-9 |
---|---|
Counter | 8-29 |
Interruptible | 68 |
Animation length | 70 |
Attack
Upon countering an attack, Chrom immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
Intangibility | 1-6 |
---|---|
Hitboxes | 5-6 |
Interruptible | 42 |
Animation length | 65 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
Parameters
Horizontal speed multiplier on startup | 0.5 |
---|---|
Air friction | 0.0025 |
Gravity | 0.06 |
Fall speed | 1.4 |
Counter hitlag on activation | 21 frames |
Counter damage multiplier | 1.35 |
Counter minimum damage | 8% |
Counter maximum damage | 50% |
Counter bubble size | 9.7u |
Counter bubble bone | top |
Counter bubble offsets | [0, 8.2, 0] |
Trivia
- Oddly enough, the additional sound effect for countering a powerful attack does not apply to the aerial version of the move. This is also the case for Roy's down special.