Super Smash Bros. Ultimate

List of spirits (Castlevania series): Difference between revisions

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(→‎Spirit Battles: Spirit Battle Trivia Cleanup: If Grant is the pirate captain, this has no bearing on TREVOR blocking the ship (and other stuff))
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|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|'''Spirit Battle inspiration:'''
|
*The fighters and the Alucard Assist Trophy enemy represent the four main playable characters in ''Castlevania III: Dracula's Curse'': Trevor C. Belmont, Sypha Belnades, Grant Danasty, and Alucard.
*The fighters and the Alucard Assist Trophy enemy represent the four main playable characters in ''Castlevania III: Dracula's Curse'': Trevor C. Belmont, Sypha Belnades, Grant Danasty, and Alucard.
**Simon and Trevor both share a similar design and moveset.
**Simon and Trevor both share a similar design and moveset.
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**Sheik and Grant are both nimble characters wearing cloths wrapped around the top of their heads.
**Sheik and Grant are both nimble characters wearing cloths wrapped around the top of their heads.
*The music references Trevor's appearance in ''Castlevania III: Dracula's Curse''.
*The music references Trevor's appearance in ''Castlevania III: Dracula's Curse''.
----'''Other trivia:'''
*In World of Light, Trevor's spirit must be defeated in order to access the pirate ship in the Mysterious Dimension map, referencing Grant's former occupation as a pirate captain.
|-
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|1,053
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*The stage references the outside setting of Dracula's Castle.
*The stage references the outside setting of Dracula's Castle.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The music references Hugh's appearance in ''Castlevania: Circle of the Moon''.
*The second battle condition likely references Hugh's high jumps during his boss fight in ''Circle of the Moon''.
*The second battle condition references Hugh's high jumps during his boss fight in ''Circle of the Moon''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Hugh Baldwin's spirit is located outside of Dracula's Castle similar to the stage's setting.
*In World of Light, Hugh Baldwin's spirit is located outside of Dracula's Castle similar to the stage's setting.
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Richter and Juste Belmont are both descendants of the Belmont clan who use the Vampire Killer whip
*Richter and Juste Belmont are both descendants of the Belmont clan who use the Vampire Killer whip. Richter's red costume is based on the red coloration of Juste's outfit.
*Richter's red costume is based on the red coloration of Juste's outfit.
*The stage references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The Lava Floor hazard references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book.  
*The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book.  
*The second battle condition references Juste's dashing abilities.
*The second battle condition likely references Juste's dashing abilities.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Juste's spirit is located in the Molten Fortress map, as it is occupied by fire-based spirits.
*In World of Light, Juste's spirit is located in the Molten Fortress map, as it is occupied by fire-based spirits.
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Richter and Leon are both members of the Belmont clan who uses the Vampire Killer whip.
*Richter and Leon are both members of the Belmont clan who use the Vampire Killer whip. Richter's white costume is based on the white coloration of Leon's outfit.
*Richter's white costume is based on the white coloration of Leon's outfit.
*The stage references the outside setting of Dracula's Castle.
*The stage references the outside setting of Dracula's Castle.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The first battle condition likely references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time.
*The first battle condition references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Leon Belmont's spirit is located outside of Dracula's Castle similar to the stage's setting.
*In World of Light, Leon Belmont's spirit is located outside of Dracula's Castle similar to the stage's setting.
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|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|
|
*Simon and Julius Belmont are both descendants of the Belmont clan who uses the Vampire Killer whip.
*Simon and Julius Belmont are both descendants of the Belmont clan who use the Vampire Killer whip.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
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*The stage features the castle in the background, referencing Dracula's Castle.
*The stage features the castle in the background, referencing Dracula's Castle.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] and this spirit's Magic Attack ↑ ability references how Charlotte attacks using her fire-based spells, Raging Fire or Explosion.
*Zelda's favored [[Din's Fire]] and this spirit's Magic Attack ↑ ability reference how Charlotte attacks using her fire-based spells, Raging Fire or Explosion.
|-
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|1,066
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Shanoa are both witch characters who attack by summoning giant limbs.
*Bayonetta and Shanoa are both witch characters who attack by summoning giant limbs.
*The stage likely references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
*The stage references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia'', the game in which Shanoa appears.
*The music references Shanoa's appearance in ''Harmony of Despair''.
*The music references Shanoa's appearance in ''Harmony of Despair''.
*The Heavy Wind hazard references one of the caverns in Tymeo Mountains that has an identical wind hazard.
*The Heavy Wind hazard references one of the caverns in Tymeo Mountains that has an identical wind hazard.
*The Sudden Final Smash rule likely references an item called the R. Eye of Devil, which slows down time when worn.
*The Sudden Final Smash rule references an item called the R. Eye of Devil, which slows down time when worn.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing how both characters utilize elemental-based magic attacks, which in Shanoa's case, is Glyphs.
*In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing how both characters utilize elemental-based magic attacks, which in Shanoa's case, is Glyphs.
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*The Giant Meta Knight and the Medusa Head are both flying enemies with a face motif.
*The Giant Meta Knight and the Medusa Head are both flying enemies with a face motif.
