User:SmashBros.PikachuUltimate/Characters I Wish Were In SSBU: Difference between revisions

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===Classic Mode===
===Classic Mode===
I couldn't think of any characters in particular that looked like one of the 7 Champions in SSBU so I decided not to add this. Sorry.
I couldn't think of any characters in particular that looked like one of the 7 Champions in SSBU so I decided not to add this. Sorry.
== Bob ==
{{Infobox Character General
|name = Bob
|image = [[File:Mmmbob.gif|140px]]
|caption =
|universe = Friday Night Funkin
|firstgame =  FNF vs Bob mod
|lastappearance = See above
|games = See above
|console = PC
|species = Evil God (?????)
|gender = No gender but people use male pronouns to describe him so Idk
|homeworld = Unknown
|creator = FNF
|artist =
}}
===Attributes===
*Kinda slow, also kinda dumb.
*Doesn't actually start out like this. He has a rage meter. It fills up as he takes damage, and his final smash does nothing unless its full.
*Has very high launch power, also kinda heavy.
*Mediocre attack, he specializes more in launching then attack, making him more deadly than you think.
=== Moveset ===
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
|-
! colspan=2 rowspan=3 | [[Neutral attack]]
| rowspan=3 |  || 1.5% || rowspan=3 |Swipes forward with claws twice, followed by two spikes being summoned from the ground, knocking the enemy back pretty far.
|-
| 3%
|-
| 5%
|-
! colspan=2 | [[Forward tilt]]
|  || 13% ||Performs a upward swipe. Really damaging.
|-
! colspan=2 | [[Up tilt]]
| || 6% ||Summons two spikes on either side of him that deal damage upwards, pressing B immediately after pressing A will cause the spikes to b launched up.
|-
! colspan=2 | [[Down tilt]]
| || 10% || Punches the ground, dealing area damage.
|-
! colspan=2 | [[Dash attack]]
| || 3% ||Teleports forward, leaving flames behind him that last literally only 3-5 frames. 
|-
! colspan=2 | [[Forward smash]]
| || 11% || Rears back and then slashes super hard with his claws, launching them back. Has the highest knockback of all of his smash attacks.
|-
! colspan=2 | [[Up smash]]
| || 7% || Charges up and releases two powerful claw swipes, dealing large damage.
|-
! colspan=2 | [[Down smash]]
| || Varies depending on how full rage meter is||Jumps up (he can jump?? holy ####.) and comes down, creating a mini earthquake.
|-
! colspan=2 | [[Neutral aerial]]
| || 10% (early), 8% (late) || Slashes in the direction he's facing with a chain.
|-
! colspan=2 | [[Forward aerial]]
| || 4%(uncharged) 4% (Hyper-realistic eye) || Rushes foward in mid-air and swipes with his claws. When performed at the height of the jump, the game will glitch temporarily, causing the screen to go black with only a giant hyper-realistic eye shown in the  middle, damaging everyone. This is similar to Bob's jumpscare in his mod.
