Dr. Mario (SSBU): Difference between revisions
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==Attributes== | ==Attributes== | ||
While he is directly based off {{SSBU|Mario}} and has nearly the same basic moveset, Dr. Mario is not an [[Echo Fighter]], as his basic attributes and playstyle are fundamentally different. | |||
Dr. Mario is a [[Weight|middleweight]] that can [[wall jump]]. Like his normal self, Dr. Mario also has excellent frame data: when not counting [[special move]]s, the overall start-up lag of his normal moveset is very fast. As a result, Dr. Mario is both difficult to [[punish]] and very effective at punishing. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes ([[weight]], [[falling speed]], [[fast fall]]ing speed and [[gravity]]), Dr. Mario nevertheless has a number of traits that significantly differ from his normal self. Like Mario, Dr. Mario's height is below average. | |||
Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. Most of Dr. Mario's moveset deals 1.176x more damage compared to Mario's moveset. Conversely, his [[jump|full hop]] height is 0.85x; his [[walk]]ing and [[dash]]ing speeds are 0.7942x; his [[air speed]], [[air acceleration]], [[short hop]] height, and [[midair jump]] height are 0.7648x multiplier. Most of multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics from ''Smash 4'', in which he specifically possesses a +22 Attack value and a -65 Speed value<ref name="DamageMultiplier">[https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=1974906014]</ref>. Although Dr. Mario's lower jump height makes his [[short hop]] more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. His wall jump and ledge jump also cover less distance as a result. Conversely, Dr. Mario's higher overall damage output results in him being noticeably more efficient at KOing in comparison to Mario. | Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. Most of Dr. Mario's moveset deals 1.176x more damage compared to Mario's moveset. Conversely, his [[jump|full hop]] height is 0.85x; his [[walk]]ing and [[dash]]ing speeds are 0.7942x; his [[air speed]], [[air acceleration]], [[short hop]] height, and [[midair jump]] height are 0.7648x multiplier. Most of multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics from ''Smash 4'', in which he specifically possesses a +22 Attack value and a -65 Speed value<ref name="DamageMultiplier">[https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=1974906014]</ref>. Although Dr. Mario's lower jump height makes his [[short hop]] more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. His wall jump and ledge jump also cover less distance as a result. Conversely, Dr. Mario's higher overall damage output results in him being noticeably more efficient at KOing in comparison to Mario. |