ARMS Jump / ARM Hook: Difference between revisions
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When used on the ground, Min Min will slam her fists on the ground in order to then leap into the air. Much like [[Shock Spring Jump]] and [[Kaswoosh]], the height reached by the move depends on how long the player holds the button. It also grants brief [[intangibility]] from frame 8-13, allowing it to be used as a somewhat slow escape option. | When used on the ground, Min Min will slam her fists on the ground in order to then leap into the air. Much like [[Shock Spring Jump]] and [[Kaswoosh]], the height reached by the move depends on how long the player holds the button. It also grants brief [[intangibility]] from frame 8-13, allowing it to be used as a somewhat slow escape option. | ||
When used in the air, the move becomes '''ARM Hook''' ({{ja|アームフック|Āmu Fukku}}, ''Arm Hook''), where Min Min will instead reach up with her left ARM. If she is close to a ledge, her ARM will act as a [[tether recovery]]. It can be used as an attack and deals respectable damage and knockback on its own (being able to KO past 120%), though it is difficult to use in combat due to its fixed angle. | When used in the air, the move becomes '''ARM Hook''' ({{ja|アームフック|Āmu Fukku}}, ''Arm Hook''), where Min Min will instead reach up with her left ARM. If she is close to a ledge, her ARM will act as a [[tether recovery]]. It can be used as an attack and deals respectable damage and knockback on its own (being able to KO past 120% near the upper blast line), though it is difficult to use in combat due to its fixed angle and relatively specific hitbox. | ||
==Instructional quotes== | ==Instructional quotes== |
Revision as of 13:24, May 25, 2022
ARMS Jump / ARM Hook | |
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{{{content2}}} Min Min using ARMS Jump and ARM Hook in Ultimate. | |
User | Min Min |
Universe | ARMS |
ARMS Jump (アームジャンプ ) is Min Min's up special move in Super Smash Bros. Ultimate.
Overview
When used on the ground, Min Min will slam her fists on the ground in order to then leap into the air. Much like Shock Spring Jump and Kaswoosh, the height reached by the move depends on how long the player holds the button. It also grants brief intangibility from frame 8-13, allowing it to be used as a somewhat slow escape option.
When used in the air, the move becomes ARM Hook (アームフック, Arm Hook), where Min Min will instead reach up with her left ARM. If she is close to a ledge, her ARM will act as a tether recovery. It can be used as an attack and deals respectable damage and knockback on its own (being able to KO past 120% near the upper blast line), though it is difficult to use in combat due to its fixed angle and relatively specific hitbox.
Instructional quotes
Move List | On the ground, the ARMS boost the jump. In the air, the ARMS extend upward to attack or to grab on to an edge. |
Origin
While not specific techniques in the home series, ARMS Jump bears a resemblance to a similar high jump in one of Spring Man's victory poses and ARM Hook is a standard punch at a higher angle. During the Nintendo Switch Presentation 2017 trailer, a girl who is playing Ribbon Girl can be seen doing a move similar to what Min Min does to evade a man playing Spring Man's punch.