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(Undid edit by SamtheBKBoss: In hindsight, that was a pretty lame idea, but I did spend like four hours on it)
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{{DISPLAYTITLE:WALL-E (SSBU)}}
{{ArticleIcons|ultimate=y}}
{{disambig2|WALL-E's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|R.O.B.}}
{|class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | WALL-E<small><br>in ''[[Super Smash Bros. Ultimate]]''</small>
|-
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}{{tabber|title1=Default|tab1=[[File:Wall-e filth1.png|x250px]]|title2=BnL|tab2=[[File:Wall-e bnl2.png|x250px]]}}<br>[[File:ROBSymbol.svg|50px]]
{{!}}-
{{!}}width="45%" style="background-color:#EEE; color:#000;" {{!}}'''[[Universe]]'''
{{!}}width="55%"{{!}}{{uv|R.O.B.}}
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''"""Other""" playable appearances'''
{{!}}[[R.O.B. (SSBB)|in ''Brawl'']]<br>[[R.O.B. (SSB4)|in ''SSB4'']]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Availability'''
{{!}}[[Unlockable character|Unlockable]]
{{!}}-
{{!}}style="background-color:#EEE; color:#000;" {{!}}'''Final Smash'''
{{!}}[[Guided Robo Beam|Just Mega Laser]]
|}<div class="infoboxHead" style="float:right;height:32px;z-index:5000;position:relative;left:272px;top:10px">[[File:ROBHeadSSBU.png|32px]]</div>
'''WALL-E''' ({{ja|ウォーリー|Wally}}, ''WALL-E'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside {{SSBU|Dr. Mario}}, {{SSBU|Duck Hunt}}, and the rest of the returning roster as the first playable character from [[Disney]]; he effectively replaces [[R.O.B.]] from previous instalments, sharing many of his moves and animations. Since no-one knew who R.O.B. was, it was easy enough to replace him with a more marketable character while still retaining his functional moveset for you R.O.B. purists out there. WALL-E is classified as [[Fighter number|Fighter #42]]. Please note that the head icons on this article are placeholder and subject to change.


WALL-E's beeps and short voice clips from his [[wikipedia:WALL-E|titular movie]] were repurposed for ''Ultimate''.
==How to unlock==
Complete one of the following:
*Play [[VS. match]]es, with WALL-E being the 31st character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or any character in its unlock tree, being the 3rd character unlocked after {{SSBU|Shulk}}.
*Have WALL-E join the player's party in [[World of Light]].
WALL-E must then be defeated on [[Wrecking Crew]] (the [[Ω form]] is used in World of Light).
==Attributes==
WALL-E is the [[Weight|eighteenth heaviest]] character in the game, being tied with {{SSBU|Snake}} and {{SSBU|Banjo & Kazooie}}, thus making him a heavyweight. WALL-E sports an above average [[Walk|walking speed]], [[initial dash]], and [[falling speed]], is tied with {{SSBU|Ike}} and {{SSBU|Bowser Jr.}} for the 26th fastest [[air speed]], average [[Dash|dashing speed]], [[gravity]], and [[traction]], as well as the 30th highest [[air acceleration]]. This grants him mobility that is fairly average overall, yet balanced compared to most of his fellow heavyweights. This, along with several of his other attributes, most notably his extremely long-distanced recovery, noticeably set him apart from most of them.
Like R.O.B. before him, WALL-E is a zoning-oriented character with very useful projectiles to keep his opponents at bay. [[Robo Beam|Laser]] enables him to attack from considerable distance, and becomes the noticeably stronger Super Laser when it is left idle for 14.3 seconds. While Laser interrupts opponents faster, Super Laser deals more damage and has higher knockback growth. [[Gyro|Waste Compactor]] is an auto-[[charge]]able projectile that becomes an [[item]] when fired. Compared to Laser, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and having greater kill power. Thanks to WALL-E's [[item throw]]s being among the strongest in the game, Waste is also very useful when [[Item throw#Directions and strength|smash thrown]] as an item.
Aside from his projectiles, WALL-E's ground game is also excellent. Jab comes out on frame 3 and acts as a quick move at low percentages to escape pressure situations, and it can also jab lock and combo. Forward tilt can be useful for spacing at higher percentages since it comes out on frame 7, but its usefulness ends there. Up tilt comes out on frame 4, and is very good for acting as an anti air and combos into his up air. Down tilt is WALL-E's single best move, as it lowers his hurtbox, has great range, is tied with jab as his fastest move at frame 3, pressures shields, trades with shield grabs, and its total active frames is only 14, meaning it is one of the safest pressuring moves in the game. It also combos into itself at lower percentages, and at higher percents it can combo into grab or dash attack, and can send opponents into a jab lock scenario for a KO at relatively low percentages. Lastly, dash attack is useful for punishing landings and whiffs, is very fast at frame 7, has decently long range, and can combo into his forward air at low to mid percentages.
