Music (SSBB): Difference between revisions

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*'''Boss Battle Theme'''- ''Mario & Luigi: Partners in Time''
*'''Boss Battle Theme'''- ''Mario & Luigi: Partners in Time''
*'''The Chosen Ones'''- ''Fire Emblem''
*'''The Chosen Ones'''- ''Fire Emblem''
*'''Smiles and Tears'''- ''Mother''


==See Also==
==See Also==

Revision as of 12:50, May 3, 2008

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See also Music (SSB) and Music (SSBM).
Mario approaching a CD in Super Smash Bros. Brawl.

The music of Super Smash Bros. Brawl is more major and important to the game experience than previous games in the series. Among video games in general, Brawl's musical setup is noteworthy for being a gigantic compilation of Nintendo music exponentially larger than even the musical selection of Super Smash Bros. Melee.

The full list of credited musicians for the game is posted here at Smash Bros. DOJO!!, and it numbers at 36 individuals as one of the biggest musical gatherings in gaming history. Curiously, Final Fantasy composer Nobuo Uematsu is not among the list, even though he is credited for composing the official theme song for the game detailed below. Sakurai has stated that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs."

Sound Test Song list

As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl will feature the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode. These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes.

Super Smash Bros. Brawl

Title Description Usage Notes
Super Smash Bros. Brawl Main Theme [1]
  • The Main Theme song in particular was revealed along with the game itself at the game's first trailer in E3 2006 before being posted at the site much later.
  • This thundering orchestra with vocals sung in Latin was composed by famed Final Fantasy series composer Nobuo Uematsu, and its lyrics were supervised by Sakurai himself.
  • Much of the original music in Super Smash Bros. Brawl is based in whole or in part on this piece.
  • The song is sung in Latin; the first line is "Audi famam illius," which means, "I've heard legends of that person."
A default song that plays in the Intro Sequence and in Adventure Mode: The Subspace Emissary in the Credits and in the cutscene The Great Invasion. Is a starter song in the game's Menu screens. Composer: SMILE PLEASE Co., Ltd.,
Arranger: HAL Laboratory, Inc.,
Lyricist: SORA,
Composotion, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc.,
Composition Supervisor: Nobuo Uematsu,
Arrangement Supervisor: Shogo Sakai,
Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita,
Soprano: Oriko Takanashi / Tenor: Ken Nishikiori
Menu 1 [2]
  • This song plays during the Menu Selection.
  • This the default song for the Menu Theme which can be easily cutomized through My Music
  • This is the Super Smash Bros. Brawl Theme without the vocals but it seems as if some humming is spread out throught the song. It has the same tune although it seems to sped up in the menu.
A starter song playing in the Menu selection Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Menu 2
  • Taken directly from Super Smash Bros. Melee with no changes. This is Melee's unlockable secondary menu theme. It is a remix of Opening (Super Smash Bros. Melee)
An unlockable song for the Menu screens, obtained when all playable characters are unlocked Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Battlefield
  • An original track. This is another arrangement of the Brawl main theme.
  • Fast-paced with the idea to suit intense battles on this stage.
A starter song in Battlefield. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Battlefield Ver. 2
  • Another arrangement of the Brawl main theme, played by acoustic and electric guitar, flute, and a drum machine to keep the beat.
  • Variation of the Brawl Battlefield track, hence, Ver. 2.
A starter song in Battlefield. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Final Destination
  • A darker, more epic version of the Main Theme. Contains some of the Main Theme's lyrics, from the first "audi famam" to "tetigit destruens."
  • The song is composed to fit the changing background of the Final Destination
A starter song in Final Destination, and it plays during the Classic Mode battle with Master Hand. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Online Practice Stage
  • Once Again, The Brawl Main Theme is played here. It has a piano effect and is a very light tone and sounds like Mexican.
A default song that plays during the Online Test Stage Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Results Display Screen
  • Strings, piano, brass, and percussion are behind this original piece.
  • This is basically a unique composition for analyzing results after battles.
A default song that plays in the post-brawl victory screen after the winning character's short victory theme Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Registration A default song that plays in the Tournament Set-Up Screen. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Grid A default song that plays in the Tournament Bracket screen during an active tourney. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Tournament Match End A default song that plays at the conclusion screen of the Tournament mode. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Classic: Results Screen Just a simple semi-triumphant note. A default song that plays at the Results Screen that appears every time you win a match in the Classic mode. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
All-Star Rest Arena
  • A light and relaxed song based on the main theme.
A default song that plays in the rest area in the All-Star and Boss Battles modes Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Home-Run Contest
  • A short and very simple tune with a trumpet and other instruments
  • Lasts only about 10 seconds, the length of time you are allowed to damage Sandbag in Home-Run Contest
A default song that plays during a session in the Home-Run Contest mode Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Boss Battle A default song that plays during some boss battles in Adventure Mode: The Subspace Emissary and, more prominently, the Boss Battles mode Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Trophy Gallery
  • A slow and relaxing rearrangement of the main theme.
A default song that plays in the Trophy Gallery and Trophy Horde modes. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Sticker Album / Album / Chronicle A default song that plays in the Sticker Album, Album, and Chronicle screens
Coin Launcher A somewhat relaxing version of the main theme, toned down a bit for extreme coin launching concentration. A default song that plays during the Coin Launcher minigame.
Stage Builder
  • Very Simple Tune with notiable parts from the Main Theme.
A default song that plays when creating a stage in the Stage Builder mode. Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc.
Target Smash!!
  • A faster, more peppy and cartoonish version of the Main Theme.
A default song that plays during the Target Smash!! minigame.
Adventure Map
  • A strong, brash version of the main theme.
A default song that plays on the map screen of Adventure Mode: The Subspace Emissary
Step: The Plain Another version of the main theme's ending. Sounds mysteriously optimistic. A default song that plays in various stages/areas of the Adventure mode: The Plains, The Wilds, and The Great Maze.
Step: The Cave A default song that plays in the last area of the Lake Shore area in the Adventure mode
Step: Subspace *A somewhat "depressing" song as mentioned by fans. It is the main theme just slowed down and few clips of it. A default song that plays in the Entering Subspace area in the Adventure mode
Step: Subspace Ver.2
  • Like the previous Subspace song, but with rising tunes that slowly lower, giving a very eerie feeling to it.
A default song that plays in the Subspace area in the Adventure mode
Step: Subspace Ver.3 A default song that plays in the area before the final boss encounter in the Adventure mode
Boss Battle Song 1 A default song that plays during the boss battles with Galleom and Duon in the Adventure mode
Boss Battle Song 2 A default song that plays during the final boss battle with Tabuu in the Adventure mode
Save Point
  • A light, airy, and somewhat unsettling version of the main theme.
  • The sound of wind can be heard during this track.
A default song that plays in the save areas of The Great Maze in Adventure Mode: The Subspace Emissary
Credits
  • A powerful rearrangement of songs and themes from all three Super Smash Bros. games.
  • Opens with a lively rearrangement of the opening and credits themes of the original Super Smash Bros.
  • Includes a piece of Super Smash Bros. Melee's menu theme. An emotional portion of Melee's opening theme is also played by piano.
  • Concludes with a wind instrument playing the last few lines of the Super Smash Bros. Brawl main theme, followed by a slightly more lively ending.
A default song that plays during the end credits of Adventure Mode: The Subspace Emissary, accompanied by a video showing highlights of the Adventure Mode (to the tune of the music)

