Donkey Kong (SSBM)/Up aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Donkey Kong's up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitb...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Donkey Kong does a quick headbutt above himself. DK's primary combo move due to its decent hitbox, very wide autocancel window, and convenient knockback scaling that allows it to be usable at a lot of percents against most of the cast. It is also a reliable kill option against midfallers like {{SSBM|Sheik}} at percents when {{mvsub|Donkey Kong|SSBM|forward aerial}} won't combo. It is also a useful air-to-air option in neutral, particularly as a tool to catch shorthops from character like Sheik or {{SSBM|Ganon}} who typically start their aerials as they fall.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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