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In [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in ''[[Super Smash Bros. for 3DS]]'', [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks. | In [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in ''[[Super Smash Bros. for 3DS]]'', [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks. | ||
In ''[[Super Smash Bros. 4]]'' from version [[1.1.3]] onward, and ''[[Super Smash Bros. Ultimate]]'', absorbed attacks from allies in [[team battle]]s with [[team attack]] turned on have their damage reduced by half. For example, Ness' PSI Magnet, which increases the damage of absorbed projectiles by 1.6× in both games, decreases it | In ''[[Super Smash Bros. 4]]'' from version [[1.1.3]] onward, and ''[[Super Smash Bros. Ultimate]]'', absorbed attacks from allies in [[team battle]]s with [[team attack]] turned on have their damage reduced by half. For example, Ness' PSI Magnet, which increases the damage of absorbed projectiles by 1.6× in both games, decreases it instead by 0.8× for teammates' projectiles. This hinders the effectiveness of moves with absorption properties in [[doubles]], as they were initially quite potent in earlier games/versions when combined with strong projectiles (such as [[Samus]]' fully charged [[Charge Shot]], which could bring Oil Panic's attack close to [[one-hit KO]] potential). | ||
==List of moves with absorption properties== | ==List of moves with absorption properties== |