|-
! colspan=2 | [[Back aerial]]
| || 8% ||Slashes backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
|-
! colspan=2 | [[Up aerial]]
| || 4.5% (hits 1-4) 9% (final hit) || Spins upward with his claws outstretched.
|-
! colspan=2 | [[Down aerial]]
| || 12% || Shoots a Halo Arrow below him, like the ones in the Tricky Mod.
|-
! colspan=2 | [[Grab]]
| ||  ||Grabs opponents with a chain. Huge range.
|-
! colspan=2 | [[Pummel]]
| || 4.5% (rage meter not full) 15% (RAGE METER FULL)  || Pummels opponent with claw. Does loads of damage if Rage Meter is full.
|-
! colspan=2 | [[Forward throw]]
| || 2% || Throws the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
|-
! colspan=2 | [[Back throw]]
| || 9% || Shoots the opponent backwards with a spike.
|-
! colspan=2 | [[Up throw]]
| || 10% ||Throws the opponent upwards, then unleashes a claw swipe that shoots them downwards. Has a useful meteor effect over the edge.
|-
! colspan=2 | [[Down throw]]
| || 5% || Slams the opponent down. Really generic, I know.
|-
! colspan=2 | [[Floor attack]]
| || 7% || Slides and hits in front of him with a chain.
|-
! colspan=2 | [[Edge attack]]
| || 5% || Gets up and summons a spike in front of him.
|-
! colspan=2 | [[Neutral special]]
| Rage Scream|| 12% || Lets out a large scream in front of him.
|-
! colspan=2 | [[Side special]]
| Spike Dash|| 9.75%||Dashes forward and creates spike in front of him at the end of the rush.
|-
! colspan=2 | [[Up special]]
| RUN|| Varies depending on rage meter||Jumpscares everything in an area around him, causing the same screen his forward aerial causes to pop up to pop up. Only enemies who are near him are hit however .
|-
! colspan=2 | [[Down special]]
|Chain || 3% ||Chain enemies around Bob, causing them to be unable to move.
|-
! colspan=2 | [[Final Smash]]
| Onslaught|| 5% (chains) 10% (claws) 75% (final hit)|| Slashes forward with two chains. If the attack hits, he follows up with a large amount of claw swipes, then finishes by chaining and impaling the opponent he hit, dealing massive damage. If the chains don't hit, the attack does nothing.
|}
===Taunts===
*Up Taunt: Looks up for a moment then looks forward again
*Down taunt: His smile widens. Reeaaal creepy bro. Real creepy.
*Side taunt: Beckons the opponent to come forward
===Idle Pose===
* Blinks rapidly
===Entrance===
A black and red portal appears, which Bob steps through.
===Victory poses===
* He smiles creepily and turns in to Hell Bob for a split second
* Its just Bob going crazy like he does on the title screen sometimes. Its really funny and weird.
* Bob pulls out a microphone and starts singing Sunshine from his original week.