*The Tiny Mewtwos' long tails resemble the Medusa Head's hair, which is made entirely of snakes.
*The Tiny Mewtwos' long tails resemble the Medusa Head's hair, which is made entirely of snakes.
*The stage references how the Medusa Head is an enemy in the '"Castlevania'' series.
*The stage references how the Medusa Head is an enemy in the ''Castlevania'' series.
*The stage and music represent the Medusa Head's debut in ''Castlevania''.
*The stage and music represent the Medusa Head's debut in ''Castlevania''.
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The Floaty Jumps battle condition references the Medusa Head's ability to fly.  
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' where it will fly and turn the player to stone upon contact.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Medusa Head's spirit is located outside of Dracula's Castle similar to the stage's setting.
*In World of Light, the Medusa Head's spirit is located outside of Dracula's Castle similar to the stage's setting.
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*The music references the Mummy's appearance in ''Castlevania III: Dracula's Curse''.
*The music references the Mummy's appearance in ''Castlevania III: Dracula's Curse''.
*The Slow Super Armor battle condition references the Mummies' slow, lumbering movement towards the player.
*The Slow Super Armor battle condition references the Mummies' slow, lumbering movement towards the player.
*The stamina battle condition references the stamina gameplay of the ''Castlevania'' series.
*The stamina battle condition references the health system of the ''Castlevania'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↓ ability references the Mummies' slow movement towards the player.
*This spirit's Speed ↓ ability further references the Mummies' slow movement towards the player.
*In World of Light, the Mummy's spirit is located in the Dracula's Castle map.
*In World of Light, the Mummy's spirit is located in the Dracula's Castle map similar to the stage's setting.
|-
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|1,070
|1,070
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*The Giant Mii Brawler's costume represents the Creature, with the Business Outfit resembling the Creature's outfit.  
*The Giant Mii Brawler's costume represents the Creature, with the Business Outfit resembling the Creature's outfit.  
*Diddy Kong and the Flea Man are both small, quick, and agile characters.
*Diddy Kong and the Flea Man are both small, quick, and agile characters.
*The stage references how the Creature & Flea Man are enemies in the ''Castlevania'' series.
*The stage and music reference how the Creature & Flea Man are enemies in the ''Castlevania'' series.  
*The stage and music represent the Creature and Flea Man's debut in ''Castlevania''.
*The Zap Floor hazard references the Creature's control over electricity, and how the Creature was brought back to life by an electrical bolt.
*The Zap Floor hazard references the Creature's control over electricity, and how the Creature was brought back to life by an electrical bolt.
----'''Other trivia:'''
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man's spirit is located in the Dracula's Castle map.
*In World of Light, the Creature & Flea Man's spirit is located in the Dracula's Castle map similar to the stage's setting.
|-
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|1,071
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|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Robin starting off with Death's Scythe represents Death, who wields his titular weapon.
*Robin and Death are both robed spellcasters.
*The stage and music represents Death's debut in ''Castlevania''.  
*Robin starting off with Death's Scythe represents the eponymous spirit's weapon.
*The stage and music represent Death's debut in ''Castlevania''.  
*The rules and battle conditions reference the Death's Scythe's effect in ''Super Smash Bros. Ultimate'' where attacking an opponent with Death's Scythe while the opponent has high damage will result in an instant KO.
*The rules and battle conditions reference the Death's Scythe's effect in ''Super Smash Bros. Ultimate'' where attacking an opponent with Death's Scythe while the opponent has high damage will result in an instant KO.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
*This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
*In World of Light, Death's spirit is located in the Dracula's Castle map.
*In World of Light, Death's spirit is located in the Dracula's Castle map similar to the stage's setting.
|-
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|1,072
|1,072
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*The stage references how Carmilla is an enemy in the ''castlevania'' series.
*The stage references how Carmilla is an enemy in the ''castlevania'' series.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The Defense ↑ and Invisibility rules likely reference how Carmilla is a ghost character, as ghosts are often depicted as invisible.
*The Invisibility rule references how Carmilla is a ghost character, as ghosts are often depicted as invisible.
|-
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|
|
*Robin and Shaft are both spellcasters associated with their game's main antagonist.
*Robin and Shaft are both spellcasters associated with their game's main antagonist.
*The stage reference Shaft's loyalty to Dracula and the location of Shaft's boss battles in Dracula's Castle.
*The stage references Shaft's loyalty to Dracula and the location of Shaft's boss battles in Dracula's Castle.
*The music references Shaft's appearance in ''Symphony of the Night''.
*The music references Shaft's appearance in ''Symphony of the Night''.
*The Move Speed ↓ rule references
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
|-
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|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Lucas represents Kid Dracula, a parody of Dracula's son.
*Lucas and Kid Dracula are both young characters.
*The stage references how Dracula's Castle is the first level of ''Kid Dracula''.
*The stage references how Dracula's Castle is the first level of ''Kid Dracula''.
*The music references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' were both originally released on the Famicom Disk System.
*The music references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' were both originally released on the Famicom Disk System.
*The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of ''Kid Dracula''.
*The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of ''Kid Dracula''.
*The Lifesteal battle condition likely references the nature of vampires where they attack their victims and feast on their blood.
*The Lifesteal battle condition references the nature of vampires where they attack their victims and feast on their blood.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.