Super Smash Bros.

Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.

Title Description Usage Notes
Menu (Super Smash Bros. Melee) A starter song on Battlefield (SSBB).
Credits (Super Smash Bros.) The credits theme from the original Super Smash Bros game for N64. It has been remixed. An unlockable CD song that plays on Final Destination, unlocked by clearing the Classic mode on Hard difficulty.
Opening (Super Smash Bros. Melee) A randomly collectible CD song that plays on Final Destination (SSBB).
Princess Peach's Castle (Melee) The song that played on the Princess Peach's Castle stage in Melee. An unlockable CD song that plays on the returning Rainbow Cruise stage, unlocked when all stages in the Melee Stages category have been unlocked
Rainbow Cruise (Melee) The song that played on the Rainbow Cruise stage in Melee (which it does in Brawl as well) A starter song on the returning Rainbow Cruise stage.
Kong Jungle (Melee) A randomly collectible CD song that plays on the returning Jungle Japes stage.
Jungle Japes (Melee) A starter song that plays on the returning Jungle Japes stage.
Temple (Melee) The song that played on the Hyrule Temple stage in Melee (which it does in Brawl too). A starter song that plays on the returning Temple stage.
Brinstar (Melee) A starter song that plays on the returning Brinstar stage.
Brinstar Depths (Melee) The song that played on the unlockable Brinstar Depths stage in Melee. A randomly collectible CD song that plays on the returning Brinstar stage.
Yoshi's Island (Melee) A starter song that plays on the returning Yoshi's Island stage.
Fountain of Dreams (Melee) A randomly collectible CD song that plays on the returning Green Greens stage.
Green Greens (Melee) A starter song that plays on the returning Green Greens stage.
Corneria (Melee) A starter song that plays on the returning Corneria stage.
Venom (Melee) A randomly collectible CD song that plays on the returning Corneria stage.
Pokémon Stadium (Melee) A starter song that plays on the returning Pokémon Stadium stage.
Poké Floats (Melee) A randomly collectible CD song that plays on the returning Pokémon Stadium stage.
Mute City (Melee) A randomly collectible CD song that plays on the returning Big Blue stage.
Big Blue (Melee) A starter song that plays on the returning Big Blue stage.
Mother (Melee) A starter song that plays on the returning Onett stage.
Icicle Mountain (Melee) An unlockable CD song that plays on The Summit. It is unlocked by clearing Classic mode on Normal difficulty.
Flat Zone (Melee) An unlockable CD song that plays on the Flat Zone 2 stage, unlocked when Mr. Game & Watch is unlocked.
Super Mario Bros. 3 (Melee) A randomly collectible CD song that plays on the returning Yoshi's Island stage.
Battle Theme (Melee) The battle theme that sometimes played on the Pokemon Stadium stage in Melee (it does that in Brawl too) An unlockable CD song that plays on the returning Pokémon Stadium stage, unlocked when 10 Brawls are conducted on Pokémon Stadium 2.
Fire Emblem (Melee) The song that played sometimes on the Temple stage when you hold L & R in Melee. A starter song on Castle Siege
Mach Rider (Melee) The song that sometimes played on the Big Blue stage when you hold L & R in Melee. An unlockable CD song that plays in Port Town Aero Dive, unlocked after defeating over 50 enemies in Endless Brawl.
Mother 2 (Melee) The song that sometimes played on the Onett stage (which it does in Brawl). A randomly collectible CD song that plays on the Onett stage.
Dr. Mario (Melee) The song that played in Dr. Mario's wake, and sometimes on the Mushroom Kingdom stage in Melee. A starter song on the Pictochat stage.
Battlefield (Melee) A starter song that plays in Battlefield (SSBB).
Menu (Melee) The original Menu 1 song, ripped from Melee, as apposed to the remixed version that plays on the Battlefield stage. A randomly collectible CD song that plays on Brawl's Menu screens.
Multi-Man Melee 1 (Melee) A remixed version of the Melee opening theme, remixed even more for Brawl. It played sometimes when you fought in Multi-Man Melee. An unlockable CD song that plays on Battlefield (SSBB), unlocked by clearing 100-Man Brawl in under 4:00.
Final Destination (Melee) The song that played in Melee when you fought Master Hand in Classic Mode and Bowser in Adventure Mode. A randomly collectible CD song that plays in Final Destination (SSBB), and during whenever you fight Master Hand in Boss Battles.
Giga Bowser (Melee) The song that played in Melee Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme. A randomly collectible CD song that plays in Final Destination (SSBB), and during whenever you fight Crazy Hand in Boss Battles.

Super Mario Bros.

Title Description Usage Notes
Delfino Plaza [3] Original Music From Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop A starter song on Delfino Plaza Composition and Arrangments Copyright Nintendo
Title/Ending (Super Mario World) Techno remix/medley from Super Mario World A starter song on Delfino Plaza Arangment Supervisor - Shota Kageyama
Main Theme (New Super Mario Bros.) This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. A randomly collectible CD song for Delfino Plaza Composer: Nintendo
Arranger: HAL Laboratory Inc.
Composition and arrangements Copyright Nintendo
Arrangement Spervisor: Shogo Sakai
Ricco Harbor Original Music From Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop A randomly collectible CD song for Delfino Plaza Composition and arrangements Copyright Nintendo
Main Theme (Super Mario 64) Original Music From Super Mario 64 An unlockable CD song for Delfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hours Composition and Arrangments Copyright Nintendo
Ground Theme (Super Mario Bros.) Remixed Music of the main theme From Super Mario Bros. A starter song for Mushroomy Kingdom (Ground Portion) Arrangment Supervisor: Koji Kondo
Ground Theme 2 (Super Mario Bros.) Remixed Music From Super Mario Bros. A randomly collectible CD song for Mushroomy Kingdom (Ground Portion) Arrangement: Masaaki Iwasaki
Gritzy Desert Remixed music from Mario and Luigi: Partners in Time A starter song for for Mushroomy Kingdom (Ground Portion)
Underground Theme (Super Mario Bros.) Remix of the Underground theme From Super Mario Bros. A starter song for Mushroomy Kingdom (Underground Portion) Arrangement Supervisor: Kentaro Ishizaka
Underwater Theme (Super Mario Bros.) Three different versions of the Underwater Theme From Super Mario Bros.; First starts off as the original NES version, then a orchestral version and finally a banjo version. An unlockable CD song for Mushroomy Kingdom (Underground Portion), unlocked after 10 Brawls are conducted on Mushroomy Kingdom. Arrangement Supervisor: Shogo Sakai
Underground Theme (Super Mario Land) Remix of the Easton Kingdom theme from Super Mario Land A randomly collectible CD song for Mushroomy Kingdom (Underground Portion) Arrangement: Koji Hayama
Luigi's Mansion Theme Orchestration of the Main Theme of Luigi's Mansion A starter song for Luigi's Mansion
Castle / Boss Fortress (Super Mario World / SMB 3) Remix of the Castle theme from Super Mario World and the Boss theme from Super Mario Bros. 3 A randomly collectible CD song for Luigi's Mansion Arrangement Supervisor: Yusuke Takahama
Airship Theme (Super Mario Bros. 3) Remix of the Airship theme from Super Mario Bros. 3 A starter song for Luigi's Mansion Arrangement: Notoi Sakuraba

Mario Kart

Title Description Usage Notes
Mario Circuit [4] A remix of the first racetrack music heard in the original Super Mario Kart. A starter song on Mario Circuit. Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC,
Arrangement Supervisor: Yusuke Takahama
Luigi Circuit A remix of the first racetrack music heard on the track "Luigi Circuit" in Mario Kart 64. A starter song on Mario Circuit. Composer: Nintendo,
Arrangement: Yasufumi Fukuda
Waluigi Pinball A remix of the racetrack music heard on the tracks "Waluigi Pinball" and "Wario Stadium" in Mario Kart DS. A starter song on Mario Circuit. Composer: Nintendo,
Arranger: HAL Laboratory,
Arrangement Supervisor: Kentaro Ishizaka
Rainbow Road A track taken directly from Mario Kart Double Dash!!, where it played on the final course, "Rainbow Road". A randomly collectible CD song on Mario Circuit. Composition and arrangements Copyright Nintendo.

Donkey Kong

Title Description Usage Notes
Jungle Level Ver.2 An upbeat remix of the "DK Island Swing" song. A starter song on Rumble Falls
Jungle Level The recognizable "DK Island Swing" that played on several jungle based levels in Donkey Kong Country, made to be more realistic and ambient, complete with jungle noises. A starter song on Rumble Falls
King K.Rool / Ship Deck 2 The final boss theme heard in Donkey Kong Country. May have also appeared in Donkey Kong Country 2. Starts as a sea shanty melody on accordian, then transitions into a hard rock tune. A starter song on Rumble Falls
Bramble Blast Strings remix of Stickerbrush Symphony from Donkey Kong Country 2. A randomly collectible CD song on Rumble Falls. Also heard in areas in the Subspace Emissary.
Battle for Storm Hill A starter song on Rumble Falls
DK Jungle 1 Theme (Barrel Blast) A starter song on Rumble Falls
The Map Page / Bonus Level *The two said themes taken directly from Donkey Kong Country and spliced together effortlessly. A starter song on Rumble Falls
Donkey Kong *An atmospheric piece consisting of the 25m stage music with many sound effects overlapping with it A starter song on 75m
Opening (Donkey Kong) A starter song on 75m
25m BGM * The song that plays on the 25m stage of the Original Donkey Kong Stage. Consists of 5 notes