Revision as of 15:11, September 6, 2021

Overview

This is a list of characters I wish were in the game. I'm assuming all users here have a page like this so I have one too.

Lucky

Lucky
Lucky the Cat.png
Universe Google Doodle
Debut Doodle Champion Island Games
Smash Bros. appearances See above
Most recent non-Smash appearance See above
Console/platform of origin PC
Species Cat
Gender Female
Place of origin Doodle Champion Island
Created by Google

Attributes

  • Above-average speed with great traction
  • High attack damage, yet insanely light
  • Probably not the greatest shielder.
  • Lucky's specials (aside from Tengu’s Fan and Super Fire Arrows) add to the Marathon or Aqua gauge respectively. When fully charged, it changes the Final Smash depending on which gauge is full. If both are… well… hehehe...

Moveset

Name Damage Description
Neutral attack 1.5% Swipes forward with claws twice, followed by two hits from Tengu’s Fan, knocking the enemy back pretty far.
3%
5%
Forward tilt 7% Performs a roundhouse kick, dealing wicked knockback. Has the highest knockback of all of Lucky’s tilt attacks.
Up tilt 3.5% Shoot a regular arrow upwards, dealing damage to those it hits. Has disjointed hitboxes and is great for juggling. References the Archery Sport from the game.
Down tilt 4% A downward swipe from Lucky’s claws. Best combo tilt, can combo into itself and a string of up tilts from 0%-10%.
Dash attack 7% Dashes forward in his “top speed” pose from the Marathon Sport from the game. Can be charged to deal more damage.
Forward smash 1.5% (uncharged, slash 1), 3% (uncharged, slash 2), 10.5% (charged, slash 1), 15.5% (charged, slash 2) Rears back and then slams Tengu’s Fan into the opponent. Can KO around 60% on the edge of the battlefield.
Up smash 4% (uncharged), 16.5% (charged) Jumps up and does the Helicopter trick from the Skateboard sport. Can KO around 55% and has the fastest start-up of all Lucky’s smash attacks.
Down smash 12.5% (uncharged). 21.5% (charged) Charges up and unleashes a powerful whirlpool around him. Does electrical damage if fully charged.
Neutral aerial 10% (early), 8% (late) Does a flip while on the skateboard. The early hit can kill off-stage at around 110%. The late hit can combo into itself or another area up to 60%, and can lead into an up smash up to around 90%.
Forward aerial 4%(uncharged) 23% (FULL CHARGE) Throws a rugby ball at the opponent. If the Marathon gauge is full, the rugby ball will deal fire damage .
Back aerial 8% Kicks backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
Up aerial 4.5% (hits 1-4) 9% (final hit) An upward spin with the skateboard. Spins 4 times and then finishes with an aerial kick.
Down aerial 12% (initial hit), 4.5% (other hits) Unleashes a flurry of arrows, hitting everyone below him. The middle arrows deal tons of damage if all of them hit the opponent.
Grab Tengu appears and uses his (very long) hook leg to pull opponents into Lucky’s hands. Huge range.
Pummel 4.5% (aqua,10 pummels maximum) 7.5 (marathon, 7 pummels maximum) Bashes the opponent with a Sacred Scroll, dealing damage depending on which gauge is fuller at the moment.
Forward throw 8% Kicks the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
Back throw 7% Shoots the opponent backwards with the Samurai’s Bow.
Up throw 9% Throws the opponent upwards, then unleashes a kick that shoots them downwards. Has a useful meteor effect over the edge.
Down throw 5% Slams the opponent down. Really generic, I know.
Floor attack 7% Slides and kicks in front of him.
Edge attack 5% Gets up and shoots a arrow from the Samurai’s Bow.
Neutral special Oni Flames 7.5% (initial attack) 4.5% (dot) Shoots fire from the Sacred Scroll from the Onis.
Side special Tengu Breeze 9.75% Creates a tornado with the Tengu Fan. Great for launching and has very low hitlag.
Up special Super Fire Arrows 10.5% (arrows) 5% (explosion) Shoots 4-7 Super Fire Arrows from the Samurai’s Bow.
Down special Wave Pool 14.5% Create waves from under Lucky, pushing opponents back and dealing a large amount of damage.
Final Smash Great Sakura Blast/ Doodle Champion Stampede/ Insanity Tsunamity 65% (Great Sakura Blast) 55% (Doodle Champion Stampede) 95% (Insanity Tsunamity) Uses the power of the 7 Sacred Scrolls to fire an immense beam of Sakura Power. If Marathon gauge is full (fill it by taking damage), then all the residents of Doodle Champion Island will stampede, causing all who where hit to get stuck in the ground. If the Aqua Gauge was full (fill it by healing), Lucky will call upon Princess Otohime to create a large tsunami with her dances, dealing large damage. If both gauges are full, summon Momo the Trophy Master to unleash a barrage of powerful magic before using Great Sakura Blast with Lucky.

Taunts

  • Up taunt: Does a fist pump in the air
  • Down taunt: Flexes her claws and makes a determined face
  • Side taunt: Adjusts her scarf

Idle Poses

  • Adjusts her scarf and flexes her claws twice
  • Runs in place for a few seconds and then wipes her forehead

Entrance

Waves appear, carrying Lucky's boat, which Lucky jumps off of.

Victory poses

  • Momo appears and high-fives Lucky in mid-air
  • The two stone statues from the beginning of the game form a line and dissappear one by one, revealing Lucky smiling at the end on it.
  • Lucky is holding two skewers with sweets on them and eats them.

Classic Mode

I couldn't think of any characters in particular that looked like one of the 7 Champions in SSBU so I decided not to add this. Sorry.