Revision as of 07:09, December 1, 2021

The following is the list of the spirits from the Castlevania series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,052
SSBU spirit Trevor C. Belmont.png
Trevor C. Belmont
Shield
★★★★ ⬡⬡⬡ 4,015 10,039 2,369 5,923 1,646 4,116 No Effect Castlevania III: Dracula's Curse
(Artwork: Castlevania: Curse of Darkness)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,053
SSBU spirit Maria Renard.png
Maria Renard
Grab
★★ ⬡⬡ 1,797 7,214 1,024 4,112 773 3,102 Can Be Enhanced at Lv. 99 Castlevania: Rondo of Blood
(Artwork: Castlevania: Harmony of Despair)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,054
SSBU spirit Maria Renard (Symphony of the Night).png
Maria Renard (Symphony of the Night)
Grab
★★★ ⬡⬡ 3,727 11,211 1,783 5,362 1,458 4,387 Additional Midair Jump Castlevania: Symphony of the Night •Enhance the Maria Renard spirit
1,055
SSBU spirit Alucard.png
Alucard
Shield
★★★★ ⬡⬡⬡ 4,183 10,458 2,320 5,800 1,483 3,708 Sword Attack ↑ Castlevania III: Dracula's Curse
(Artwork: Castlevania: Symphony of the Night)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,056
SSBU spirit Reinhardt Schneider.png
Reinhardt Schneider
Neutral
⬡⬡⬡ 847 4,237 466 2,330 381 1,907 No Effect Castlevania (Nintendo 64) •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,057
SSBU spirit Nathan Graves.png
Nathan Graves
Attack
★★ 1,749 7041 927 3,732 822 3,309 No Effect Castlevania: Circle of the Moon •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin
Attack
1,093 5,470 631 3,158 363 1,815 Sword Attack ↑ Castlevania: Circle of the Moon •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,059
SSBU spirit Juste Belmont.png
Juste Belmont
Attack
★★ ⬡⬡ 1,621 6,506 932 3,741 689 2,765 No Effect Castlevania: Harmony of Dissonance •Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,061
SSBU spirit Leon Belmont.png
Leon Belmont
Grab
★★ 1,837 7,393 1,038 4,177 799 3,216 No Effect Castlevania: Lament of Innocence •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,064
SSBU spirit Jonathan Morris.png
Jonathan Morris
Grab
★★★ ⬡⬡ 2,980 8,986 1,669 5,032 1,311 3,954 No Effect Castlevania: Portrait of Ruin
(Artwork: Castlevania: Harmony of Despair)
•Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
1,065
SSBU spirit Charlotte Aulin.png
Charlotte Aulin
Attack
★★ ⬡⬡ 1,753 7,015 910 3,640 744 2,978 Magic Attack ↑ Castlevania: Portrait of Ruin
(Artwork: Castlevania: Harmony of Despair)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,066
SSBU spirit Shanoa.png
Shanoa
Grab
★★★ ⬡⬡ 2,975 8,968 1,696 5,112 1,279 3,856 No Effect Castlevania: Order of Ecclesia •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,067
SSBU spirit Gabriel Belmont.png
Gabriel Belmont
Neutral
★★ ⬡⬡⬡ 1,574 6,300 929 3,717 645 2,583 No Effect Castlevania: Lords of Shadow •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,069
SSBU spirit Mummy.png
Mummy
Grab
★★ 2,160 8,640 910 3,640 1,090 4,360 Speed ↓ Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,075
SSBU spirit Dracula.png
Dracula
Neutral
★★★ ⬡⬡⬡ 2,925 8,800 1,594 4,796 1,331 4,004 Can Be Enhanced at Lv. 99 Castlevania
(Artwork: Castlevania: Symphony of the Night)
•Defeat the Dracula's Castle boss in World of Light
1,076
SSBU spirit Soma Cruz.png
Soma Cruz
Neutral
★★★★ ⬡⬡⬡ 4,843 12,110 2,510 6,275 1,893 4,734 Giant Killer Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
•Enhance the Dracula spirit
1,078
SSBU spirit Kid Dracula.png
Kid Dracula
Grab
★★★ ⬡⬡ 2,558 7,699 1,062 3,196 1,352 4,068 Jump ↑ Kid Dracula (1990) •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
1,060
SSBU spirit Yoko Belnades.png
Yoko Belnades ★★ Battering Items ↑ Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