* Taken directly from the original arcade game

A starter song on 75m

The Legend of Zelda

Title Description Usage Notes
Main Theme (The Legend of Zelda) The original theme from Legend Of Zelda, remixed A starter song on Bridge of Eldin
Ocarina of Time Medley A collection of ocarina songs from The Legend of Zelda: Ocarina of Time played on an ocarina. A starter song on Bridge of Eldin
Title (The Legend of Zelda) A randomly collectible CD song on Bridge of Eldin
The Dark World A slightly Latin remix of the A Link to the Past song that plays in most outdoor portions of the Dark World. A starter song on Bridge of Eldin
Hidden Mountain & Forest Orchestral remix of the song that plays in the Dark World versions of Lost Woods and Death Mountain appearing in A Link to the Past. Unlocked by completing Event #18 on hard difficulty.

Plays on Bridge of Eldin.

An unlockable CD song on Bridge of Eldin, unlocked when the Dark Link Duel Event is cleared on Hard difficulty
Hyrule Field Theme A starter song on Bridge of Eldin
Main Theme (Twilight Princess) A starter song on Bridge of Eldin
The Hidden Village A randomly collectible CD song on Bridge of Eldin
Midna's Lament A randomly collectible CD song on Bridge of Eldin
Great Temple / Temple A remix of the Great Palace and Palace themes played in Zelda 2: Link's Adventure. Temple portion of the song sounds just like the Temple theme of Melee, only the choir sounds are slightly varied. An unlockable CD song on the returning Temple stage, unlocked when the Advent of the Evil King Event is cleared on Hard difficulty
Dragon Roost Island The music that plays when exploring the outer part of Dragon Roost Island. Lifted directly from Legend of Zelda: The Wind Waker. A starter song on Pirate Ship
The Great Sea The music that plays while exploring the vast oceans of what was once Hyrule. Lifted directly from Legend of Zelda: The Wind Waker. A starter song on Pirate Ship
Tal Tal Heights A remixed, but still largely faithful version of the music that plays in the Tal Tal Heights section of Link's Awakening for the GB, which resembles a techno version of the The Legend of Zelda theme. An unlockable CD song on Pirate Ship, unlocked when the All-Star mode is cleared on Easy difficulty
Song of Storms An unlockable CD song on Pirate Ship, unlocked when the The Pirate Airship Event is cleared on Easy difficulty
Gerudo Valley The music that plays while staying in parts of the Gerudo reigon of Hyrule. Liftly directly from Legend of Zelda: Ocarina of Time. A starter song on Pirate Ship
Molgera Battle A starter song on Pirate Ship
Village of the Blue Maiden Randomly collected as a CD. A randomly collectible CD song on Pirate Ship
Termina Field Randomly collected as a CD. A randomly collectible CD song on Pirate Ship

Metroid

Title Description Usage Notes
Main Theme (Metroid) A starter song on Norfair
Ending (Metroid) An unlockable CD song on Norfair, unlocked when 10 Brawls on the Norfair stage are played
Norfair A remix of the Norfair theme in the original Metroid. A randomly collectible CD song on Norfair
Theme of Samus Aran, Space Warrior A starter song on Norfair
Vs. Ridley A remixed version of battle music generally associated with Samus' archenemy Ridley. A starter song on Frigate Orpheon
Vs. Parasite Queen Taken directly from Metroid Prime, this is the theme for the first boss battle in the game, against the Parasite Queen A randomly collectible CD song on Frigate Orpheon
Opening / Menu (Metroid Prime) A starter song on Frigate Orpheon
Sector 1 A starter song on Frigate Orpheon
Vs. Meta Ridley A starter song on Frigate Orpheon
Multiplayer (Metroid Prime 2) An unlockable CD song on Frigate Orpheon, unlocked when 10 Brawls on the Frigate Orpheon stage are played

Yoshi's Island

Title Description Usage Notes
Obstacle [5] A medley consisting mostly of a remix of the "Athletic" level theme from Super Mario World 2: Yoshi's Island and also a bit of the final boss theme. A starter song on Yoshi's Island. Composer: Nintendo,
Arranger: PROCYON STUDIO CO., LTD.,
Arrangement Supervisor: Shota Kageyama
Ending (Yoshi's Island) A tropical sounding remix of the credits theme from Yoshi's Story, including Yoshi vocals. A starter song on Yoshi's Island. Composer: Nintendo,
Arrangement: Masafumi Takada
Yoshi's Island A jazzy remix of the commonly heard ground level theme from Super Mario World 2: Yoshi's Island. A starter song on Yoshi's Island. Composer: Nintendo,
Arrangement: Noriyuki Iwadare
Flower Field Taken directly from the DS title Yoshi Touch & Go, this was the theme to the level of the same name. A randomly collectible CD song on Yoshi's Island. Composer: Nintendo,
Arranger: Nintendo,
Arrangement Supervisor: Asuka Ohta
Wildlands A combination of the "level beginning" jingle and the "Wildlands" level theme from Yoshi's Island DS. A starter song on Yoshi's Island. Composer: Nintendo,
Arranger: HAL Laboratory Inc.,
Arrangement Supervisor: Shogo Sakai

