List of spirits (Donkey Kong series): Difference between revisions
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*The stage and music represent Donkey Kong and the Lady's debut in ''Donkey Kong'', with the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements. | *The stage and music represent Donkey Kong and the Lady's debut in ''Donkey Kong'', with the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements. | ||
*The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives. | *The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives. | ||
* | *The Barrel items in the Item Tidal Wave rule and this spirit's Strong Throw ability reference how Donkey Kong throws down the barrels in the game's first level. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Donkey Kong's villainous role in the titular game by kidnapping the Lady. | *This spirit's Grab type references Donkey Kong's villainous role in the titular game by kidnapping the Lady. | ||
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*The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father. | *The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father. | ||
*The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle. | *The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle. | ||
* | *The battle conditions reference the main gameplay of ''Fonkey Kong Jr.'' where the titular character must rescue his father from Mario's imprisonment. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing Donkey Kong Jr. | *This spirit's Grab type and Strong Throw ability reference the ending of ''Donkey Kong Jr.'' where the titular character rescues his father and carries him off-screen. | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing how Donkey Kong Jr. debuted as an 8-bit character. | |||
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*The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map. | *The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map. | ||
*The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''. | *The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''. | ||
* | *The Slumber Floor hazard and this spirit's Speed ↓ ability reference how Cranky Kong is often seen walking slower and falling asleep. | ||
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*Bayonetta and Candy Kong's both share beauty and curvaceous figures. | *Bayonetta and Candy Kong's both share beauty and curvaceous figures. | ||
*The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map. | *The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong's spirit is located at Candy's Save Point in the DK Island map. | ||
*The Banana items | *The Banana items references the Kongs' shared love for bananas. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type | *This spirit's Support type references Candy's role in aiding the Kongs in their adventures. | ||
*This spirit's Critical-Health Stats ↑ ability reference how Candy's Save Point is converted into a dancing Mini-game in the Game Boy Advance version of ''Donkey Kong Country'' where the Kongs could win extra lives. | |||
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*The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs. | *The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs. | ||
*The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts. | *The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts. | ||
* | *The first battle condition and this spirit's Trade-Off Defense ↑ ability likely references how Wrinkly Kong was old and frail, but came back as a ghost. | ||
*The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | *The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | ||
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*Isabelle starts off with a Super Leaf, referencing Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed. | *Isabelle starts off with a Super Leaf, referencing Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references | *This spirit's Grab type references Dixie's ability to carry objects with her ponytail. | ||
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*The Banana items reference the Kongs' shared love for bananas. | *The Banana items reference the Kongs' shared love for bananas. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Lanky | *This spirit's Grab type references Lanky Kong's ability to stretch out his arms in long distances, making it easy to defeat enemies and climb. | ||
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*Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''. | *Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''. | ||
*The music represents Tiny Kong's debut in ''Donkey Kong 64.'' | *The music represents Tiny Kong's debut in ''Donkey Kong 64.'' | ||
*The Tiny rule | *The Tiny rule and hazards reference Tiny's abilities in ''Donkey Kong 64'', including the ability to shrink and fly using her pigtails. | ||
*The timed battle condition references how the player can use Tiny's shrinking abilities until they run out of Crystal Coconuts needed to enable her shrinkage. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability. | *In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability. | ||
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*Donkey Kong and Chunky Kong are both playable characters in ''Donkey Kong 64''. | *Donkey Kong and Chunky Kong are both playable characters in ''Donkey Kong 64''. | ||
*The music represents Chunky Kong's debut in ''Donkey Kong 64''. | *The music represents Chunky Kong's debut in ''Donkey Kong 64''. | ||
* | *The battle condition and this spirit's Attack type reference how Chunky is the strongest member of the Kongs. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''. | *Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''. | ||
*The Impact Run battle condition | *The Impact Run battle condition, this spirit's Attack type and Speed ↑ ability reference how Rambi attacks his enemies by ramming into them. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend. | *In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend. | ||
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*The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern. | *The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit's Support type references how Squawks is an Animal Friend to the Kongs. | ||
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''. | *In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Falco and Expresso the Ostrich are both bird-like characters. | *Falco and Expresso the Ostrich are both bird-like characters. | ||
*The stage | *The stage is a joke reference to Expresso's speedy mechanic which is often used in the ''Sonic the Hedgehog'' series. | ||
*The Slippery Stage rule and second battle condition reference how Expresso's high top speed makes it difficult for him to control. | |||
*The Floaty Jumps condition represents Expresso's ability to fall slowly. | *The Floaty Jumps condition represents Expresso's ability to fall slowly. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit's Support type references how Expresso is an Animal Friend to the Kongs. | ||
*This | *This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich. | ||