WALL-E's air game is also great, thanks to the excellent and disjointed ranges of all but one of his aerials. Neutral aerial has large, disjointed hitboxes that make it great for covering the opponents options if they lack the range to deal with it. It's also very hard to punish out of shield, due to its damage, total landing lag (7 frames) and range. It is also a reliable combo starter at low to medium percentages when [[SHFF]]'d, as well as a useful spacing option and, to a lesser extent, a kill move. Up aerial is a great vertical kill move due to its large and long-lasting hitboxes, fast startup, and the last hit’s high knockback. Back and down aerials are WALL-E's most damaging aerials when sweetspotted, and they too have large hitboxes, much like neutral aerial. However, they also boast their own specific strengths. Back air has recovery potential thanks to it propelling WALL-E forward, and it's his only aerial that can KO in neutral due to its very high knockback and huge hitbox. Not only that, but it is also one of the strongest back aerials in the game. Down air is a [[meteor smash]] that can hit below the ledge and KO very early if done so. It is also active for 6 whole frames, making it difficult to avoid for characters with linear recoveries. Lastly, forward aerial is WALL-E's fastest aerial coming out on frame 6, making it very spammable in neutral due to how low committal it is to use, as it is safe on shield. However, its hitbox has much shorter range and isn't disjointed.
WALL-E's grab game also has its uses. Forward and back throws are decent for spacing and setting up edge-guards. Back throw can also KO at the ledge at very high percents, and both can combo into dash attack or gyro at very low percents. In comparison, WALL-E's up throw is much more useful. It is his most damaging throw, a solid kill move (especially when boosted by [[rage]] or if he lands on a platform), and can even be used for combos at low percentages. His down throw, despite not being a kill move, is also one of his best tools for taking a stock. While it deals poor damage, it buries opponents, allowing for followups into up tilt, up air, or even up smash. However, with mashing, the opponent can typically get out before WALL-E has any chance to act. As such, it is more of a read-based tool rather than a guaranteed method for taking a stock.
Although WALL-E possesses a large number of strengths, he does also have a few noteworthy shortcomings. Despite having a good chunk of moves with respectable KO potential, landing his kill moves can be problematic because of them either being laggy or having unimpressive ranges, or possibly even both. The latter trait is particularly noticeable in regard to WALL-E's arm-based attacks, most of which have short ranges. His grab game is also hindered by his overall grab range being the shortest in the game.
In addition to WALL-E's hitbox issues, his hurtbox also hinders him, as it is very large and wide, meaning he can get hit by a lot of combos that other characters such as {{SSBU|Jigglypuff}} would have an easier time getting away from. This also means that he has difficulty dealing with combo-oriented characters, such as {{SSBU|Pikachu}} and {{SSBU|Mario}}. This is further compounded by his above average falling speed, as well as his aerials' inability to reliably break combos: neutral and down aerials are very slow in terms of startup, forward and up aerials only hit in front of and above WALL-E, respectively, and back aerial is a mix of both: it has slow startup and only hits behind him.
Overall, WALL-E is a non-traditional heavyweight zoner. His decently fast mobility and overall above average frame data allow him to easily pressure unwary opponents, and he doesn’t have too much trouble killing if he can get the advantage. While his overall range is rather small for a zoner like him, it is functional in the long run regardless. However, WALL-E players must be very cautious, as a single combo can be all it takes to get WALL-E in an uncomfortable position or possibly even kill him, thanks to his large size, moderately high weight, above average falling speed, and lack of options to break free from combos.
==Changes from ''[[Super Smash Bros. 4]]''==
"R.O.B." was significantly buffed in his replacement by WALL-E, and I'm not just talking about being far better personality-wise. Similarly to {{SSBU|Mario}}, he has received comparatively few major changes in his transition from the previous game; however, most of these changes have majorly improved his toolkit, and he benefits from the changes made to the game's engine as well.
Arguably WALL-E's most impactful buff is to his Arm Rotor move. Previously universally regarded as one of the worst attacks in ''Smash 4'', it executes faster, with reduced startup lag, much less ending lag, and larger hitboxes with improved angles that connect with each other much better. This not only significantly improves its use as an [[edgeguarding]] option, but when combined with the other changes made to his moveset, it has now become one of the most devastating combo finishers in ''Ultimate'', granting WALL-E potential [[zero-to-death combo]]s and allowing him to KO opponents at absurdly early percentages.
Several of WALL-E's attacks have received quality of life changes that improve their utility. Forward smash and back aerial deal more knockback, granting them increased KO potential and toning down one of WALL-E's previous weaknesses. Up tilt has had its first hit's hitbox from ''Brawl'' restored, increasing its range and reliability. Down smash also launches opponents at a consistent angle, improving its consistency all around. Laser (formerly Robo Beam) has larger hitboxes and launches at lower angles, improving their effectiveness as edgeguarding options. Lastly, Waste Compactor (replacing Gyro) has been significantly buffed: it can now be returned to WALL-E's compactor if he grabs it to charge it again and fire it with less startup, as opposed to tossing it once he has grabbed it. It can also now be jump canceled. These changes grant WALL-E even more potential combo routes and give him more safe options against opponents.