•Complete Challenge (Smash): As Simon, use a Final Smash.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,062
SSBU spirit Julius Belmont.png
Julius Belmont ★★★ Side Special ↑ Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
Summon with cores from Juste Belmont and Reinhardt Schneider
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) ★★ Death's Scythe Equipped Castlevania: Curse of Darkness •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,068
SSBU spirit Medusa Head.png
Medusa Head ★★ Air Defense ↑ Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man ★★ Poison Damage Reduced Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,071
SSBU spirit Death.png
Death ★★★ ⬢⬢ KOs Heal Damage Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,072
SSBU spirit Carmilla.png
Carmilla Fire/Explosion Resist ↑ Castlevania II: Simon's Quest
(Artwork: Super Smash Bros. Ultimate)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,073
SSBU spirit Werewolf.png
Werewolf ★★ Dash Attack ↑ Castlevania II: Simon's Quest
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,074
SSBU spirit Shaft.png
Shaft Magic Attack ↑ Castlevania: Rondo of Blood
(Artwork: Castlevania: Symphony of the Night)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,077
SSBU spirit Dracula (2nd Form).png
Dracula (2nd Form) ★★★ ⬢⬢ Unflinching Charged Smashes Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Dracula's Castle boss in World of Light

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
1,050
SSBU spirit Simon Belmont.png
Simon SSBU.png
Simon Belmont Castlevania
(Artwork: Castlevania: Grimoire of Souls)
•Complete Classic Mode with Simon
•Purchase from the Vault Shop for 300G (after unlocking Simon)
1,051
SSBU spirit Richter Belmont.png
Richter SSBU.png
Richter Belmont Castlevania: Rondo of Blood
(Artwork: Castlevania: The Dracula X Chronicles)
•Complete Classic Mode with Richter
•Purchase from the Vault Shop for 300G (after unlocking Richter)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,052
SSBU spirit Trevor C. Belmont.png
Trevor C. Belmont Simon Simon (SSBU)
Palutena Palutena (SSBU)
Sheik Sheik (SSBU)
Shield
13,000 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear when the enemy's at high damage
•Reinforcements will appear during the battle
Beginning
  • The fighters and the Alucard Assist Trophy enemy represent the four main playable characters in Castlevania III: Dracula's Curse: Trevor C. Belmont, Sypha Belnades, Grant Danasty, and Alucard.
    • Simon and Trevor both share a similar design and moveset.
    • Palutena and Sypha are both gown-wearing female characters who utilize magic-based attacks.
    • Sheik and Grant are both nimble characters wearing cloths wrapped around the top of their heads.
  • The music references Trevor's appearance in Castlevania III: Dracula's Curse.
1,053
SSBU spirit Maria Renard.png
Maria Renard Zelda Zelda (SSBU)
Falco Falco (SSBU)
Charizard Charizard (SSBU)
Incineroar Incineroar (SSBU)
Grab
3,700 Reset Bomb Forest (hazards off) N/A •The enemy starts the battle with a Cucco Slash Spirit Battle inspiration:
  • Zelda and Maria Renard are both blonde female characters with long dresses.
  • The Falco, Charizard, and Incineroar minions each represent Maria's animal subweapons, a cardinal, a dragon, and a cat.
  • The stage references the lower levels of Dracula's Castle where Maria was imprisoned underneath the main hall in Castlevania: Rondo of Blood.
  • The music references Maria's appearance in Castlevania: Harmony of Despair and Rondo of Blood.
  • Zelda starts off with a Cucco, referencing the doves that Maria uses as her main weapon, as Cuccos and doves are both white avian species.