Bob

Bob
Mmmbob.gif
Universe Friday Night Funkin
Debut FNF vs Bob mod
Smash Bros. appearances See above
Most recent non-Smash appearance See above
Console/platform of origin PC
Species Evil God (?????)
Gender No gender but people use male pronouns to describe him so Idk
Place of origin Unknown
Created by FNF

Attributes

  • Kinda slow, also kinda dumb.
  • Doesn't actually start out like this. He has a rage meter. It fills up as he takes damage, and his final smash does nothing unless its full.
  • Has very high launch power, also kinda heavy.
  • Mediocre attack, he specializes more in launching then attack, making him more deadly than you think.

Moveset

Name Damage Description
Neutral attack 1.5% Swipes forward with claws twice, followed by two spikes being summoned from the ground, knocking the enemy back pretty far.
3%
5%
Forward tilt 13% Performs a upward swipe. Really damaging.
Up tilt 6% Summons two spikes on either side of him that deal damage upwards, pressing B immediately after pressing A will cause the spikes to b launched up.
Down tilt 10% Punches the ground, dealing area damage.
Dash attack 3% Teleports forward, leaving flames behind him that last literally only 3-5 frames.
Forward smash 11% Rears back and then slashes super hard with his claws, launching them back. Has the highest knockback of all of his smash attacks.
Up smash 7% Charges up and releases two powerful claw swipes, dealing large damage.
Down smash Varies depending on how full rage meter is Jumps up (he can jump?? holy ####.) and comes down, creating a mini earthquake.
Neutral aerial 10% (early), 8% (late) Slashes in the direction he's facing with a chain.
Forward aerial 4%(uncharged) 4% (Hyper-realistic eye) Rushes foward in mid-air and swipes with his claws. When performed at the height of the jump, the game will glitch temporarily, causing the screen to go black with only a giant hyper-realistic eye shown in the middle, damaging everyone. This is similar to Bob's jumpscare in his mod.
Back aerial 8% Slashes backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
Up aerial 4.5% (hits 1-4) 9% (final hit) Spins upward with his claws outstretched.
Down aerial 12% Shoots a Halo Arrow below him, like the ones in the Tricky Mod.
Grab Grabs opponents with a chain. Huge range.
Pummel 4.5% (rage meter not full) 15% (RAGE METER FULL) Pummels opponent with claw. Does loads of damage if Rage Meter is full.
Forward throw 2% Throws the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
Back throw 9% Shoots the opponent backwards with a spike.
Up throw 10% Throws the opponent upwards, then unleashes a claw swipe that shoots them downwards. Has a useful meteor effect over the edge.
Down throw 5% Slams the opponent down. Really generic, I know.
Floor attack 7% Slides and hits in front of him with a chain.
Edge attack 5% Gets up and summons a spike in front of him.
Neutral special Rage Scream 12% Lets out a large scream in front of him.
Side special Spike Dash 9.75% Dashes forward and creates spike in front of him at the end of the rush.
Up special RUN Varies depending on rage meter Jumpscares everything in an area around him, causing the same screen his forward aerial causes to pop up to pop up. Only enemies who are near him are hit however .
Down special Chain 3% Chain enemies around Bob, causing them to be unable to move.
Final Smash Onslaught 5% (chains) 10% (claws) 75% (final hit) Slashes forward with two chains. If the attack hits, he follows up with a large amount of claw swipes, then finishes by chaining and impaling the opponent he hit, dealing massive damage. If the chains don't hit, the attack does nothing.


Taunts

  • Up Taunt: Looks up for a moment then looks forward again
  • Down taunt: His smile widens. Reeaaal creepy bro. Real creepy.
  • Side taunt: Beckons the opponent to come forward

Idle Pose

  • Blinks rapidly

Entrance

A black and red portal appears, which Bob steps through.

Victory poses

  • He smiles creepily and turns in to Hell Bob for a split second
  • Its just Bob going crazy like he does on the title screen sometimes. Its really funny and weird.
  • Bob pulls out a microphone and starts singing Sunshine from his original week.