Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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*{{buff|Diddy Kong falls slower while charging [[Rocketbarrel Boost]]. This only applies for the first charge, Diddy will not stall using it repeatedly without landing.}} | *{{buff|Diddy Kong falls slower while charging [[Rocketbarrel Boost]]. This only applies for the first charge, Diddy will not stall using it repeatedly without landing.}} | ||
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} | *{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} | ||
*{{buff|[[Hyper Rocketbarrel]]'s explosion and jet at the start deal more damage (total: 7% → 16%.}} | *{{buff|[[Hyper Rocketbarrel]]'s explosion and jet at the start deal more damage (total: 7% → 16%).}} | ||
*{{nerf|Hyper Rocketbarrel's tackle deals less damage (2.5% → 2%).}} | *{{nerf|Hyper Rocketbarrel's tackle deals less damage (2.5% → 2%).}} | ||
*{{nerf|Hyper Rocketbarrel's final tackle deals slightly less overall knockback (135 base/47 scaling → 115/58).}} | *{{nerf|Hyper Rocketbarrel's final tackle deals slightly less overall knockback (135 base/47 scaling → 115/58).}} |
Revision as of 03:10, January 8, 2022
Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
Fixed the electric hitstun glitch in Training Mode.
Held item attacks have been removed.