Wavelanding: Difference between revisions

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===Platform Climbing===


A '''Platform Climb''' is the opposite of '''Wavedashing''' since you angle the control stick '''Up'''. Platform Climbing is useful when you get knocked off a stage that has multiple platforms such as [[Hyrule Temple]]. In order to Platform Climb, just hold the Control Stick '''Up Diagonally''' and '''Air Dodge'''. The Platform Climb has less lag time  compared to your character's normal [[Recovery]] and it can't be negated since you're invincible except it doesn't go as far as your character's normal Recovery. The Platform Climb is most useful when at the peak of your second jump from a short falling distance off the side of the stage (usually 1.5 inches below the edge of the stage at most). The Platform Climb works when your character's second jump doesn't make it to the edge of the stage. Elevation is just like Platform Climbing except you don't angle the Control Stick at all. Elevation is trickier since you don't move at an angle and you're more likely to fall off the stage since Air Dodging doesn't allow you to [[Edge-hog]] and leaves you wide open to attacks during the [[Helpless]] phase. But you can move slightly during the Helpless phase. Players with strong Recoveries (including [[Side Special Move]]s) such as [[Falco]] ([[Falco Phantasm]]), [[Fox]] ([[Fox Illusion]]), [[Link]] ([[Spin Attack]]), [[Marth]] ([[Dolphin Slash]]), and [[Roy]] ([[Blazer]]), rarely need to use the Platform Climb or Elevation since their Recoveries are tougher to negate.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 14:42, June 9, 2009

Merge.png It has been suggested that this article or section be merged with wavedash.
The reason given for the merge is: This technique is simply a wavedash used when landing, as opposed to when jumping. (Discuss)

Waveland is an advanced tactic similiar to wavedashing. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.

Wavelanding returns in SSBB, with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on the character's air speed


Wavedropping

A Wavedrop is a useful technique when trying to mantain control while you're Falling or Dashing. To Wavedrop, you must jump as high as you want, fall from a completed Aerial attack, fall from a DI, fall from a normal jump, Fast fall, or jump from a dash and hold the control stick down. Then Air dodge right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It is Wavedashing except you don't move in any direction at all.