WALL-E also benefits from most of the universal changes to the game's engine. The universal increase in mobility and the ability to use any attack out of a run cancel allows him to close out the distance more effectively and compounds his improved up-close game. The universally increased shieldstun for grounded attacks has also been fairly beneficial to WALL-E, as it makes his very fast and decently-ranged down tilt safer on shield. The universal decrease to landing lag noticeably improves WALL-E's combo game as well; aside from changes made to his Arm Rotor, they make up aerial's looping hits more viable for starting combos, and neutral aerial's reduced start-up lag coupled with its decreased landing lag noticeably improves its combo potential and makes it a safer option when landing. Lastly, the changes to [[air dodge|air dodging]] benefit WALL-E, as they allow him to edgeguard his opponents more effectively and use a directional air dodge out of Fire Extinguisher (Robo Burner) to gain more distance, improving his already excellent recovery.
However, WALL-E has received a few nerfs as well. His [[grab]] game has been weakened overall, with universal changes to grabs hindering the safety of his grabs despite his improved standing grab. His [[up throw]] has increased endlag, making follow-ups harder, and his down throw now buries, allowing for read-based follow-ups at high percents, but removing any guaranteed set-ups at low to mid percents, particularly his effective down throw-up air combo, dubbed the "Beep Boop". WALL-E also retains a few of the same issues from his inferior predecessor; his unusually large size and lack of fast aerial options leave him susceptible to [[juggling]] (with the buffs to his neutral air failing to fully address this issue), his up-close game is still exploitable due to WALL-E's lack of attacks with disjointed range, and his recovery remains predictable and easy to hit him out of with a sufficiently ranged move.
Overall, WALL-E's playstyle remains fundamentally unchanged from R.O.B. in ''SSB4'', but changes to several of his attacks and to the game's engine have now properly cemented WALL-E as the "jack-of-all-trades" between his fellow zoning brethren, as they give him having a far deadlier punish game compared to both of his previous appearances. WALL-E's results in the early metagame of ''Ultimate'' have been the strongest of any of his appearances thus far, thanks to the efforts of notable players such as {{sm|8BitMan}}, {{sm|Dill}}, {{sm|OCEAN}}, {{sm|Raffi-X}}, {{sm|WaDi}} and {{sm|Zackray}}. This has lead to a strikingly positive reception from the competitive Smash community, with most players viewing him as a high tier or even top tier character, in comparison to R.O.B.'s mid tier status in both ''Brawl'' and ''SSB4''.
{{SSB4 to SSBU changelist|char=R.O.B.}}
==Update history==
WALL-E has received a mix of [[buff]]s and [[nerf]]s via game updates, but has been slightly nerfed overall.
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=R.O.B.}}
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=R.O.B.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=R.O.B.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=R.O.B.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=R.O.B.}}
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
{{UpdateList (SSBU)/11.0.0|char=R.O.B.}}
==Moveset==
''For a gallery of R.O.B.'s hitboxes, which are strikingly similar to WALL-E's, see [[R.O.B. (SSBU)/Hitboxes|here]].''
{{MovesetTable
|game=SSBU
|neutralcount=2
|neutralname=11 / 12
|neutral1dmg=3%
|neutral2dmg=3%
|neutraldesc=Two alternating {{iw|wikipedia|hook|boxing}}s. Both of its hits hit on frame 3, which ties it with down tilt as WALL-E's fastest attack. Its first hit can be repeated by holding the attack button, and can also jab lock opponents, while the second hit is useful for spacing.
|ftiltname=S2
|ftiltdmg=7% (body), 8% (arm), 10% (arm's tip)
|ftiltdesc=A lunging hook. This attack can be angled; the tip of WALL-E's arm is decent for spacing, beginning at 50%.
|utiltname=Hi2
|utiltdmg=3% (hit 1), 5% (hit 2 tip), 6% (hit 2 middle)
|utiltdesc=Quickly thrusts his arms upward. It is good for starting combos into itself, up smash and up aerial from low to medium percentages, or functioning as an anti-air attack. However, it has very minimal horizontal range, which forces WALL-E to practically stand next to a grounded opponent in order to land it.
|dtiltname=Lw2
|dtiltdmg=5%
|dtiltdesc=Quickly thrusts his arms diagonally downward. It hits on frame 3, which ties it with neutral attack as WALL-E's fastest attack. Although it has a small chance to [[trip]] opponents, its overall fast speed largely offsets this and makes it an excellent set-up option. Widely considered by many to be the best down tilt in the game and one of the best moves in the game overall due to its fast startup, low ending lag, good range, safety on shield, shield pressuring ability, and use as a combo starter and extender.
|dashname=DashA
|dashdmg=7%
|dashdesc=A double [[Wikipedia:Professional wrestling attacks#Forearm club|forearm club]]. It can be followed up with forward aerial if the opponent's reaction is read properly.
|fsmashname=S3
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (base), {{ChargedSmashDmgSSBU|11.5}} (middle), {{ChargedSmashDmgSSBU|6}} (tip)
|fsmashdesc=Fires a thick laser beam forwards, similar to the uncharged [[Robo Beam|Laser]]. Although this move has poor startup and is very punishable, the strongest hitbox closest to WALL-E's eyes deals extremely high knockback, KOing around 75% near the ledge. It can also be angled, allowing it to catch jumps and ledge options.
