Nintendo Wars (universe): Difference between revisions

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A sequel for Game Boy was immediately put into production. Titled ''{{iw|warswiki|Game Boy Wars|game}}'' and released on May 21, 1991, the game is mostly similar to the Famicom original, except on on a portable level. An enhanced version, titled ''Game Boy Wars Turbo'' released on June 24, 1997 and includes smarter enemy units, more content and Super Game Boy support. While Intelligent systems was hard at work on their next project, Hudson Soft took over the series in the mean time. Their first title was ''{{s|warswiki|Game Boy Wars 2}}'', a direct sequel to the first Game Boy outing. released on November 20, 1998, the game features further improve enemy units, overhauled UI elements, and cross-compatibility with Game Boy Color. On May 1 of that year, Intelligent Systems returned with ''{{s|warswiki|Super Famicom Wars}}''. Naturally released on Super Famicom, both in stores and as a downloadable title to writable Nintendo Power cartridges, the game introduced multiple factions and a "fog of war" mechanic that hides enemy units. Hudson Soft returned again for their final entry in the series, ''{{s|warswiki|Game Boy Wars 3}}'' for Game Boy Color on August 30, 2001. The game was greatly different from other games in the series, having deeper resource mechanics and a beginner mode for those new to the series.  
A sequel for Game Boy was immediately put into production. Titled ''{{iw|warswiki|Game Boy Wars|game}}'' and released on May 21, 1991, the game is mostly similar to the Famicom original, except on on a portable level. An enhanced version, titled ''Game Boy Wars Turbo'' released on June 24, 1997 and includes smarter enemy units, more content and Super Game Boy support. While Intelligent systems was hard at work on their next project, Hudson Soft took over the series in the mean time. Their first title was ''{{s|warswiki|Game Boy Wars 2}}'', a direct sequel to the first Game Boy outing. released on November 20, 1998, the game features further improve enemy units, overhauled UI elements, and cross-compatibility with Game Boy Color. On May 1 of that year, Intelligent Systems returned with ''{{s|warswiki|Super Famicom Wars}}''. Naturally released on Super Famicom, both in stores and as a downloadable title to writable Nintendo Power cartridges, the game introduced multiple factions and a "fog of war" mechanic that hides enemy units. Hudson Soft returned again for their final entry in the series, ''{{s|warswiki|Game Boy Wars 3}}'' for Game Boy Color on August 30, 2001. The game was greatly different from other games in the series, having deeper resource mechanics and a beginner mode for those new to the series.  


One month later on September 10, 2001, ''{{iw|warswiki|Advance Wars|game}}'' released in North America on Game Boy Advance. This marks the first time the series officially released outside of Japan. The game later released in PAL regions in early 2002. The game now features a less realistic "pop design" that would be the signature artsyle for the series going forward. The game recieved a large amount of polish by the designers, particularly in how maps were balanced. Units and maps were continuously tweaked until they were basically forced to stop and ship the game. This game is frequently regarded as the best in the series, with excellent sales across the world. A direct sequel to this game, ''{{s|warswiki|Advance Wars 2: Black Hole Rising}}'', also released on Game Boy Advance in North America on June 24, 2003 and in PAL regions later that year. There was no major changes added to the game other then cosmetic tweaks and a new campaign. While the consensus became what was there is still excellent, the game felt samey and the series needed to shake things up. The two ''Advance Wars'' games were not initially released in Japan, only making it over on November 25, 2004 as a collection titled ''Game Boy Wars Advance 1+2''.
One month later on September 10, 2001, ''{{iw|warswiki|Advance Wars|game}}'' released in North America on Game Boy Advance. This marks the first time the series officially released outside of Japan. The game later released in PAL regions in early 2002. The game now features a less realistic "pop design" that would be the signature artsyle for the series going forward. The game received a large amount of polish by the designers, particularly in how maps were balanced. Units and maps were continuously tweaked until they were basically forced to stop and ship the game. This game is frequently regarded as the best in the series, with excellent sales across the world. A direct sequel to this game, ''{{s|warswiki|Advance Wars 2: Black Hole Rising}}'', also released on Game Boy Advance in North America on June 24, 2003 and in PAL regions later that year. There was no major changes added to the game other then cosmetic tweaks and a new campaign. While the consensus became what was there is still excellent, the game felt samey and the series needed to shake things up. The two ''Advance Wars'' games were not initially released in Japan, only making it over on November 25, 2004 as a collection titled ''Game Boy Wars Advance 1+2''.


this sub-series continued on with ''{{s|warswiki|Advance Wars: Dual Strike}}'' for the [[Nintendo DS]], which released in Japan as ''Famicom Wars DS'' on June 23, 2005 and around the world later in the year. Due to the vastly different features of the DS, the game received many unique changes from previous titles. This included unique map design that two screen can provide, more intuitive UI that a touch screen can provide, new game modes and up to eight player multiplayer through wireless play. This game was the breath of fresh air that fans wanted, with reviews that rivaled ''Advance Wars'' in terms of praise for presentation and innovation to the series.
this sub-series continued on with ''{{s|warswiki|Advance Wars: Dual Strike}}'' for the [[Nintendo DS]], which released in Japan as ''Famicom Wars DS'' on June 23, 2005 and around the world later in the year. Due to the vastly different features of the DS, the game received many unique changes from previous titles. This included unique map design that two screen can provide, more intuitive UI that a touch screen can provide, new game modes and up to eight player multiplayer through wireless play. This game was the breath of fresh air that fans wanted, with reviews that rivaled ''Advance Wars'' in terms of praise for presentation and innovation to the series.