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edits
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*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|All of down tilt's hitboxes deal more damage (12%/11%/9% (near/mid/far) → 13%/12%/10.5%) and the mid hits have higher base knockback (35 → 40). This improves the move's KO potential, while keeping its combo potential intact due to Falco's faster jumpsquat.}} | **{{buff|All of down tilt's hitboxes deal more damage (12%/11%/9% (near/mid/far) → 13%/12%/10.5%) and the mid hits have higher base knockback (35 → 40). This improves the move's KO potential, while keeping its combo potential intact due to Falco's faster jumpsquat.}} | ||
**{{buff|Down tilt launches at a more vertical angle, allowing it to KO earlier.}} | **{{buff|Down tilt launches at a more vertical angle (75˚ → 80˚), allowing it to KO earlier.}} | ||
**{{nerf|Down tilt has slightly more startup (frame 7 → 8).}} | **{{nerf|Down tilt has slightly more startup (frame 7 → 8).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
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*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has one extra frame of [[intangibility]] (frames 3-7 → 3-8).}} | **{{buff|Down smash has one extra frame of [[intangibility]] (frames 3-7 → 3-8).}} | ||
**{{nerf|It has more startup lag (frame 7 → 8).}} | **{{nerf|It has more startup lag (frame 7 → 8).}} | ||
**{{change|The sourspot's angle has been altered (80° → 361°).}} | **{{change|The sourspot's angle has been altered (80° → 361°).}} | ||
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**{{buff|It [[auto-cancel|auto-cancels]] earlier (frame 46 → 42).}} | **{{buff|It [[auto-cancel|auto-cancels]] earlier (frame 46 → 42).}} | ||
**{{buff|The landing hit deals more base knockback (30 → 50), allowing it to KO more reliably near edges.}} | **{{buff|The landing hit deals more base knockback (30 → 50), allowing it to KO more reliably near edges.}} | ||
**{{nerf|Its hitboxes are smaller (5u (loop)/6u (finisher) → 4u/5u), reducing the move's range.}} | |||
**{{nerf|The landing hitbox is smaller (5u → 4u) and further back (Z offset 7-12 → 5-10), reducing its range and shortening its previously very large disjoint.}} | |||
**{{nerf|The initial auto-cancel window is shorter (frames 1-5 → 1-4).}} | **{{nerf|The initial auto-cancel window is shorter (frames 1-5 → 1-4).}} | ||
**{{nerf|The last hit has lower knockback scaling (145 → 137).}} | **{{nerf|The last hit has lower knockback scaling (145 → 137).}} | ||
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**{{buff|It has an altered animation, with one of Falco's arms facing the camera while he looks back over his shoulder. This animation shrinks Falco's hurtbox more, improving its reliability.}} | **{{buff|It has an altered animation, with one of Falco's arms facing the camera while he looks back over his shoulder. This animation shrinks Falco's hurtbox more, improving its reliability.}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial does less damage (10% → 9%), with its knockback | **{{nerf|Up aerial does less damage (10% → 9%), with its knockback adjusted (35 base/90 scaling → 38/95), dealing slightly more knockback at low percents and slightly less at high percents, slightly weakening its KO potential without improving its combo potential.}} | ||
**{{change|It has an altered animation where Falco's body faces the side of the screen more than in ''SSB4'', matching the hitboxes more closely.}} | **{{change|It has an altered animation where Falco's body faces the side of the screen more than in ''SSB4'', matching the hitboxes more closely.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
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**{{buff|It auto-cancels earlier (frame 38 → 30), restoring its ability to auto-cancel from a short hop. Combined with its faster startup and lower landing lag, this significantly improves its previously situational use, making it more reliable for approaching and contesting opposing attacks.}} | **{{buff|It auto-cancels earlier (frame 38 → 30), restoring its ability to auto-cancel from a short hop. Combined with its faster startup and lower landing lag, this significantly improves its previously situational use, making it more reliable for approaching and contesting opposing attacks.}} | ||
**{{change|Down aerial's clean hit on grounded opponents has more base knockback, but less knockback scaling (10 (base), 80 (scaling) → 55/50). This allows it to start combos at a wider range of percents, but hinders its KO potential.}} | **{{change|Down aerial's clean hit on grounded opponents has more base knockback, but less knockback scaling (10 (base), 80 (scaling) → 55/50). This allows it to start combos at a wider range of percents, but hinders its KO potential.}} | ||
**{{change|The clean hit has been moved slightly further along Falco's leg (X offset 3.5 → 4.2, increasing its range below Falco but reducing its internal range.}} | |||
===Throws and other attacks=== | ===Throws and other attacks=== |