Kirby

Title Description Usage Notes
Meta Knight's Revenge A fast paced jazz remix of the two main themes of the Halberd in Kirby Super Star A starter song on Halberd
The Legendary Air Ride Machine An unlockable CD song on Halberd, unlocked when the Dragoon Strike Event is cleared on any difficulty
Gourmet Race A remix of the Gourmet Race theme song from Kirby Super Star. Unlike Melee's remix, this remix is done rock style. A starter song on Halberd
Butter Building A remix of the theme from the Level 3 stages of "Kirby's Adventure". As the name implies, this collection of levels was called "Butter Building". A starter song on Halberd
King Dedede's Theme A remix of the general theme in the Kirby games when battling King Dedede. An unlockable CD song on Halberd, unlocked when the The Hammer of the King Event is cleared on any difficulty
Squeak Squad Theme A fast-paced techno remix of the theme that plays when fighting the Squeaks in the game "Kirby: Squeak Squad A randomly collectible CD song on Halberd
Vs. Marx An updated remix to the boss theme of Marx, who appeared at the end of the Kirby Superstar side-story, Milky Way Wishes. A randomly collectible CD song on Halberd
0² Battle A remix of the theme that played when you fought the final boss of "Kirby 64: The Crystal Shards", if you collected 100% of the crystal shards. An unlockable CD song on Halberd, unlocked when a total of over 5000 coins are amassed in Coin matches
Boss Theme Medley A collection of Kirby boss themes spanning from Kirby's Dreamland to Canvas Curse. A starter song on Halberd
Checker Knights A starter song on Halberd
Forest / Nature Area A starter song on Halberd
Frozen Hillside An unlockable CD song on Halberd, unlocked when 10 Brawls on the Halberd stage are played

Star Fox

Title Description Usage Notes
Space Armada A remix of the theme that played at the level "Space Armada" in the original Star Fox. Parts of this level can be seen throughtout Lylat Cruise's Path.
Corneria A remix of the theme that played at "Corneria" in the original Star Fox.
Main Theme (Star Fox)
Main Theme (Star Fox 64)
Area 6 The music for Area 6 from Star Fox 64.
Area 6 Ver. 2 A slower paced remix of the Area 6 music.
Star Wolf The theme of Star Wolf slightly updated from Star Fox 64.
Star Wolf (Star Fox: Assault) An orchestrated version of the Star Wolf theme, taken directly from Star Fox: Assault.
Space Battleground An orchestral piece that plays during the first shooting sequence of the first level in Star Fox: Assault.
Break Through the Ice

Pokémon

Title Description Usage Notes
Pokémon Main Theme An orchestrated remix of the main title theme to the Pokémon series. A starter song on Pokémon Stadium 2. Arrangement: Seiji Momoi,
Composer: GAME FREAK Inc.
Road to Viridian City (From Pallet Town/Pewter City) An orchestrated and remixed medly of two field musics in the original Pokémon games, the first being when traveling Route 1 and the second when being in Viridian City and several other cities. An unlockable CD song on Pokémon Stadium 2, unlocked when you clear the Go! Triple Finish! event match on any difficulty. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Pokémon Center An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any Pokémon game. An unlockable CD song on Pokémon Stadium 2, unlocked when you collect over 200 different stickers. Arrangement Supervisor: Kentaro Ishizaka,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Pokémon Gym / Evolution An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon specie undergoes the evolution sequence. A starter song on Pokémon Stadium 2. Arrangement: Kenichi Okuma,
Composer: GAME FREAK Inc.
Wild Pokémon Battle! (Ruby / Sapphire) An orchestrated remix of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Ruby & Sapphire and Pokémon Emerald. A starter song on Pokémon Stadium 2. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Victory Road A rock remix and rearrangement of the music heard in Pokémon Ruby & Sapphire's version of the cavernous Victory Road location. A starter song on Spear Pillar. Arrangement: Motoi Sakuraba,
Composer: GAME FREAK Inc.
Dialga / Palkia Battle at Spear Pillar! A remix and rearrangement of the battle theme that plays in Pokémon Diamond & Pearl, when the Pokémon Trainer enters his/her story-based battle with the legendary Pokémon of that game's version, Dialga or Palkia. A starter song on Spear Pillar. Arrangement Supervisor: Takahiro Nishi,
Composer: GAME FREAK Inc.,
Arranger: GAME ARTS Co.,Ltd.
Wild Pokémon Battle! (Diamond / Pearl) An orchestrated remix and rearrangement of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Diamond and Pokémon Pearl. A starter song on Spear Pillar. Arrangement: Yuka Tsujiyoko,
Composer: GAME FREAK Inc.
Team Galactic Battle! A remix of the futuristic battle theme that occurs whenever the Pokémon Trainer engages in a Pokémon battle with trainers belonging to the Sinnoh crime syndicate Team Galactic in Pokémon Diamond & Pearl. A randomly collectable CD song on Spear Pillar. Arrangement: Yuka Tsujiyoko,
Composer: GAME FREAK Inc.
Route 209 An upbeat remix and rearrangement of the more peaceful field music playing in Pokémon Diamond & Pearl, when the Pokémon Trainer enters and explores an overworld area like Route 209. A randomly collectable CD song on Spear Pillar. Arrangement Supervisor: Shogo Sakai,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.

F-Zero

Title Description Usage Notes
Mute City [6] Remix song from the original F-Zero that appeared in the game's first racing stage. A piano and some electronic sounds begin this piece, but then moves into the Mute City BGM, played in a heavy rock style with electric guitars, bass, and drumset. A guitar solo comprises the latter half of this piece before it loops back to the melody and to the beginning. A Starter song in Port Town Aero Dive Composer: Nintendo,
Composition and Arrangements Copyright Nintendo,
Arrangement: Yasufumi Fukuda
Fire Field An Unlockable song in Port Town Aero Dive,

To Unlock Clear the Event 24: Come On! Blue Falcon!.

