Template:UpdateList (SSBU)/2.0.0: Difference between revisions

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**{{nerf|The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.}}
**{{nerf|The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.}}
*[[Blunderbuss]]:
*[[Blunderbuss]]:
**{{nerf|Blunderbuss has a shorter windbox duration, (5 seconds → 2.5 seconds.}}
**{{nerf|Blunderbuss has a shorter windbox duration, (5 seconds → 2.5 seconds).}}
**{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}}
**{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}}
*{{nerf|Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.}}
*{{nerf|Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.}}

Revision as of 06:48, December 4, 2021

  • Change It is now possible to input a short hop by pressing two jump buttons simultaneously.
  • Bug fix KO score no longer includes teammates.