|usmashname=Hi3
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|14}} (hit 2)
|usmashdesc=Handstands and activates his fire extinguisher to emit a steamy blast upward. It hits on frame 10, which is somewhat fast for a smash attack. It also has deceptive horizontal range on the ground, thanks to WALL-E's arms having hitboxes that launch opponents into the extinguisher's hitboxes, the latter of which are very powerful. It KOs middleweights at around 100%. Altogether, these traits make it a reliable KOing option, especially from [[out of shield]]. However, it has high ending lag and is very punishable.
|dsmashname=Lw3
|dsmashdmg={{ChargedSmashDmgSSBU|3.5}} (hits 1-2), {{ChargedSmashDmgSSBU|5}} (hit 3)
|dsmashdesc=Compacts his lower body and spins many times doing a [[Wikipedia:Professional wrestling attacks#Clothesline|discus clothesline]], similarly to [[Arm Rotor]]. It hits on frame 7, which is very fast for a smash attack. Thanks to it being a [[semi-spike]] and its last hit's very high knockback growth, it KOs at middleweights at 129% while near the edge, and is very effective for edge-guarding. However, its base hitboxes launch the opponent behind WALL-E, which means that he must face away from the edge when attempting to use this move in order to properly launch the opponent offstage. Like forward and up smash, it also has high ending lag.
|nairname=AirN
|nairdmg={{ShortHopDmgSSBU|7.5}} (base), {{ShortHopDmgSSBU|9.5}} (tip)
|nairdesc=Activates his fire extinguisher and somersaults, emitting a powerful blast in a circular motion. Its large hitbox, very minimal landing lag, and ability to autocancel with a short hop collectively make it very useful for spacing, approaching and starting combos. If [[SHFF]]'d, it can reliably combo into forward air, Arm Rotor, or up air. It is also WALL-E's best landing option and is safe on shield. However, due to it hitting on frame 14, it is one of the slowest aerials of its type and can be stuffed out by faster aerials.
|fairname=AirF
|fairdmg={{ShortHopDmgSSBU|7}}
|fairdesc=Swings his arms forwards. It hits on frame 6, making it WALL-E's fastest aerial. It is also ideal for spacing when [[SHFF]]'d, has minimal landing lag, and is decent for edge-guarding. However, it lacks KO potential because of its average damage output and very low base knockback. It is also WALL-E's only aerial that does not have a disjointed hitbox.
|bairname=AirB
|bairdmg={{ShortHopDmgSSBU|15}} (base), {{ShortHopDmgSSBU|13}} (middle), {{ShortHopDmgSSBU|9}} (late base/middle)
|bairdesc=Leans forward and activates his extinguisher to emit a fiery blast behind him. Very high power, but is very slow, coming out on frame 19, and has several sourspots. Back aerial can also be used for horizontal recovery, as it slightly propels him forward and does not consume [[Robo Burner|Fire Extinguisher]]'s fuel, and due to it briefly halting WALL-E's momentum, it can autocancel in a short hop, just like his other aerials. One of the strongest back airs in the game, KOing around 80% at the ledge.
|uairname=AirHi
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)
|uairdesc=Rapidly spins his arms upwards. It is WALL-E's second fastest aerial attack. It is down throw's most reliable follow-up from low to medium percentages. It is also useful for juggling and KOing, as its loop hits keep the opponent trapped reliably, whereas its last hit's extremely high knockback growth enables it to KO middleweights at 115% while near the upper [[blast line]]. It can also auto-cancel with a short hop.
|dairname=AirLw
|dairdmg={{ShortHopDmgSSBU|12}} (base), {{ShortHopDmgSSBU|11}} (middle), {{ShortHopDmgSSBU|6}} (tip)
|dairdesc=Activates his extinguisher to emit a smoggy blast downward. The middle portion of the blast is a powerful [[meteor smash]], which makes it a very potent edge-guarding option, especially after an [[Edge-guarding#Ledge trump|edge trump]] if the opponent re-grabs the edge. Auto-cancels in a short hop due to it stopping WALL-E's momentum for a while. Due to it hitting on frame 20 and having 43 frames of ending lag, it is WALL-E's slowest aerial. When coupled with its 12 frames of landing lag, it is punishable if it is not spaced properly and auto-canceled, though not to the same extent as in ''SSB4''.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. All of WALL-E's grabs are extremely fast, but have terrible range.
|pummelname=CatchA
|pummeldmg=1.3%
|pummeldesc=A headbutt.
|fthrowname=ThrowF
|fthrowdmg=8%
|fthrowdesc=While holding the opponent in his hand, WALL-E pulls his arm back and then flings it forward, throwing them away. Has minimal ending lag, giving it some combo potential at low percents.
|bthrowname=ThrowB
|bthrowdmg=10%
|bthrowdesc=Flings the opponent behind him with both of his arms. If fully charged beforehand, Waste Compactor can follow up from a back throw from low to mid percentages.
|uthrowname=ThrowHi
|uthrowdmg=12%
|uthrowdesc=A [[Wikipedia:Piledriver (professional wrestling)#Reverse piledriver|jumping reverse piledriver]]. It can combo reliably into forward air, forward tilt, up tilt, or up air at a wide range of percents. It is also a useful KO throw, KOing around 160% from ground level and even earlier if WALL-E has rage and/or lands on a platform.
|dthrowname=ThrowLw
|dthrowdmg=5%
|dthrowdesc=WALL-E flips the opponent over and drills them into the ground headfirst, [[bury]]ing them. Depending on the opponent's mashing, WALL-E can follow up with an up tilt, up air, or up smash.