Other trivia:
  • In World of Light, Maria Renard's spirit is located in the lower level of Dracula's Castle similar to the stage's setting.
1,055
SSBU spirit Alucard.png
Alucard Simon Simon (SSBU)
Shield
13,500 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear Dracula's Castle Spirit Battle inspiration:
  • Alucard appears as the Assist Trophy enemy.
  • Simon represents Trevor Belmont, referencing the final battle against Dracula in Castlevania III: Dracula's Curse where Trevor Belmont teams up with Alucard to defeat Dracula.
  • The music represents the Castlevania Judgment remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in Castlevania: Symphony of the Night.

Other trivia:
  • This spirit's Sword Attack ↑ ability references how Alucard is a skilled swordsman.
  • In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map, referencing how Alucard is Dracula's estranged son in the Castlevania series.
  • Also, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in Symphony of the Night.
1,056
SSBU spirit Reinhardt Schneider.png
Reinhardt Schneider Simon Simon (SSBU)
Neutral
1,900 Find Mii (hazards off) N/A •The enemy starts the battle with a Killing Edge Iron-Blue Intention Spirit Battle inspiration:
  • Simon and Reinhardt Schneider both use the Vampire Killer whip.
  • The stage references the outside setting of Dracula's Castle.
  • Simon starts off with a Killing Edge, referencing the short sword Reinhardt uses for close combat.

Other trivia:
  • This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
1,057
SSBU spirit Nathan Graves.png
Nathan Graves Richter Richter (SSBU)
Attack
3,700 Find Mii (hazards off) •Item: Timer •The enemy has an extra midair jump
•The enemy has increased jump power
Awake
  • Richter and Nathan Graves both use the Vampire Killer whip.
  • The stage references the outside setting of Dracula's Castle.
  • The music references Nathan's appearance in Castlevania: Circle of the Moon.
  • The Timer item references the Stopwatch weapon from the Castlevania series, which similarly allows the player to slow down time to their advantage.
  • The first battle condition references Nathan's ability to double jump with the Double relic.
  • The second battle condition references Nathan's ability to jump extremely high vertically with the Roc Wing relic.
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin Marth Marth (SSBU)
Attack
2,000 Find Mii N/A •The enemy's melee weapons have increased power
•The enemy has increased jump power
Awake Spirit Battle inspiration:
  • Marth and Hugh Baldwin both wield a sword as a weapon.
  • The stage references the outside setting of Dracula's Castle.
  • The music references Hugh's appearance in Castlevania: Circle of the Moon.
  • The second battle condition references Hugh's high jumps during his boss fight in Circle of the Moon.

Other trivia:
  • In World of Light, Hugh Baldwin's spirit is located outside of Dracula's Castle similar to the stage's setting.
1,059
SSBU spirit Juste Belmont.png
Juste Belmont Richter Richter (SSBU)
Attack
4,200 The Great Cave Offensive (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy has increased move speed
Awake Spirit Battle inspiration:
  • Richter and Juste Belmont are both descendants of the Belmont clan who use the Vampire Killer whip. Richter's red costume is based on the red coloration of Juste's outfit.
  • The stage references the Luminous Cavern, a gloomy cavern in Harmony of Dissonance.
  • The Lava Floor hazard references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book.
  • The second battle condition references Juste's dashing abilities.

