Marth (SSBM)/Dash attack: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Marth Dash Attack Hitbox Melee.gif|thumb|Hitbox duration of Marth's dash attack.]] | [[File:Marth Dash Attack Hitbox Melee.gif|thumb|Hitbox duration of Marth's dash attack.]] | ||
Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit is an excellent combo starter in many [[matchup]]s. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the moves lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and [[DI]]ing in denies Marth a reliable followup. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win [[neutral_game|neutral]] since Marth has much better options in most situations. | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 22:29, March 8, 2022
Overview[edit]
Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit is an excellent combo starter in many matchups. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the moves lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and DIing in denies Marth a reliable followup. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much better options in most situations.
Hitboxes[edit]
Timing[edit]
Hitbox | 12-15 |
---|---|
Interruptible | 40 |
Animation length | 49 |
Lag time |
Hitbox |
Interruptible |
Related moves[edit]