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdesc=Punches around himself while getting up.
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdesc=Punches in front of himself and then behind himself while getting up.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Spins his torso around to throw a low-angle hook around himself while getting up.
|edgename=&nbsp;
|edgedmg=9%
|edgedesc=Swings his base forward and activates his extinguisher to emit a blast forward while climbing up.
|nsname=Laser
|nsdmg=7% (Uncharged Laser), 11.5% (point-blank Laser), 4.5% (long range Laser), 22% (point-blank Super Laser), 15% (long range Super Laser)
|nsdesc=A laser zap from between WALL-E's eyes with 3 different levels: '''Uncharged Laser''', '''Laser''', and '''Super Laser'''. Uncharged Laser is a very small energy blast instead of a laser, and can only damage opponents at point-blank range. However, it can be fired consecutively and has deceptively high knockback growth, which allows it to ward off nearby opponents. Conversely, both Laser and Super Laser can damage opponents from afar and ricochet, but cannot be fired consecutively. Laser and Super Laser also deal noticeably more damage when fired at point-blank range. It is one of WALL-E's options for zoning alongside Waste Compactor, with Laser being better for his neutral game, while Super Laser is better for surprising opponents.
The solar charge bar on WALL-E's torso indicates the level: one red bar signifies an Uncharged Laser; yellow bars indicate Laser; and a full stack of green bars indicates Super Laser.
|ssname=Arm Rotor
|ssdmg=1.5% (loop), 3% (last)<br/>1.5× (reflected projectiles)
|ssdesc=Rapidly spins his torso around to perform a series of discus clotheslines that concludes with an uppercut. Mashing the special button extends the duration of the move. It can also [[reflect]] projectiles and move WALL-E forward or backward while the [[control stick]] is tilted in the respective direction. An infamous combo finisher, possessing extremely high base knockback. It will KO most opponents offstage below 70% but struggles to KO onstage due to its poor knockback growth.
|usname=Fire Extinguisher
|usdmg=—
|usdesc=Activates his fire extinguisher in order to fly. It grants impressive vertical and horizontal recovery distance, although WALL-E has a set amount of fuel to use in order to perform this move. Fuel is recovered over time as long as WALL-E is grounded. This doesn't cause [[helpless]]ness, allowing WALL-E to [[fast fall]], [[air dodge]], or attack with any aerials or any of his other specials either through its duration or after its conclusion. WALL-E is also immune to [[footstool jump]]s while using this move, although other characters can still jump off of him regardless. It also grants [[intangibility]] on frames 2-4, but only when performed on the ground.
|dsname=Waste Compactor
|dsdmg=6.1%-8.7% (uncharged), 7.2%-10.8% (fully charged), 5% (idle Gyro)
|dsdesc=Compacts a cube of garbage inside of his body. WALL-E's other zoning option alongside Laser, it can be picked up and thrown as an [[item]] after making contact with either the opponent or the stage. However, opponents can do the same and thus use the top against him. Only one cube can be active at a time, and attempting another will result in WALL-E flailing in confusion. If WALL-E is holding his cube, he will be able to continue compacting it. Typically, an idle cube deals little knockback when touched, albeit enough to harass anyone trying to get past and even perform a [[lock]]. Its sheer versatility as a combo and stage control tool make it one of the best projectiles in the game.
|fsname=Just Mega Laser
|fsdmg=1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop)
|fsdesc=Crouches down onto his arms, and begins to charge energy. During the charge, he fires smaller red lasers that home on opponents in front of him. He then unleashes the built-up energy in the form of a green laser, which can be angled up or down. As the Final Smash begins to end, the laser briefly enlarges, becoming wider and more powerful.
Not to be confused with {{SSBU|Palutena}}'s [[Black Hole Laser|Mega Laser]], which is technically combined with a Black Hole, so you've really got no excuse if you mix them up.
}}
===[[On-screen appearance]]===
*EVE flies onto the stage and drops off WALL-E's cubed-up form; WALL-E then un-compacts himself, and whistles and waves to EVE as she flies off.
<gallery>
R.O.B.OnScreenAppearanceSSBU.gif|R.O.B.'s on-screen appearance (this isn't WALL-E).
</gallery>
===[[Taunt]]s===
*'''Up Taunt''': Hal the cockroach appears on the ground beneath him, and WALL-E waves at him before motioning him away.
*'''Side Taunt''': Outstretches his arms and spins in place.
*'''Down Taunt''': A random trinket appears on the ground, and he picks it up, examines it, and then stores it in his body.
<gallery>
SSBUROBTaunt1.gif|R.O.B.'s up taunt (this isn't WALL-E).