Other trivia:
  • In World of Light, Juste's spirit is located in the Molten Fortress map, as it is occupied by fire-based spirits.
1,060
SSBU spirit Yoko Belnades.png
Yoko Belnades Robin Robin (SSBU)
Grab
3,800 Spear Pillar (Battlefield form) N/A •The enemy's magic attacks have increased power
•The enemy's special moves have increased power
Lost Painting
  • Robin and Yoko Belnades are both magic-casters who use magic-based attacks.
  • The stage features a night sky and ruins, referencing the Castle Corridor in Castlevania: Aria of Sorrow which features a similar setting.
  • The music references Yoko's appearance in Harmony of Despair.
1,061
SSBU spirit Leon Belmont.png
Leon Belmont Richter Richter (SSBU)
Grab
3,800 Unova Pokémon League (hazards off) •Strengthen Weapon •The enemy can heal by shielding attacks
•All fighters' melee weapons have increased power
Lament of Innocence Spirit Battle inspiration:
  • Richter and Leon are both members of the Belmont clan who use the Vampire Killer whip. Richter's white costume is based on the white coloration of Leon's outfit.
  • The stage references the outside setting of Dracula's Castle.
  • The music represents Leon's appearance in Lament of Innocence.
  • The first battle condition references the Perfect Guard technique, which replenishes MP and hearts if an attack was blocked at the right time.

Other trivia:
  • In World of Light, Leon Belmont's spirit is located outside of Dracula's Castle similar to the stage's setting.
1,062
SSBU spirit Julius Belmont.png
Julius Belmont Simon Simon (SSBU)
Attack
9,600 Dracula's Castle (Battlefield form) N/A •The enemy has increased attack power
•The enemy has increased move speed
Jet Black Incursion
  • Simon and Julius Belmont are both descendants of the Belmont clan who use the Vampire Killer whip.
  • The music references Julius Belmont's appearance in Dawn of Sorrow.
  • The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) Robin Robin (SSBU)
Ridley Ridley (SSBU)
Shield
3,700 The Great Cave Offensive (Battlefield form) •Item: Battering Types •Reinforcements will appear during the battle Lament of Innocence
  • Robin and Hector are both spellcasters associated with their game's main antagonist.
  • The Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
  • The stage features a forest area and an underground setting, referencing the Forest of Jigramunt area from Castlevania: Curse of Darkness.
  • The Battering Type items and this spirit's Death's Scythe equipped ability reference Hector's ability to forge and combine weapons.
1,064
SSBU spirit Jonathan Morris.png
Jonathan Morris Richter Richter (SSBU)
Robin Robin (SSBU)
Grab
9,300 Dracula's Castle N/A •The enemy's throwing-type items have increased power Jail of Jewel Spirit Battle inspiration:
  • Richter and Jonathan Morris both use the Vampire Killer whip.
  • The Robin minion represents Charlotte Aulin, Jonathan's childhood friend.
  • The music references Jonathan's appearance in Castlevania: Portrait of Ruin.
  • The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items.

Other trivia:
  • This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
1,065
SSBU spirit Charlotte Aulin.png
Charlotte Aulin Zelda Zelda (SSBU)
Richter Richter (SSBU)
Attack
3,700 Bridge of Eldin (Battlefield form) N/A •The enemy's special moves have increased power
•The enemy favors side specials
•Reinforcements will appear during the battle
Hail from the Past
  • Zelda and Charlotte Aulin both use magic-based attacks.
  • The Richter minion represents Jonathan Morris, Charlotte's childhood friend.
  • The stage features the castle in the background, referencing Dracula's Castle.
  • The music references Charlotte's appearance in Portrait of Ruin.
  • Zelda's favored Din's Fire and this spirit's Magic Attack ↑ ability reference how Charlotte attacks using her fire-based spells, Raging Fire or Explosion.
1,066
SSBU spirit Shanoa.png
Shanoa Bayonetta Bayonetta (SSBU)
Grab
9,900 Brinstar Depths (Ω form) •Sudden Final Smash
•Hazard: Heavy Wind
•The enemy will suddenly have a Final Smash after a little while
•Dangerously high winds are in effect
•The enemy's special moves have increased power
Twilight Stigmata Spirit Battle inspiration:
  • Bayonetta and Shanoa are both witch characters who attack by summoning giant limbs.
  • The stage references the caverns of Tymeo Mountains in Castlevania: Order of Ecclesia, the game in which Shanoa appears.
  • The music references Shanoa's appearance in Harmony of Despair.
  • The Heavy Wind hazard references one of the caverns in Tymeo Mountains that has an identical wind hazard.
  • The Sudden Final Smash rule references an item called the R. Eye of Devil, which slows down time when worn.