Composer: Nintendo,
Arranger: TARGET ENTRETAINMENT INC.,
Composition and Arrangements Copyright Nintendo,
Arrangement Supervisor: Yusuke Takahama
White Land This piece is an arranged version of the White Land BGM in F-Zero. Electric guitar plays the main melody, as expected, backed with keyboard, synths, bass, and drums. A bridge is added as well at the end of the first run through the main melody with a short keyboard solo before looping back to the beginning of the main melody. A Starter song in Port Town Aero Dive Composer: Nintendo,
Arranger: GAME ARTS Co.,Ltd.,
Composition and Arrangements Copyright Nintendo,
Arrangement: Arata Iiyoshi
Car Select This track is taken directly from the car selection theme in F-Zero X. No changes have been made. A collectable CD song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Dream Chaser Featured on several of its racing tracks. This track is taken directly from the BGM for the Silence circuits in F-Zero XNo changes have been made. An unlockable song in Port Town Aero Dive,

To Unlock Play in Port Town Aero Dive ten times.

Composition and Arrangements Copyright Nintendo
Devil's Call in Your Heart This track is taken directly from the BGM for the Devil's Forest circuits in F-Zero X. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Climb Up! And Get The Last Chance! This track is taken directly from the BGM for the White Land circuits in F-Zero X. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo
Brain Cleaner This track is taken directly from the BGM for when you watch the replay after a race in F-Zero GX. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA
Shotgun Kiss This track is taken directly from the BGM for all of the Casino Palace (Vegas Palace) circuits in F-Zero GX. No changes have been made. A Starter song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA
Planet Colors This track is taken directly from the BGM for all of the Green Plant circuits in F-Zero GX. No changes have been made. A collectable CD song in Port Town Aero Dive Composition and Arrangements Copyright Nintendo / SEGA

EarthBound (Mother)

Title Description Usage Notes
Porky's Theme A remixed first half of the theme of Porky Minch in Mother 3 Plays on New Pork City
Unfounded Revenge / Smashing Song of Praise
Mother 3 Love Theme
You Call This a Utopia?!
Humoresque of a Little Dog The music that plays inside drug and department stores in Mother 1 & 2. Starts out as a slow country tune with a banjo, then quickly turns hoe-down style, and finishes with a slower version of the country tune
Snowman A remix of the theme that played in the town of Snowman in the original Mother; the song also appeared in EarthBound and Mother 3.

Fire Emblem

Title Description Usage Notes
Fire Emblem Theme [7] An opera-based orchestration of the recurring main theme of the Fire Emblem series, with new Latin lyrics performed by the group who performed the Super Smash Bros. Brawl main theme. A starter song on Castle Siege. Composer: INTELLIGENT SYSTEMS,
Arranger: HAL Laboratory, INC.,
Arrangement Supervisor: Shogo Sakai,
Lyrics Supervisor: Masahiro Sakurai
With Mila's Divine Protection (Celica Map 1) Taken from Fire Emblem Gaiden, with the Fire Emblem main theme integrated A starter song on Castle Siege. Composer: INTELLIGENT SYSTEMS,
Arrangement: Noriyuki Iwadare
Attack A medley of two attack themes from the first English Fire Emblem, first being the "Strike" normal attack theme, and then the "Rise to the Challenge" boss attack theme. A starter song on Castle Siege. Composer: Yuka Tsujiyoko,
Arrangement: Kenji Ito
Prepare to Advance A remix of the song "Combat Preparation" that plays on the pre-battle screen of Fire Emblem: The Sacred Stones, with additional music integrated into it. A starter song on Castle Siege. Composer: Yoshihiko Kitamura,
Arrangement: Kenji Ito
Winning Road: Roy's Hope An orchestrated remix of the upbeat battle theme that plays when a map in the sixth and seventh Fire Emblem games is about to be completed successfully, with additional music integrated into it. A starter song on Castle Siege. Composer: Yuka Tsujiyoko,
Arranger: HAL Laboratory, Inc.
Arrangement Supervisor: Kentaro Ishizaka
Shadow Dragon Medley A medley of music from the original Fire Emblem. A CD song on Castle Siege, collected randomly. Composer: INTELLIGENT SYSTEMS,
Arranger: GAME ARTS Co.,LTD.
Arrangement Supervisor: Keigo Ozaki
Ike's Theme The battle music exactly as it appears in Fire Emblem: Radiant Dawn, where it plays during certain dramatic chapters involving Ike's group of mercenaries. A CD song on Castle Siege, unlocked when Ike joins you in the Subspace Emissary. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Against the Dark Knight The attack music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it plays whenever the Black Knight engages in combat with another unit. A starter song on Castle Siege. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Crimean Army Sortie The battle music exactly as it appears in Fire Emblem: Path of Radiance, where it plays during particular later chapters. A starter song on Castle Siege. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Power-Hungry Fool The harpsichord-based music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it is used as the main theme of the minor villain Oliver. A CD song on Castle Siege, unlocked after playing ten brawls on said stage. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.
Victory is Near The upbeat battle theme exactly as it appears in Fire Emblem: Path of Radiance, where it plays when certain maps are about to be completed successfully. A CD song on Castle Siege, collected normally. Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Kid Icarus

Title Description Usage Notes
Underworld A remix of the title theme and the Underworld stage. The ending includes the Grim Reaper and the Game Over themes. Plays in the Skyworld stage.
Skyworld A remix of the Skyworld theme. A familiar John Phillip Sousa marching song can be heard. Plays in the Skyworld stage.
Title (Kid Icarus) A newly created remix of the Kid Icarus title screen theme. Plays in the Skyworld stage.
Kid Icarus Original Medley The original 8-bit versions of all the themes listed above. Includes the the title screen theme, Underworld theme, the Skyworld theme, the Level 3 theme, and the game over theme. Plays in the Skyworld stage.