SSBUROBTaunt2.gif|R.O.B.'s side taunt (this isn't WALL-E).
SSBUROBTaunt3.gif|R.O.B.'s down taunt (this isn't WALL-E).
</gallery>
===[[Idle pose]]s===
*Briefly looks toward the screen.
*Opens his solar charge panels and looks upwards.
<gallery>
SSBUROBIdle1.gif|R.O.B.'s first idle pose (this isn't WALL-E).
SSBUROBIdle2.gif|R.O.B.'s second idle pose (this isn't WALL-E).
</gallery>
===Unused [[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:R.O.B. Cheer English SSBU.ogg|center]]||[[File:R.O.B. Cheer Japanese SSBU.ogg|center]]||[[File:R.O.B. Cheer Italian SSBU.ogg|center]]||[[File:R.O.B. Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:R.O.B. Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|R - O - B! || Ro - bot! || Rooooob! || R - O - B! || R - O - B! Rooooob!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:R.O.B. Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:R.O.B. Cheer Spanish PAL SSBU.ogg|center]]||[[File:R.O.B. Cheer Russian SSBU.ogg|center]]||[[File:R.O.B. Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|R - O - B! || || R.O.B.! R.O.B.! *claps 3 times* || R - O - B!
|}
</div>
</div>
===[[Victory pose]]s===
*'''Left:''' WALL-E flies in from the sky on his fire extinguisher, crashing onto the ground. He rights himself after the colour flash.
*'''Up:''' WALL-E imitates the dancers from the "Put on Your Sunday Clothes" scene of [[wikipedia:Hello, Dolly!|Hello, Dolly!]] with a trash can lid.
*'''Right:''' WALL-E shovels up a small pile of garbage, quickly compacts it, and proudly displays it as Hal the cockroach climbs onto his torso.
[[File:ROBTheme.ogg|thumb|In the NES game ''{{s|wikipedia|Stack-Up}}'', the first game that the [[R.O.B.]] accessory was compatible with, this track would play before starting memory mode. In this unused remix, a short intro is added, and the first part is repeated once. (In case you haven't caught on by now, this doesn't have anything to do with WALL-E.)]]
<gallery>
ROBVictoryPose1SSBU.gif|This isn't WALL-E.
ROBVictoryPose2SSBU.gif|This isn't WALL-E.
ROBVictoryPose3SSBU.gif|This joke isn't funny anymore, you can turn off your device now.
</gallery>
==In competitive play==
From the start of the game, WALL-E has always been considered to have significantly improved from his ''Smash 4'' predecessor. With better approach options, more versatile projectiles with Waste and Laser, even more threatening KO options, and an improved edgeguarding game, he has always been seen as an excellent zoner with a wide array of utility options. WALL-E also benefits from some of the universal changes in Ultimate with the 3 frame jumpsquat and reduced landing lag on aerials. Because of this, he was immediately seen as a competitively viable character. He has consistently seen strong results and representation from players, such as {{Sm|WaDi}}, {{Sm|Zackray}}, {{Sm|Raffi-X}}, and {{Sm|8BitMan}}. {{Sm|Armada}}, {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Dabuz}} view WALL-E as an upper high tier or even a top tier, according to {{Sm|Mew2King}}. Additionally, WALL-E's match-up spread is strong as well, having even or positive match-ups against meta relevant characters such as {{SSBU|Joker}}, {{SSBU|Wolf}}, {{SSBU|Shulk}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Olimar}}, {{SSBU|Pac-Man}}, and {{SSBU|Min Min}}, although he has disadvantageous match-ups against characters such as {{SSBU|Pikachu}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Mario}}, and {{SSBU|Young Link}}.
In online tournaments, which were the standard during the worldwide COVID-19 pandemic, causing almost all offline tournaments to switch to online, WALL-E fares better, due to his already safe aerials and tilts being much more reliable due to lag. Many players, including {{Sm|Epic_Gabriel}}, Raffi-X, and {{Sm|Benny&TheJets}}, have performed fairly well in Wi-Fi tournaments, including various Ultimate Naifu Wars, The Quarantine Series, and {{Trn|The Box}}.
Even after offline returned, WALL-E has continued to thrive, thanks largely to the aforementioned players, being one of the most common characters at nearly every major tournament alongside {{SSBU|Roy}} and gaining the overall best results of any character in the cast. Despite this, he notably is much less common in the later stages of bracket; while he is near-universally considered top tier due to his ubiquity, his true viability at the absolute top level of play remains questionable.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
''See also: [[:Category:R.O.B. professionals (SSBU)|:Category:WALL-E professionals (SSBU)]]''
*{{Sm|Anathema|USA}} - One of the best WALL-E players in the United States. Placed 7th at {{Trn|Let's Make Big Moves 2022}}, 9th at {{Trn|Tampa Never Sleeps 8}}, 13th at {{Trn|CEO Dreamland 2020}}, and 17th at both {{Trn|Riptide}} and {{Trn|Low Tide City 2021}} with wins over players such as {{Sm|Marss}}, {{Sm|Lui$}}, and {{Sm|MuteAce}}.
