Green Missile: Difference between revisions

139 bytes added ,  2 years ago
Edited a few text pieces.
(Edited a few text pieces.)
Line 36: Line 36:
{{CustomSet|Luigi|Side|name1=Green Missile|desc1-ntsc=A sideways dive that can be charged. It's Luigi, so this move can backfire.|desc1-pal=A sideways dive. Can be charged. Can also get stuck in walls and even explode sometimes!|name2=Floating Missile|desc2-ntsc=Flies sideways in a straight line. Charges up quickly but doesn't do a lot of damage.|desc2-pal=Flies sideways in a straight line. Charges up quickly, but doesn't do as much damage.|name3=Quick Missile|desc3-ntsc=Fly faster and farther than normal, sliding across the ground if you miss.|desc3-pal=Flies sideways at high speed and further than normal, sliding across the ground if you miss.}}
{{CustomSet|Luigi|Side|name1=Green Missile|desc1-ntsc=A sideways dive that can be charged. It's Luigi, so this move can backfire.|desc1-pal=A sideways dive. Can be charged. Can also get stuck in walls and even explode sometimes!|name2=Floating Missile|desc2-ntsc=Flies sideways in a straight line. Charges up quickly but doesn't do a lot of damage.|desc2-pal=Flies sideways in a straight line. Charges up quickly, but doesn't do as much damage.|name3=Quick Missile|desc3-ntsc=Fly faster and farther than normal, sliding across the ground if you miss.|desc3-pal=Flies sideways at high speed and further than normal, sliding across the ground if you miss.}}
# '''Green Missile''': Default.
# '''Green Missile''': Default.
# '''Floating Missile''': The move charges up much more quickly, and flies forward in a straight line, for a longer period of time (although it goes the same distance). However, the move has noticeably lower damage (6-21 -> 4-18) (25 -> 23 misfired), subsequently killing much later despite the lower launch angle ([[Sakurai angle|361]] -> 30).
# '''Floating Missile''': The move charges up at a much quicker rate, and flies forward in a straight line, for a longer period of time (although it goes the same distance). Compared to the regular Green Missile, opponents take knockback at a steeper angle if they are hit ([[Sakurai angle|361]] -> [[Semi-spike|30]]). However, the move has noticeably lower damage (6-21 -> 4-18) (25 -> 23 misfired), subsequently killing much later even in spite of the said steeper knockback angle.
# '''Quick Missile''': Luigi flies faster and travels noticeably further than normal, significantly aiding his recovery. However the move has marginally longer charging time, somewhat increased landing lag and reduced damage (6-21% -> 5-20%) especially when misfired (25% -> 20%) and as such it kills later. In addition, the variant has a 7% misfire rate (down from the default 10%) and a 75% rate of sticking in walls if moving fast enough (up from the default 50%).
# '''Quick Missile''': Luigi flies faster and travels noticeably further than normal, significantly aiding his recovery. However the move has marginally longer charging time, somewhat increased landing lag and reduced damage (6-21% -> 5-20%) especially when misfired (25% -> 20%) and as such it kills later. In addition, the variant has a 7% misfire rate (down from the default 10%) and a 75% rate of sticking in walls if moving fast enough (up from the default 50%).
<gallery>
<gallery>
Anonymous user