Template:UpdateList (SSBU)/13.0.1: Difference between revisions

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(Adding link)
(Will add the rest later)
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<noinclude>{{stub}}</noinclude>{{#switch: {{{char|Universal}}}
<noinclude>{{stub}}</noinclude>{{#switch: {{{char|Universal}}}
|Donkey Kong=
|Donkey Kong=
*{{buff|The second hit of neutral attack has more active frames (frames 5-6 → 5-7).}}
*{{buff|The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).}}
*{{buff|Down tilt has 5 additional frames of hitstun on all hitboxes.}}
*{{buff|Down tilt has 5 additional frames of hitstun on all hitboxes.}}
*{{buff|Fully charged [[Giant Punch]] has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.}}
*{{buff|Fully charged [[Giant Punch]] has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.}}
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*{{change|Down tilt launches at a higher angle (80 → 85).}}
*{{change|Down tilt launches at a higher angle (80 → 85).}}
*{{buff|The final hit of up smash has higher knockback (scaling 96 → 101).}}
*{{buff|The final hit of up smash has higher knockback (scaling 96 → 101).}}
|Peach=
|Peach={{buff|[[Peach Bomber]] can grab edges for longer (frame 16-37 → frame 16 onwards).}}
|Daisy=
|Daisy={{buff|[[Daisy Bomber]] can grab edges for longer (frame 16-37 → frame 16 onwards).}}
|Ice Climbers=
|Ice Climbers=
|Falco=
|Falco=
|Mewtwo=
|Mewtwo=
*{{buff|Forward tilt deals more damage with no compensation on knockback (close/mid/far: 11%/10%/9& → 12%/11%/10%).}}
*{{buff|Forward throw's Shadow Balls deal more damage (2% → 2.4%; total: 13% → 15%).}}
|Meta Knight=
|Meta Knight=
|Wario=
|Wario=
*Neutral attack:
**{{buff|The first hit deals more damage (4% → 5%) and has less ending lag (FAF 30 → 28).}}
**{{buff|The second hit deals more damage (5% → 7%) and has less ending lag (FAF 34 → 30).}}
|Ike=
|Ike=
*{{buff|Neutral attack's third hit deals more damage (5% → 7%) with no compensation on knockback.}}
*{{buff|Up smash has altered knockback (base/scaling: 50/86 → 49/90), increasing it overall).}}
*{{buff|[[Quick Draw]] deals more base damage (6% → 9%).}}
|Mega Man=
|Mega Man=
|Rosalina & Luma=
|Rosalina & Luma=
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|Ryu=
|Ryu=
|Cloud=
|Cloud=
*{{buff|[[Finishing Touch]] has less startup (grounded/aerial: 14/16 → 12/14) and ending lag (FAF grounded/aerial: 87/90 → 85/88).}}
|Inkling=
|Inkling=
*{{buff|Forward tilt deals more damage (9% → 10%).}}
*{{buff|Up tilt has an additional hitbox in front of Inkling during its first active frame.}}
*{{buff|Forward smash's sweetspot has more range.}}
*{{buff|[[Splattershot]] has more range (shots' active frames: 13 → 14).}}
|Ridley=
|Ridley=
*{{buff|Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70 → 67).}}
|Piranha Plant=
|Piranha Plant=
|Min Min=
|Min Min=
*{{buff|The animation for jab resets was adjusted to no longer be much longer than the rest of the cast.}}
*{{nerf|Neutral aerial has more landing lag (10 frames → 12).}}
*{{nerf|Forward tilt deals less shield damage (0 (all) → -2.5 (Ramram/Dragon)/-3.5 (Megawatt).}}
*{{nerf|Forward smash deals less shield damage (0 (all) → -4 (Ramram)/-6 (Megawatt)/-3.5 (Dragon).}}
*{{nerf|Forward smash's Dragon laser has less active frames.}}
|Steve=
|Steve=
|Pyra=
|Pyra=
*{{change|Adjusted jab resets animation to match other fighters.}}
*{{nerf|[[Blazing End]] has more ending lag (FAF 53 → 57).}}
|Mythra=
|Mythra=
*{{change|Adjusted jab resets animation to match other fighters.}}
*{{nerf|Forward smash has less knockback scaling (65 → 62).}}
|Sora=
|Sora=
*{{change|Adjusted jab resets animation to match other fighters.}}
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Revision as of 06:22, December 2, 2021

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