*{{Sm|BigBoss|Mexico}} - The best WALL-E player in Mexico. Placed 4th at {{Trn|Port Priority 6}}, 9th at {{Trn|Smash Fest to the Sky}}, 13th at {{Trn|Glitch 8.5 - Konami Code}}, and 25th at both {{Trn|Riptide}} and {{Trn|Super Smash Con: Fall Fest}} with wins over players such as {{Sm|WaDi}}, {{Sm|Epic_Gabriel}}, and {{Sm|Puppeh}}. Currently ranked 5th on the [[Mexican Power Rankings]].
*{{Sm|Epic_Gabriel|USA}} - One of the best WALL-E players in the United States. Placed 1st at {{Trn|GatorLAN Spring 2020}}, 7th at {{Trn|InfinityCON Tally 2021}}, 17th at {{Trn|DreamHack Atlanta 2019}}, and 25th at both {{Trn|Let's Make Big Moves}} and {{Trn|GENESIS 7}} with wins over players such as {{Sm|Ned}}, {{Sm|LeoN}}, and {{Sm|Goblin}}. Currently ranked 2nd on the [[Florida Power Rankings#Central Florida 2|Central Florida Ultimate Power Rankings]]. He was also considered one of the best players online, placing 1st at {{Trn|The Box: Lunch Box 7}}, {{Trn|Smash the Router 4}}, 2nd at both {{Trn|TNS: Pandemic Monthly 5.5}} and {{Trn|Beyond the Spectrum}}, and 4th at {{Trn|The Airlock}}. Currently ranked 5th on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|Longo|Germany}} - One of the best WALL-E players in Europe. Placed 5th at {{Trn|Calyptus Cup X: Powwer Up}}, 13th at {{Trn|Albion 4}}, and 17th at both {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|VCA 2019}} with wins over players such as {{Sm|Space}}, {{Sm|Light|p=Germany}}, and {{Sm|Tru4}}. Currently ranked 27th on the [[European Smash Rankings]].
*{{Sm|Raffi-X|USA}} (#31) - One of the best WALL-E players in the world but has since retired from competitive play. Placed 7th at {{Trn|Shine 2019}}, 9th at both {{Trn|Super Smash Con 2019}} and {{Trn|Glitch 8 - Missingno}}, 13th at {{Trn|Let's Make Big Moves}}, and 25th at {{Trn|Smash 'N' Splash 5}} with wins over players such as {{Sm|Mr. E}}, {{Sm|Raito}}, and {{Sm|Riddles}}. Online, placed 5th at {{Trn|The Box}}, 7th at {{Trn|Collision Online}}, and 13th at both {{Trn|Ultimate Naifu Wars 12}} and {{Trn|The Cosmic Kerfuffle}}. Currently ranked 46th on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|WaDi|USA}} (#20) - Co-mains {{SSBU|Mewtwo}} with WALL-E and is considered one of the best WALL-E players in the world. Placed 7th at both {{Trn|CEO 2019}} and {{Trn|Glitch 7 - Minus World}}, 9th at both {{Trn|MomoCon 2019}} and {{Trn|2GG: Kongo Saga}}, and 17th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Light|p=Connecticut}}, {{Sm|Dabuz}}, and {{Sm|Salem}}. Online, placed 5th at {{Trn|SWT: NA Northeast Ultimate Online Qualifier}} and 7th at {{Trn|The Box: Lunch Box 8}}. Currently ranked 33rd on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Zackray|Japan}} (#7) - Co-mains WALL-E with {{SSBU|Joker}} and is the best WALL-E player in the world. Won {{Trn|Sumabato SP 8}}, {{Trn|The Big House 9}}, {{Trn|EGS Cup 3}}, {{Trn|Sumabato SP 12}}, and {{Trn|Maesuma TOP 2}}.
*{{Sm|Zomba|USA}} - One of the best WALL-E players in the world. Placed 1st at {{Trn|Hold The Line}}, 2nd at {{Trn|Glitch - Infinite}}, 4th at {{Trn|Smash World Tour 2021 Championships}}, and 5th at {{Trn|CEO 2021}} with wins over players such as {{Sm|Tweek}}, {{Sm|Kola}}, and {{Sm|Cosmos}}.
=={{SSBU|Classic Mode}}: Unreadable Expressions==
[[File:SSBU Congratulations ROB.png|thumb|R.O.B.'s congratulations screen. If you don't know why this is here, check today's date (you may have to try UTC's date).]]
WALL-E's opponents all wear masks or lack expressive faces. His boss, [[Galleom]], fits in with the theme due to being a robot and lacking an expressive face.
