Race to the Finish (SSBM): Difference between revisions
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:''For the SSB version, see [[Race to the Finish (SSB)]] | :''For the SSB version, see [[Race to the Finish (SSB)]] | ||
'''Race to the Finish''' is part of | '''Race to the Finish''' is part of [[Classic Mode]] in [[Super Smash Bros. Melee]]. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give you coins based on how far you got into the area. The area is fairly linear, with no hazards until near the end, where there is a three way fork in the corridor with each way presenting a different hazard: the top way having spiked walls, the middle having lava, and the bottom having a bottomless pit and a sparse amount of platforms to get across. Each leads to a short final stretch with a single spiked square floating just before the final door. | ||
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[[Image:Super_smash_bros_melee_race.gif|thumb|800px|left|Click for a bigger image. Credit goes to Nesis of [[GameFAQs]].]] | [[Image:Super_smash_bros_melee_race.gif|thumb|800px|left|Click for a bigger image. Credit goes to Nesis of [[GameFAQs]].]] | ||
== Time == | == Time == |
Revision as of 18:55, November 6, 2007
- For the SSB version, see Race to the Finish (SSB)
Race to the Finish is part of Classic Mode in Super Smash Bros. Melee. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give you coins based on how far you got into the area. The area is fairly linear, with no hazards until near the end, where there is a three way fork in the corridor with each way presenting a different hazard: the top way having spiked walls, the middle having lava, and the bottom having a bottomless pit and a sparse amount of platforms to get across. Each leads to a short final stretch with a single spiked square floating just before the final door.
This is a map of the Race to the Finish stage in Classic Mode in SSBM.
Time
Each character is alloted a different amount of time to finish:
Mario: 49 Sec.
Pikachu: 44 Sec.
Bowser: 52 Sec.
Peach: 50 Sec.
Yoshi: 42 Sec.
Donkey Kong: 43 Sec.
Captain Falcon: 39 Sec.
Fox: 40 Sec.
Ness: 47 Sec.
Ice Climbers: 54 Sec.
Kirby: 53 Sec.
Samus: 48 Sec.
Zelda/Sheik: 50 Sec.
Link: 50 Sec.
Jigglypuff: 51 Sec.
Mewtwo: 43 Sec.
Luigi: 53 Sec.
Marth: 45 Sec.
Mr. Game & Watch: 48 Sec.
Dr. Mario: 50 Sec.
Ganondorf: 54 Sec.
Young Link: 46 Sec.
Falco: 44 Sec.
Pichu: 41 Sec.
Roy: 46 Sec.