Fighter ability: Difference between revisions

→‎Shared: Added Luma to 1-on-1 facing.
m (fixed a naming error)
(→‎Shared: Added Luma to 1-on-1 facing.)
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!data-sort-type="number"|Ability!!Description!!Characters
!data-sort-type="number"|Ability!!Description!!Characters
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|1-on-1 facing {{GameIcon|SSBU}} ||When two players are left standing in ''Ultimate'', certain fighters will always and automatically face the opponent, unless they turn around from a run or are in midair. This makes it easier to perform the desired [[command-input move]]s and allows them to punish [[roll]]s and [[cross up]]s more easily than other characters, but makes moves like [[back aerial]] less practical and more niche.||[[Ryu]], [[Ken]], [[Terry]], [[Kazuya]]
|1-on-1 facing {{GameIcon|SSBU}} ||When two players are left standing in ''Ultimate'', certain fighters will always and automatically face the opponent, unless they turn around from a run or are in midair. This makes it easier to perform the desired [[command-input move]]s and allows them to punish [[roll]]s and [[cross up]]s more easily than other characters, but makes moves like [[back aerial]] less practical and more niche. Luma has a somewhat similar mechanic that will make them automatically turn around to face another fighter in their proximity when separated from [[Rosalina]], though this is not affected by the total number of players.||[[Ryu]], [[Ken]], [[Terry]], [[Kazuya]], [[Luma]] (partial).
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|[[Command-input move]]s||Certain characters can access upgraded versions of their special moves or unique special moves by moving the [[control stick]] in a specific motion, then pressing a button in a specific window of time. While these versions are more complicated to activate, they are more powerful to compensate. Additionally, certain characters may have command input moves that do not have a special move counterpart.||[[Ryu]], [[Ken]], [[Terry]], [[Kazuya]]
|[[Command-input move]]s||Certain characters can access upgraded versions of their special moves or unique special moves by moving the [[control stick]] in a specific motion, then pressing a button in a specific window of time. While these versions are more complicated to activate, they are more powerful to compensate. Additionally, certain characters may have command input moves that do not have a special move counterpart.||[[Ryu]], [[Ken]], [[Terry]], [[Kazuya]]
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