WarioWare, Inc.

Title Description Usage Notes
WarioWare, Inc. A dull remix of the Main Menu music in WarioWare, Inc.: Mega Microgame$ and the title screen music. Plays on the WarioWare Inc. stage. Microgame theme music will play when microgames are played on-screen.
WarioWare, Inc. Medley A medley of WarioWare related tunes play during this song.
Ashley's Song The theme for Ashley from WarioWare. Plays on the Warioware Inc stage.
Ashley's Song (JP) The theme for Ashley from WarioWare in Japanese. Plays on the WarioWare Inc. stage.
Mike's Song the theme for Mike from Warioware: Touched! Unlockable Cd for Warioware Inc. Stage.
Mike's Song (JP) the theme for Mike from Warioware: Touched! in Japanese. Unlockable Cd for the Warioware Inc. Stage.
Mona Pizza The theme for Mona's Pizza from WarioWare: Twisted.
Mona Pizza (JP) The theme for Mona's Pizza from WarioWare: Twisted in Japanese.

Pikmin

Title Description Usage Notes
Main Theme (Pikmin) The Pikmin main theme. Sounds mysterious, like a jungle. Plays on the Distant Plant stage.
World Map (Pikmin 2)
Stage Clear / Title Pikmin (Pikmin)
Forest of Hope The music played in the area Olimar dubs as "the forest of hope." Lifted directly from Pikmin.
Ai no Uta
Ai no Uta (French Version)
Tane no Uta
Environmental Noises Not so much a "song" as it is a recording of outdoor ambient noises in a jungle environment.

Animal Crossing

Title Description Usage Notes
Title (Animal Crossing)
Go K.K. Rider! A remixed version of the K.K. Slider Song of the same name. The first verse is instrumental, but the second verse has vocals by K.K. Slider.
2:00 a.m. The music that plays at 2:00 AM in Animal Crossing Wild World, remixed and performed by K.K. Slider.
Town Hall and Tom Nook's Store
The Roost

Nintendo

Title Description Usage Notes
Ice Climber This is an arrangement of the Ice Climber piece found in Melee. Begins with the following audio clip: (Nana) "Hey guys; this is the..." (Nana and Popo) "Ice Climbers." (Nana) "Well, all you have to do is get rid of your friends and climb the iceberg." along with a piano playing the title screen/bonus round theme. The tempo then speeds up as electric guitar takes over, but once the sleigh bells ring, the tempo slows down and the main level theme is played before it loops back to the beginning. Varies according to the stage's changing environment. A starter song on The Summit
Balloon Trip Includes the sound effect of a balloon inflating and an interesting arrangement of

the Balloon Trip mode and Bonus Rounds from Balloon Fight. Consists of mostly synths backed by drumset.

A starter song on The Summit
Shin Onigashima A strong, opening guitar riff leads to a speed metal arrangement of the main theme of the game, which was originally modeled off of on early Japanese folk music. An incredibly fast, rock band song. A starter song on The Summit
Clu Clu Land An unlockable CD song on The Summit, unlocked when over 1200 ft is reached in a round of the Home Run Contest
Mario Bros. A slightly classic Mario theme based on Mozart's Eine kleine Nachtmusik A starter song for Mario Bros.
Gyromite A medley of Gyromite themes A randomly collectible CD song on Mario Bros.
Famicom Medley A strong medley of many well-known Famicom/NES songs, including SMB3 Battle, Excitebike Title, Jogging theme from Punch Out!!, Victory theme from Urban Champion, and many more. A starter song on Mario Bros.
Power-Up Music Music that plays when you acquire a Golden Hammer in Wrecking Crew. The same music is used when one acquires a Golden Hammer. A starter song on Mario Bros.
Douchuumen (Nazo no Murasamejo) Unlockable CD; plays on Super Mario Bros. A randomly collectible CD song on Mario Bros.
Flat Zone 2 A new remix for Game & Watch's theme. Mostly consists of beeps and such. A single guitar is thrown in later. A starter song on Flat Zone 2
Chill (Dr.Mario) A remix of the Chill theme from Dr. Mario. A randomly collectible CD song on Flat Zone 2
Pictochat A theme created for the Pictochat stage. Consists of sounds originating from the Pictochat program. A starter song on PictoChat
Mii Channel The theme from the Wii's inbuilt Mii Channel. A randomly collectible CD song on PictoChat
Wii Shop Channel The theme from the Wii's inbuilt Shop Channel. A randomly collectible CD song on PictoChat
Shaberu! DS Cooking Navi A randomly collectible CD song on PictoChat
Brain Age: Train Your Brain in Minutes a Day A starter song on PictoChat
Opening Theme (Wii Sports) A starter song on PictoChat
Charge! (Wii Play) A randomly collectible CD song on PictoChat
Lip's Theme (Panel de Pon) A randomly collectible CD song on PictoChat
Tetris: Type A A remix of the classic Type A Tetris music, Korobeiniki A starter song on Luigi's Mansion
Tetris: Type B A remix of the classic Type B Tetris music, includes vocalized chanting. A randomly collectible CD song on Luigi's Mansion
Title (3D Hot Rally) An unlockable CD song on Mario Circuit, unlocked when Target Smash Level 5 is cleared for the first time
Tunnel Scene (X) A randomly collectible CD song on Lylat Cruise
Mario Tennis / Mario Golf A starter song on Mario Circuit
Marionation Gear A starter song on Norfair
Title (Big Brain Academy) A more upbeat and faster-paced remix of the quirky title screen theme to Big Brain Academy. A randomly collectible CD song for Distant Planet. Arrangement Supervisor: Toru Minegishi,
Composer: Nintendo,
Arranger: Nintendo
Golden Forest (1080° Snowboarding) A randomly collectible CD song on Port Town Aero Dive
Battle Scene / Final Boss (Golden Sun) A progressive rock remix of two battle themes in Golden Sun: The Lost Age, starting with the game's standard battle theme (often called "Felix's battle theme") and looping the game's final boss theme (often called the "Doom Dragon theme") afterwards. A randomly collectible CD song on Norfair Arrangement: Motoi Sakuraba,
Composer: Motoi Sakuraba
Excite Truck Music taken straight from the menu of Excite Truck. An unlockable CD song for Mario Circuit, unlocked when Target Smash Level 2 is cleared in under 19 seconds

