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(→Overview: Preserving the weight based throws) |
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{{redirect|Heavy|the Special Smash gravity condition|Special gravity}} | {{redirect|Heavy|the Special Smash gravity condition|Special gravity}} | ||
{{for|the Californian smasher|Smasher:Heavy}} | {{for|the Californian smasher|Smasher:Heavy}} | ||
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A demonstration from {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have | {{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A demonstration from {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while both {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}} | ||
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled. | '''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled. |
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