Other trivia:
  • In World of Light, Shanoa's spirit is located on Dharkon's side in the Final Battle map while Isaac is featured across from her on Galeem's side, referencing how both characters utilize elemental-based magic attacks, which in Shanoa's case, is Glyphs.
1,067
SSBU spirit Gabriel Belmont.png
Gabriel Belmont Simon Simon (SSBU)
Neutral
3,800 Temple N/A •The enemy's melee weapons have increased power
•The enemy favors side specials
•The enemy starts the battle with a Beam Sword
Cross Your Heart Spirit Battle inspiration:
  • Simon and Gabriel Belmont are both members of the Belmont clan.
  • The stage references Gabriel's former affiliation with the Brotherhood of Light in the Lord of Shadows saga.
  • Simon's favored Cross references the Combat Cross, which would later become the Vampire Killer whip.
  • Simon starts off with a Beam Sword, referencing the Void Sword that Gabriel wields as Dracula.

Other trivia:
  • This spirit's Neutral type references how Gabriel formerly served the Brotherhood of Light until his eventual renunciation of his faith and transformation into Dracula.
1,068
SSBU spirit Medusa Head.png
Medusa Head Meta Knight Meta Knight (SSBU)
•Tiny Mewtwo Mewtwo (SSBU)×5
Attack
3,600 Dracula's Castle •Move Speed ↓ •You have reduced move speed after a little while
•The enemy falls slowly
•Defeat an army of fighters
Starker / Wicked Child Spirit Battle inspiration:
  • The Giant Meta Knight and the Medusa Head are both flying enemies with a face motif.
  • The Tiny Mewtwos' long tails resemble the Medusa Head's hair, which is made entirely of snakes.
  • The stage references how the Medusa Head is an enemy in the Castlevania series.
  • The stage and music represent the Medusa Head's debut in Castlevania.
  • The Floaty Jumps battle condition references the Medusa Head's ability to fly.
  • The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in Castlevania: Order of Ecclesia which will fly and turn the player to stone upon contact.

Other trivia:
  • In World of Light, the Medusa Head's spirit is located outside of Dracula's Castle similar to the stage's setting.
1,069
SSBU spirit Mummy.png
Mummy Sheik Sheik (SSBU)×2 (80 HP)
Grab
3,600 Dracula's Castle (Ω form) N/A •The enemy's throws have increased power
•The enemy has super armor but moves slower
Stamina battle
Mad Forest Spirit Battle inspiration:
  • Sheik and the Mummy both wear bandages.
  • The stage references how the Mummy is an enemy in the Castlevania series.
  • The music references the Mummy's appearance in Castlevania III: Dracula's Curse.
  • The Slow Super Armor battle condition references the Mummies' slow, lumbering movement towards the player.
  • The stamina battle condition references the health system of the Castlevania series.

Other trivia:
  • This spirit's Speed ↓ ability further references the Mummies' slow movement towards the player.
  • In World of Light, the Mummy's spirit is located in the Dracula's Castle map similar to the stage's setting.
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man •Giant Mii Brawler Mii Brawler (SSBU) (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11)
Diddy Kong Diddy Kong (SSBU)
Shield
4,500 Dracula's Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy is giant
Out of Time Spirit Battle inspiration:
  • The Giant Mii Brawler's costume represents the Creature, with the Business Outfit resembling the Creature's outfit.
  • Diddy Kong and the Flea Man are both small, quick, and agile characters.
  • The stage and music reference how the Creature & Flea Man are enemies in the Castlevania series.
  • The Zap Floor hazard references the Creature's control over electricity, and how the Creature was brought back to life by an electrical bolt.

Other trivia:
  • Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
  • In World of Light, the Creature & Flea Man's spirit is located in the Dracula's Castle map similar to the stage's setting.
1,071
SSBU spirit Death.png
Death Robin Robin (SSBU)
Attack
9,400 Dracula's Castle •Hard to Launch
•Sudden Damage
•You take serious damage after a little while
•You are hard to launch
•The enemy starts the battle with a Death's Scythe
Nothing to Lose Spirit Battle inspiration:
  • Robin and Death are both robed spellcasters.
  • Robin starting off with Death's Scythe represents the eponymous spirit's weapon.
  • The stage and music represent Death's debut in Castlevania.
  • The rules and battle conditions reference the Death's Scythe's effect in Super Smash Bros. Ultimate where attacking an opponent with Death's Scythe while the opponent has high damage will result in an instant KO.

