Character selection screen: Difference between revisions
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[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | [[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | ||
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. | *''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. | ||
*In ''Super Smash Bros. Melee'' and at the start of the game, {{SSBM|Pikachu}} is the only [[Pokemon]] which is available from the start. It appears after {{SSBM|Mario}} on the top row, but it moves to the bottom when {{SSBM|Luigi}} is unlocked. | |||
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments. | *Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments. | ||
*In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players. | *In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players. |