Metal Gear

Title Description Usage Notes
MGS4 ~Theme of Love~ Smash Bros. Brawl Version A main theme song from the upcoming Metal Gear game: Guns of the Patriots. It was made especially for SSBB. Plays on the Shadow Moses Island stage.
Encounter A techno remixed version of the Alert Phase theme from MGS. The song that played during the [Snake Joins The Brawl] movie, his entrance movie into SSBB. Plays on the Shadow Moses Island stage.
Theme of Tara A remixed version of the main theme from the original Metal Gear on the MSX2. Here's some quick trivia: This is also the theme that plays when you are playing VR Missions in MGS: VR Missions and when you play VR Missions as MGS1 Snake in MGS2: Substance. Plays on the Shadow Moses Island stage.
Battle in the Base The original version of the Alert Phase theme from MGS3 that played during enemy encounters inside an enemy complex. Plays on the Shadow Moses Island stage.
Yell "Dead Cell" A slightly changed version of the MGS2 boss battle theme that played when you faced the members of Dead Cell (Vamp, Fortune, and Fatman). Plays on the Shadow Moses Island stage.
Cavern A sneaking theme lifted straight from Metal Gear Solid.
Snake Eater (Instrumental) The instrumental version of the main theme of Metal Gear Solid 3: Snake Eater. Can be unlocked by playing 15 VS matches on Shadow Moses Island, and can be played on Shadow Moses Island once unlocked.
Theme of Solid Snake The original theme from the prologue of Metal Gear 2: Solid Snake for the MSX2. Can be unlocked to be played in the Shadow Moses Island Stage.
Calling to the Night The ending theme to Metal Gear Solid: Portable Ops, only the first verse and chorus. Can be unlocked to be played in the Shadow Moses Island stage, and plays during Snake's Classic mode roll call sequence.

SONIC THE HEDGEHOG

Title Description Usage Notes
Green Hill Zone The song that plays on Green Hill Zone. Taken directly from Sonic the Hedgehog
Angel Island Zone A remixed version of the theme song that plays on Angel Island Zone from Sonic the Hedgehog 3 Plays on the Green Hill Zone stage.
Scrap Brain Zone A ripped version of the Scrap Brain Zone theme from Sonic The Hedgehog. Plays on the Green Hill Zone stage.
Emerald Hill Zone Stage music from the Emerald Hill Zone stage in Sonic The Hedgehog 2. Plays on the Green Hill Zone stage.
Sonic Boom The theme song for the American version of Sonic CD Plays on the Green Hill Zone stage.
Super Sonic Racing The theme song from Sonic R Plays on the Green Hill Zone stage.
Open Your Heart The theme song for Super Sonic and main theme of Sonic Adventure. It only plays the first verse, chorus, and bridge Plays on the Green Hill Zone stage.
Live & Learn The theme song for Super Sonic and main theme of Sonic Adventure 2, only playing the first verse, chorus, and part of the bridge. Plays on the Green Hill Zone stage.
Sonic Heroes The theme song for Sonic Heroes. It repeats after about half of the original. Plays on the Green Hill Zone stage.
Right There, Ride On Song of the first stage in Sonic Rush Plays on the Green Hill Zone stage.
HIS WORLD (Instrumental) The theme song for Sonic the Hedgehog (2006). It is also Sonic's theme in said game. Plays on the Green Hill Zone stage, but must be unlocked.
Seven Rings In Hand The theme song from Sonic and the Secret Rings, only the first verse and first chorus. Plays on the Green Hill Zone stage.

Removed Songs

Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. [8]

  • Because I Love You- Earthbound
  • Eight Melodies- Mother
  • MGS2 Main Theme- Metal Gear Solid 2: Sons of Liberty
  • Beware the Forest's Mushrooms- Super Mario RPG: Legend of the Seven Stars
  • Hippie Battle Theme- Mother
  • You Can Do Anything- Sonic CD (JP)
  • The Loner, Falco Lombardi- Star Fox Command
  • Ballad of the Windfish- The Legend of Zelda: Link's Awakening
  • Yoshi's Cookie Type A- Yoshi's Cookie
  • Boss Battle Theme- Mario & Luigi: Partners in Time
  • The Chosen Ones- Fire Emblem
  • Smiles and Tears- Mother

See Also

External Links