Other trivia:
  • This spirit's KO's Heal Damage ability references Death's ability to collect the souls of the deceased.
  • In World of Light, Death's spirit is located in the Dracula's Castle map similar to the stage's setting.
1,072
SSBU spirit Carmilla.png
Carmilla •Giant Meta Knight Meta Knight (SSBU)
Shield
2,100 Dracula's Castle •Defense ↑
•Invisibility
•The enemy is invisible
•The enemy has increased defense after a little while
•The enemy is giant
Dwelling of Doom
  • The Giant Meta Knight and Carmilla are both large, flying characters that share a mask motif.
  • The stage references how Carmilla is an enemy in the castlevania series.
  • The music represents Carmilla's debut in Castlevania II: Simon's Quest.
  • The Invisibility rule references how Carmilla is a ghost character, as ghosts are often depicted as invisible.
1,073
SSBU spirit Werewolf.png
Werewolf Wolf Wolf (SSBU)
Attack
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy's physical attacks have increased power
•The enemy has increased move speed
Crash in the Dark Night
  • Wolf is a humanoid wolf, referencing the myth of people that can transform into werewolves.
  • The stage features a full moon, referencing how people can transform into werewolves under the full moon.
  • The music references the Werewolf's appearance in Castlevania: Dawn of Sorrow.
  • The battle conditions and this spirit's Dash Attack ↑ ability reference how werewolves are faster and stronger after their transformation.
1,074
SSBU spirit Shaft.png
Shaft Robin Robin (SSBU)
Shield
1,700 Dracula's Castle (Ω form) •Move Speed ↓
•Invisibility
•You have reduced move speed
•The enemy is invisible
Dance of Gold
  • Robin and Shaft are both spellcasters associated with their game's main antagonist.
  • The stage references Shaft's loyalty to Dracula and the location of Shaft's boss battles in Dracula's Castle.
  • The music references Shaft's appearance in Symphony of the Night.
  • The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in Symphony of the Night.
1,078
SSBU spirit Kid Dracula.png
Kid Dracula Lucas Lucas (SSBU)
Grab
9,600 Dracula's Castle •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy's melee blows will heal them when they hit
Dwelling of Doom Spirit Battle inspiration:
  • Lucas and Kid Dracula are both young characters.
  • The stage references how Dracula's Castle is the first level of Kid Dracula.
  • The music references how Castlevania II: Simon's Quest and Kid Dracula were both originally released on the Famicom Disk System.
  • The Slumber Floor hazard references how Kid Dracula wakes up from a long sleep in the beginning of Kid Dracula.
  • The Lifesteal battle condition references the nature of vampires where they attack their victims and feast on their blood.

Other trivia:
  • This spirit's Jump ↑ ability references the jumping gameplay mechanic of Kid Dracula.

Series Order

Number Name Series
1,050 Simon Belmont Castlevania Series
1,051 Richter Belmont
1,052 Trevor C. Belmont
1,053 Maria Renard
1,054 Maria Renard (Symphony of the Night)
1,055 Alucard
1,056 Reinhardt Schneider
1,057 Nathan Graves
1,058 Hugh Baldwin
1,059 Juste Belmont
1,060 Yoko Belnades
1,061 Leon Belmont
1,062 Julius Belmont
1,063 Hector (Castlevania)
1,064 Jonathan Morris
1,065 Charlotte Aulin
1,066 Shanoa
1,067 Gabriel Belmont
1,068 Medusa Head
1,069 Mummy
1,070 The Creature & Flea Man
1,071 Death
1,072 Carmilla
1,073 Werewolf
1,074 Shaft
1,075 Dracula
1,076 Soma Cruz
1,077 Dracula (2nd Form)
1,078 Kid Dracula Kid Dracula

Trivia

  • Prior to the version 1.1.0 update, Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
  • The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Castlevania: Symphony of the Night has a higher age rating than Ultimate in all regions.
    • The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
  • Prior to the version 2.0.0 update, the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.[1]

References