Mr. Game & Watch (SSBU)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Undid edit by ESaintx: 1, doesn't matter. 2, I've found no official source on that. 3, not the right page either way) Tag: Undo |
(→Landing lag: Scripts encode hitbox duration for the landing animation's "true" speed, but the character's landing lag values in fighter_param can make it faster or slower (like FSM) and change the hitbox duration in-game. In this case the landing animation plays faster than in the scripts) |
||
Line 153: | Line 153: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|1 | |1 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 163: | Line 163: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=12}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 10:36, July 5, 2022
Overview
Hitboxes
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Hits 1-3 | 10-13, 14-17, 18-21 |
Hit 4 | 22 |
Ending autocancel | 38- |
Interruptible | 40 |
Animation length | 41 |
Landing lag
Hitboxes | 1 |
---|---|
Interruptible | 19 |
Animation length | 30 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|