Skull Bash: Difference between revisions
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Pikachu|Side|name1=Skull Bash|desc1=A flying headbutt that can be charged up.|name2=Shocking Skull Bash|desc2=A flying headbutt that deals multiple hits. The last hit has added launch power.|name3=Heavy Skull Bash|desc3=Dives sideways. Deals more damage if it hits near the start of the attack.}} | {{CustomSet|Pikachu|Side|name1=Skull Bash|desc1-ntsc=A flying headbutt that can be charged up.|desc1-pal=A sideways dive that can be charged up.|name2=Shocking Skull Bash|desc2-ntsc=A flying headbutt that deals multiple hits. The last hit has added launch power.|desc2-pal=Dives sideways, dealing multiple electrical hits. The last hit has added launch power.|name3=Heavy Skull Bash|desc3-ntsc=Dives sideways. Deals more damage if it hits near the start of the attack.|desc3-pal=Dives sideways. Deals more damage if it hits closer to the start of the attack.}} | ||
# '''Skull Bash''': Default. | # '''Skull Bash''': Default. | ||
# '''Shocking Skull Bash''': Has an electric effect and hits multiple times, with the last hit dealing more knockback. Has more ending lag. | # '''Shocking Skull Bash''': Has an electric effect and hits multiple times, with the last hit dealing more knockback. Has more ending lag. |
Revision as of 19:34, February 20, 2022
Skull Bash | |
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{{{content2}}} Skull Bash in Ultimate. | |
User | Pikachu Pichu |
Universe | Pokémon |
Article on Bulbapedia | Skull Bash (move) |
Skull Bash (ロケットずつき, Rocket Headbutt) is the side special move used by Pikachu since Super Smash Bros. Melee, as well as Pichu in Melee and Ultimate.
Overview
The user launches itself headfirst. It is similar in appearance to Luigi's Green Missile, only without the chance of a misfire and the inability for the user to hold the charge infinitely, although in Melee, SSB4 and Ultimate, Green Missile cannot be held infinitely either. The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% (6.2% in Ultimate) damage, while a fully-charged one can deal up to 29% (21.4% in Ultimate). Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more damage and knockback, but hurts itself upon releasing (1%; 1.8% in Ultimate); when fully charged, the distance and knockback are tremendous, dealing almost 40% (33% in Ultimate) and nearly covering the entire length of Final Destination in Melee (or fully traveling the entire length of Big Battlefield in Ultimate). In Melee, Pichu's Skull Bash is used in most Home-Run Contest strategies in lieu of the Home-Run Bat.
In Brawl, Skull Bash charges much faster than in Melee, and is an excellent move to recover with, as Pikachu does not enter a helpless state after using it in midair. When fully charged, Pikachu will go about as far as the size of Final Destination. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable, making the high landing lag all the more punishable.
Performing this move like a smash attack causes it to finish charging sooner.
Instructional quotes
instruction booklet | Hold to charge up for a high-powered attack. | |
Hold to charge up for a high-powered attack. | ||
instruction booklet | Boost this attack's speed and power by holding the B Button before letting go of the button. | |
case foldout | Charge it to increase the power and distance. | |
Move List | Charges up a flying headbutt. | |
Charges up a flying headbutt that when fully charged does more damage than Pikachu's. |
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
- Skull Bash: Default.
- Shocking Skull Bash: Has an electric effect and hits multiple times, with the last hit dealing more knockback. Has more ending lag.
- Heavy Skull Bash: Travels a set distance (being shorter than Skull Bash) and deals more damage near the start of the attack. It also charges and travels faster.
Origin
Skull Bash is based on a move with the same name in the Pokémon games. It is a physical Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack; in Generation II onwards, this also raises its Defense stat by one stage. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack is very powerful; however, its two-turn nature makes it somewhat inefficient. This effect has never been present in its Smash appearances.
Although Skull Bash was never an Electric-type attack, in Super Smash Bros. Melee, both Pichu's and Pikachu's Skull Bashes have electrical properties. This was fixed in Super Smash Bros. Brawl, in which Pikachu's Skull Bash has a neutral effect. It also produces a small explosion behind Pikachu when used, similar to the explosive animation used for Skull Bash in the Pokémon games.
Skull Bash is available to Pikachu only by using TM40 in Generation I. It can, however, still have the move in Generation II games (the generation Melee was closest to), as they allow trading Pokémon between the two generations through the Time Capsule. Between Generation III and Generation VI, the move was unavailable for Pikachu to learn, as no TM was available and it's impossible to transfer Pokémon between Generations II and III. As of Generation VII, however, Pikachu can have Skull Bash if it is transferred from one of the Generation I games on the Virtual Console. Pichu, on the other hand, has never been able to learn Skull Bash in the games.
Gallery
Prerelease shot of Pikachu's Skull Bash in Super Smash Bros. for Wii U.
Pikachu using Skull Bash as shown by the Move List in Ultimate.
Pichu using Skull Bash as shown by the Move List in Ultimate.
Names in other languages
Trivia
- In Melee, CPU Pikachu and Pichu will not use Skull Bash to recover; they will only use Quick Attack and Agility, respectively. Similarly, all other CPUs in this game (excluding Luigi) only use their up special moves to recover.
- They will also never charge Skull Bash. This also applies for many other attacks that require button holding, such as smash attacks.