Template:Pyra and Mythra in competitive play (SSBU): Difference between revisions
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Since their release, Pyra and Mythra have received very positive reception from competitive players. This is largely owed to Mythra's outstanding mobility and frame data, overall one of the best in the game, alongside her unique Foresight ability, though this is at the cost of her damage output being largely unimpressive. On the other hand, Pyra brings to the table overwhelming power and range, while losing out on mobility and, to an extent, frame data. Their polarized attributes overall complement very well and leave the duo with few collective weaknesses (most notably, an overall mediocre recovery). | Since their release, Pyra and Mythra have received very positive reception from competitive players. This is largely owed to Mythra's outstanding mobility and frame data, overall one of the best in the game, alongside her unique Foresight ability, though this is at the cost of her damage output being largely unimpressive. On the other hand, Pyra brings to the table overwhelming power and range, while losing out on mobility and, to an extent, frame data. Their polarized attributes overall complement very well and leave the duo with few collective weaknesses (most notably, an overall mediocre recovery). Although many players have asserted that they have the potential to be a top tier character, thanks to their combined strengths, it is unclear how exactly they will fare in the long run due to their recent release and the still-ongoing [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] making offline tournaments relatively sparse at the time of their initial release (though they later became much more commonplace). In the online scene, players such as {{Sm|MKLeo}}, {{Sm|Sparg0}} and {{Sm|Cosmos}} have already acquired notable results with the duo, with the latter two also attaining good placements with them at offline appearances. | ||
Although many players have asserted that they have the potential to be a top tier character, thanks to their combined strengths, it is unclear how exactly they will fare in the long run due to their recent release and the still-ongoing [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] making offline tournaments | |||
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===Most historically significant players=== | ===Most historically significant players=== | ||
Historically significant players are not to be added until September 4th, 2021, six months after their release: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines | Historically significant players are not to be added until September 4th, 2021, six months after their release: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines | ||
:'''See also: [[:Category:Pyra and Mythra professionals (SSBU)]]'''--> | :'''See also: [[:Category:Pyra and Mythra professionals (SSBU)]]'''--> |
Revision as of 13:45, August 4, 2021
Use this template to store information relevant to the metagame of Pyra and Mythra in Super Smash Bros. Ultimate.
Since their release, Pyra and Mythra have received very positive reception from competitive players. This is largely owed to Mythra's outstanding mobility and frame data, overall one of the best in the game, alongside her unique Foresight ability, though this is at the cost of her damage output being largely unimpressive. On the other hand, Pyra brings to the table overwhelming power and range, while losing out on mobility and, to an extent, frame data. Their polarized attributes overall complement very well and leave the duo with few collective weaknesses (most notably, an overall mediocre recovery). Although many players have asserted that they have the potential to be a top tier character, thanks to their combined strengths, it is unclear how exactly they will fare in the long run due to their recent release and the still-ongoing COVID-19 pandemic making offline tournaments relatively sparse at the time of their initial release (though they later became much more commonplace). In the online scene, players such as MKLeo, Sparg0 and Cosmos have already acquired notable results with the duo, with the latter two also attaining good placements with them at offline appearances.