Captain Falcon (SSBM)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Falcon slams the opponent against the ground. Easily one of the best throws in Melee due to its incredible combo potential against many characters, such as: | |||
-Tech-chasing against Fastfallers and Midfallers | |||
-Direct combos into his neutral air, up air, and Knee | |||
-Placing opponents far offstage at a low-angle, which can lead to some lethal edgeguards | |||
Mixed up with his up-throw, this move serves as one of Falcon's core punish game tools and is useful against EVERY character in the game, at least at certain percents. | |||
==Throw data== | ==Throw data== | ||
{{MeleeThrowTableHeader}} | {{MeleeThrowTableHeader}} |
Revision as of 12:27, February 6, 2022
Overview
Falcon slams the opponent against the ground. Easily one of the best throws in Melee due to its incredible combo potential against many characters, such as: -Tech-chasing against Fastfallers and Midfallers -Direct combos into his neutral air, up air, and Knee -Placing opponents far offstage at a low-angle, which can lead to some lethal edgeguards
Mixed up with his up-throw, this move serves as one of Falcon's core punish game tools and is useful against EVERY character in the game, at least at certain percents.
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 7% | 75 | 34 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
Baseline | |
---|---|
Invincibility | 1-8 |
Throw Release | 20 |
Animation length | 39 |
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 11 | 12 | 14 | 14.6 | 14.8 | 15 | 16 | 17 | 17.4 | 17.6 | 18 | 18.8 | 19.6 | 20 | 20.8 | 21.6 | 21.8 | 22 | 22.2 | 22.8 | 23.4 | 23.6 |
Animation length | 21.45 | 23.4 | 27.3 | 28.47 | 28.86 | 29.25 | 31.2 | 33.15 | 33.93 | 34.32 | 35.1 | 36.66 | 38.22 | 39 | 40.56 | 42.12 | 42.51 | 42.9 | 43.29 | 44.46 | 45.63 | 46.02 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | |||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|