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{CharHead|Meta Knight|SSBU|hsize=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Pink Ball Activate!}}''||
|-
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Psycho Bits}}''||
|-
|3||{{Head|Mr. Game & Watch|g=SSBU|s=20px}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}} {{SSBU|Mr. Game & Watch}} (x5)||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''||Horde Battle.
|-
|4||{{CharHead|Little Mac|SSBU|hsize=20px|color=Wire}}||[[Boxing Ring]]||''{{SSBUMusicLink|Nintendo|Tunnel Theme - X-Scape}}''||
|-
|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} {{SSBU|Wii Fit Trainer}} (x2)||[[Wii Fit Studio]] ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''||
|-
|6||{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} R.O.B. (x6)||[[Mario Bros.]] (Battlefield form)||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''||Horde Battle.<br/>If any of these costumes are being played as, {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} WALL-E in the BnL version will take place of that costume.
|-
|colspan="5"|[[Bonus Stage]]
|-
|Final||[[Galleom]]||[[Base]]||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||
|}
[[Credits]] roll after completing Classic Mode. Completing it as WALL-E has ''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' accompany the credits (they couldn't get the rights to any actual WALL-E music).
{{clr}}
==Role in [[World of Light]]==
[[File:WoL-42ROB.jpg|thumb|Finding R.O.B. in a beta version of World of Light|left]]
Although WALL-E was absent from the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (excluding {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
WALL-E was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Mysterious Dimension]] sub-area, as the fighter closest to the entrance, standing in a floating island with scattered mechanical junk. To reach him, the player must first defeat the spirit of [[List of spirits (Animal Crossing series)#Redd|Redd]] as the answer to a trivia question ("Which of these spirits sells furniture?"), allowing access to the island he's in.
{{clrl}}
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|42
|[[File:Wall-e filth1.png|center|108x108px]]
|WALL-E
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center>
|10,500
|[[Wrecking Crew]] ([[Ω form]])
|''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
|}
{{clear}}
==[[Spirit]]s==
WALL-E's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after WALL-E has been unlocked. Unlocking WALL-E in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic.
On an (un)related note, R.O.B. makes an appearance in a few support spirits.
<center>
<gallery>
Wall-e filth1.png|822. '''''WALL-E'''''
SSBU spirit Stack-Up.png|823. Stack-Up
SSBU spirit Gyromite.png|824. Gyromite
SSBU spirit Ancient Minister.png|1,114. Ancient Minister
</gallery>
</center>
==In Spirit battles==
No-one uses spirits.
==[[Alternate costume (SSBU)#R.O.B.|Alternate costumes]]==
WALL-E's odd-numbered costumes feature his standard 700-year-old model as seen throughout his movie; his even-numbered costumes have him taking on the appearance of a more cartoony, stylised version of himself as seen in in-universe BnL promotional material.
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Wall-e Palette (SSBU).png|link=Palette swap (SSBU)#R.O.B.|1000px]]
|-
|{{Head|R.O.B.|g=SSBU|s=50px}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Grey}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Yellow}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Purple}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Blue}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Green}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Cyan}}
|{{Head|R.O.B.|g=SSBU|s=50px|cl=Red}}
|}
==Gallery==
<gallery>
SSBU R.O.B. Number.png|This isn't WALL-E.
R.O.B. unlock notice SSBU.jpg|This isn't WALL-E.
SSBUWebsiteR.O.B.1.jpg|This isn't WALL-E.
SSBUWebsiteR.O.B.2.jpg|This isn't WALL-E.
SSBUWebsiteR.O.B.3.jpg|This isn't WALL-E.
SSBUWebsiteR.O.B.4.jpg|This isn't WALL-E.
SSBUWebsiteR.O.B.5.jpg|This isn't WALL-E.
SSBUWebsiteR.O.B.6.jpg|This isn't WALL-E.
SSBUWebsiteSnake5.jpg|This isn't WALL-E.
SSBUWebsiteSonic3.jpg|This isn't WALL-E.
SSBU R.O.B. with Daybreak.jpg|This isn't WALL-E.
ROBSSBUBackAerial.PNG|If you STILL don't get the joke... just go home, mate.
</gallery>
===Fighter Showcase Video (NOT WALL-E, DON'T BOTHER)===
{{#widget:YouTube|id=NqL7m9CuGD0}}
==Trivia==
*WALL-E's stock icon is one of only five in ''Ultimate'' to show eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, and {{SSBU|Enderman}}.
*On the official site for ''Ultimate'', each character is accompanied by a background image of a stage from their universe. As WALL-E is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
*WALL-E and the {{SSBU|Ice Climbers}} are the only fighters that cannot receive a series bonus, since they don't have any primary spirits from their own series.
**Previously prior to the 10.1.0 update patch, {{SSBU|Cloud}} also shared this distinction.
*{{SSBU|Bowser Jr.}}, {{SSBU|Yoshi}}, {{SSBU|Mr. Game & Watch}}, and WALL-E are the only fighters who used their default costumes in spirit battles through one of the 1297 spirits available when the game first launched. In WALL-E's case, it is due to the [[Ancient Minister]] spirit.
*Many of WALL-E's move names are based on the raw file names for moves in the game.
*WALL-E is not actually in this game. This has all been an elaborate prank.
**As of 2022, 2022 has been the least active SmashWiki April Fools' Day on record.
{{SSBUCharacters}}
{{R.O.B. universe}}
<!--[[Category:R.O.B. (SSBU)|Category:WALL-E (SSBU)]]
[[Category:Spirits]]
[[es:R.O.B. (SSBU)]]-->

Revision as of 12:19, April 1, 2022