Template:SSB4 to SSBU changelist/Snake: Difference between revisions

For knockback with percent, see https://cdn.discordapp.com/attachments/350063361901199361/875778680004169758/SnakeUpThrow.png
(For knockback with percent, see https://cdn.discordapp.com/attachments/350063361901199361/875778680004169758/SnakeUpThrow.png)
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**{{buff|It has gained a hitbox before the throw, allowing it to hit bystanders.}}
**{{buff|It has gained a hitbox before the throw, allowing it to hit bystanders.}}
**{{buff|It deals more damage (10% → 7% (hit 1), 4% (throw)); 11% total).}}
**{{buff|It deals more damage (10% → 7% (hit 1), 4% (throw)); 11% total).}}
**{{buff|The throw has altered knockback (68 base/60 scaling → 55/130). In combination with the move's reduced ending lag and the changes to hitstun canceling, this allows it to combo into up tilt at low percents, while improving its KO potential at very high percents.}}
**{{buff|The throw has altered knockback (68 base/60 scaling → 55/130). It deals more knockback overall, especially at high percents, improving its KO potential despite the heavier launch physics.}}
**{{nerf|Due to the new first hit's hitlag, the throw is easier to DI.}}
**{{nerf|Due to the new first hit's hitlag, the throw is easier to DI.}}
**{{change|It has an altered animation, with Snake shoulder tackling the opponent as he falls.}}
**{{change|It has an altered animation, with Snake shoulder tackling the opponent as he falls.}}