Kirby (SSBM)/Up aerial: Difference between revisions
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===Trivia=== | ===Trivia=== | ||
<nowiki>*</nowiki> Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs. | <nowiki>*</nowiki> Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs. | ||
Revision as of 20:52, April 12, 2022
Overview
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 15% | 0 | 30 | 100 | 0 | 4.323942 | 55 | 3.991932 | 0.0 | 0.0 | Kick |
Timing
Initial autocancel | 1-10 |
---|---|
Hitbox | 11-13 |
Ending autocancel | 17- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Trivia
* Kirby is programmed to have landing hitboxes on his Up aerial, however, they never appear in-game. Normally, they would activate for the span of one frame, but due to the landing animation playing too fast, the hitbox creation event never occurs.
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