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*Greninja and Winky the Frog are both frog-like characters. | *Greninja and Winky the Frog are both frog-like characters. | ||
*The stage references how the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series are both three-dimensional side-scrolling games. | *The stage references how the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series are both three-dimensional side-scrolling games. | ||
*The battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by stomping on them. | *The battle conditions and this spirit’s Foot Attack ↑ ability reference Winky's ability to perform high jumps and defeat powerful enemies by stomping on them. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit's Support type references how Winky is an Animal Friend to the Kongs. | ||
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*The Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies. | *The Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit's Support type references how Squitter is an Animal Friend to the Kongs. | ||
*This | *This spirit's Sticky-Floor Immunity ability references Squitter's ability to travel on his webs. | ||
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*Yoshi and Rattly the Rattlesnake are both green reptilian characters. | *Yoshi and Rattly the Rattlesnake are both green reptilian characters. | ||
*The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character. | *The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character. | ||
* | *The battle conditions and this spirit's Jump ↑ ability reference Rattly's ability to jump exceptionally high. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit's Support type references how Rattly is an Animal Friend to the Kongs. | ||
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*Squirtle and Ellie the Elephant both utilize water-based attacks. | *Squirtle and Ellie the Elephant both utilize water-based attacks. | ||
*The stage and music reference how Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' is the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''. | *The stage and music reference how Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' is the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''. | ||
* | *Squirtle's favored [[Water Gun]] and this spirit's Water & Ice Attack ↑ ability reference Ellie the Elephant's ability to shoot water from her trunk. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Ellie is an Animal Friend to the Kongs. | *This spirit's Support type references how Ellie is an Animal Friend to the Kongs. | ||
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*The battle condition references Super Kong's invincibility to enemy attacks. | *The battle condition references Super Kong's invincibility to enemy attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This | *This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | ||
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*The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light. | *The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light. | ||
*The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy. | *The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy. | ||
* | *The Unira items and this spirit's Shield type reference the Zinger's spines which prevents them from being defeated under normal circumstances. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Klaptrap appears as the Assist Trophy enemy. | *Klaptrap appears as the Assist Trophy enemy. | ||
*The Tiny King K. Rool and | *The Tiny King K. Rool and Klaptrap are both tiny Kremling enemies. | ||
*The stage and music represent Klaptrap's debut in ''Donkey Kong Country''. | *The stage and music represent Klaptrap's debut in ''Donkey Kong Country''. | ||
*More than one Klaptrap Assist Trophy enemy appears in this spirit battle, referencing how Klaptraps are common enemies in the ''Donkey Kong Country'' series. | *More than one Klaptrap Assist Trophy enemy appears in this spirit battle, referencing how Klaptraps are common enemies in the ''Donkey Kong Country'' series. | ||
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*The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''. | *The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''. | ||
*The music represents the battle theme heard during Kaptain K. Rool's boss fight. | *The music represents the battle theme heard during Kaptain K. Rool's boss fight. | ||
*The battle conditions represent Kaptain K. Rool's boss fight where he frequently uses his [[Blunderbuss]] | *The battle conditions represent Kaptain K. Rool's boss fight where he frequently uses his [[Blunderbuss]] to attack and occasionally turns invisible during the fight. King K. Rool's frequent use of Blunderbuss also features King K. Rool donning his pirate hat during the attack. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king. | *In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing how both characters are amphibious monarch characters, with K. Rool being a crocodile king. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Tiny Yoshi and Kip are both small reptilian characters. | *The Tiny Yoshi and Kip are both small reptilian characters. | ||
* | *Yoshi starting off with a Rocket Belt and this spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is purchasable at Funky | *This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip's rocket-powered bongos in this spirit’s artwork. | ||
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*Ryu and Karate Kong are both experts of martial arts. | *Ryu and Karate Kong are both experts of martial arts. | ||
*The stage references Karate Kong's boss fight taking place on a log floating along the river. | *The stage references Karate Kong's boss fight taking place on a log floating along the river. | ||
* | *The battle conditions and this spirit's Fist Attack ↑ ability reference Karate Kong's boss fight, a stamina battle where he solely relies on physical attacks without jumping. | ||
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Revision as of 20:22, August 10, 2021
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley |
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong |
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue |
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle inspiration:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue |
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) |
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap |
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) |
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony |
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle inspiration:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle inspiration:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber |
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill |
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- Due to their appearances as spirits, Super Smash Bros. Ultimate is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of Donkey Kong Country 3, as well as Tiny Kong in her debut design.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |