Porky Minch: Difference between revisions

742 bytes removed ,  3 years ago
There were quite a few good ones there ("It's speed" was made fixed). Removed some obvious things like him dying while jumping and the blast line ko'ing. Removed Kirby trivia because the earthquake glitch is already mentioned above
(Undid edit by 70.190.74.156: most of these made the grammar worse or wrong)
Tag: Undo
(There were quite a few good ones there ("It's speed" was made fixed). Removed some obvious things like him dying while jumping and the blast line ko'ing. Removed Kirby trivia because the earthquake glitch is already mentioned above)
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===Role in [[The Subspace Emissary]]===
===Role in [[The Subspace Emissary]]===
[[File:Porky.jpg|thumb|Porky's art for ''Brawl''.]]
[[File:Porky.jpg|thumb|Porky's art for ''Brawl''.]]
As the third [[boss]] of the [[The Subspace Emissary]] and a general of the [[Subspace Army]], Porky sends [[Primid]]s to divert {{SSBB|Lucas}} before deploying his giant statue, The [[Pig King Statue]], that soon starts to hunt Lucas down. This statue is indestructible, [[OHKO]]ing at simple contact, so Lucas has no choice but to escape; the giant statue destroys containers, [[barrel]]s, [[enemies]] and even metallic buildings. Lucas finally comes to a small water marsh, which seems to save him as the Pig King Statue sinks into it, but the Statue soon respawns. The Pig King Statue can even damage Lucas as it is respawning.
As the third [[boss]] of the [[The Subspace Emissary]] and a general of the [[Subspace Army]], Porky sends [[Primid]]s to divert {{SSBB|Lucas}} before deploying his giant statue, The [[Pig King Statue]], that soon starts to hunt Lucas down. This statue is indestructible, [[OHKO]]ing at simple contact, so Lucas has no choice but to escape; the giant statue destroys containers, [[barrel]]s, [[enemies]], and even metallic buildings. Lucas finally comes to a small water marsh, which seems to save him as the Pig King Statue sinks into it, but the Statue soon respawns. The Pig King Statue can even damage Lucas as it is respawning.


Lucas then stumbles after catching his foot in a grass knot, and just as the giant statue has him, {{SSBB|Ness}} appears and uses [[PK Thunder]] which causes the statue to tip over. The statue once again recovers and flies into the air, this time to crush Ness. However, Ness uses a [[PK Flash]] and the statue explodes, revealing Porky Minch himself (in his bed-mecha from ''Mother 3''), who immediately challenges Lucas and Ness.
Lucas then stumbles after catching his foot in a grass knot, and just as the giant statue has him, {{SSBB|Ness}} appears and uses [[PK Thunder]] which causes the statue to tip over. The statue once again recovers and flies into the air, this time to crush Ness. However, Ness uses a [[PK Flash]] and the statue explodes, revealing Porky Minch himself (in his bed-mecha from ''Mother 3''), who immediately challenges Lucas and Ness.


Porky Minch attacks by moving around and by using a variety of lasers, as well as small Porky-bot enemies. Porky moves by facing towards the screen, and walking side-to-side like a crab. Despite appearance, the player can actually step on the glass vial on top of Porky's Bed-Mecha and avoid some attacks, while other times, it leaves the player perfectly open to damage, but at this position, the player is capable of attacking the whole time standing up there. {{SSBB|Snake}} can plant [[Down smash|mines]] on Porky that will explode next time he attacks. However, most of the times the characters will slide off quickly. This can, however, cause the [[Earthquake Glitch]] to occur, defeating him quickly. The edge of Porky's cage is sloped, despite appearance. This can be held as strategic value, and fast-falling attacks ([[Aether]], [[Stone]], [[Final Cutter]]) can land on Porky, then slide off, out of range of his legs.
Porky Minch attacks by moving around and by using a variety of lasers, as well as small Porky-bot enemies. Porky moves by facing towards the screen and walking side-to-side like a crab. Despite its appearance, the player can actually step on the glass vial on top of Porky's Bed-Mecha and avoid some attacks, while other times it leaves the player perfectly open to damage; but at this position, the player is capable of attacking the whole time standing up there. {{SSBB|Snake}} can plant [[Down smash|mines]] on Porky that will explode next time he attacks. However, most of the time the characters will slide off quickly. This can, however, cause the [[Earthquake Glitch]] to occur, defeating him quickly. The edge of Porky's cage is sloped, despite its appearance. This can be held as strategic value, and fast-falling attacks (e.g. [[Aether]], [[Stone]], [[Final Cutter]]) can land on Porky then slide off, out of range of his legs.


Porky is eventually taken down, making his machine explode and fall into the background, twitching. His condition after the explosion is unknown. He is brought back by Tabuu to distract the heroes in [[The Great Maze]].
Porky is eventually taken down, making his machine explode and fall into the background, twitching. His condition after the explosion is unknown. He is brought back by Tabuu to distract the heroes in [[The Great Maze]].


====Moveset====
====Moveset====
Like all bosses Porky is controllable with hacks in [[Boss Battles Mode]]. The start button will, like all other bosses, self-destruct him. Several of its attacks (86%) can [[OHKO]] at least on the higher [[Difficulty|difficulties]], some even in [[Boss Battles]].
Like all bosses, Porky is controllable with hacks in [[Boss Battles Mode]]. The start button will, like all other bosses, self-destruct him. Several of its attacks (86%) can [[OHKO]] at least on the higher [[Difficulty|difficulties]], some even in [[Boss Battles]].
{| class="wikitable"
{| class="wikitable"
|-
|-
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|Crab Walk ({{ja|カニ歩き|Kani Aruki}})|| < or > || Porky's walker walks around. Contact does minor damage (up to 22%) and decent knockback (KOing below 70% on Intense but quite over 100% on lower difficulties). Difficult to see coming (the walker speeds up a little and its eyes glow), but easily avoided by staying away or jumping over the mech. || 1
|Crab Walk ({{ja|カニ歩き|Kani Aruki}})|| < or > || Porky's walker walks around. Contact does minor damage (up to 22%) and decent knockback (KOing below 70% on Intense but quite over 100% on lower difficulties). Difficult to see coming (the walker speeds up a little and its eyes glow), but easily avoided by staying away or jumping over the mech. || 1
|-
|-
|Energy Ray ({{ja|エネルギー光線|Enerugī Kōsen}})|| B || Porky's walker creates a ball of energy, which shoots an extremely swift laser towards the player. In the air, it is a multi-hit attack and on the ground it is a powerful one-hit attack that does upwards of 50%. On the higher difficulties, it's fast enough to circle around for a second hit; on Intense it can even deal a third hit, inflicting up to 150% with every hit KOing below 50%. On this difficulty, both variants of the laser can OHKO in most if not all situations, while touching the sparkling sphere is always a guaranteed KO, even in Boss Battles, being close to the upper [[blast line]]. On Very Hard and lower difficulties this move cannot OHKO, since the beam will circle around a maximum of two times, while the character has still [[super armor]], also each hit will KO above 50% and deal less damage; however, it’s still a dreaded attack. It’s speed, unpredictable startup and power make it very dangerous, even more considering it is extremely difficult to avoid or [[shield]]. || 2
|Energy Ray ({{ja|エネルギー光線|Enerugī Kōsen}})|| B || Porky's walker creates a ball of energy, which shoots an extremely swift laser towards the player. In the air, it is a multi-hit attack and on the ground it is a powerful one-hit attack that does upwards of 50%. On the higher difficulties, it's fast enough to circle around for a second hit; on Intense it can even deal a third hit, inflicting up to 150% with every hit KOing below 50%. On this difficulty, both variants of the laser can OHKO in most if not all situations, while touching the sparkling sphere is always a guaranteed KO (even in Boss Battles), being close to the upper [[blast line]]. On Very Hard and lower difficulties this move cannot OHKO (since the beam will circle around a maximum of two times) while the character has still [[super armor]], and each hit will KO above 50% and deal less damage; however, it's still a dreaded attack. Its speed, unpredictable startup, and power make it very dangerous, even more considering it is extremely difficult to avoid or [[shield]]. || 2
|-
|-
|Plasma Attack ({{ja|プラズマアタック|Purasuma Atakku}})|| B^ || Porky's walker hovers up, and tries to attack the player with a lightning bolt. At low HP, he does this two or three times (depending on whether or not he's on turbo). Standing on Porky will not dodge the attack, instead dealing weaker vertical knockback, but is still very dangerous, since the player is very close to the upper blast line. If Porky is at low health, doing enough damage to KO him will end the attack early (although his walker will land before entering the animation of his defeat). || 3
|Plasma Attack ({{ja|プラズマアタック|Purasuma Atakku}})|| B^ || Porky's walker hovers up, and tries to attack the player with a lightning bolt. At low HP, he does this two or three times (depending on whether or not he's on turbo). Standing on Porky will not dodge the attack, instead dealing weaker vertical knockback, but is still very dangerous since the player is very close to the upper blast line. || 3
|-
|-
|Porky Robo ({{ja|ポーキーロボ|Pōkī Robo}})|| Bv || Porky's walker sends out six Mecha-Porkies from ''Mother 3'' that try to self-destruct on the player, bursting at contact much like a [[Bombed]] (although they cannot throw their head). If they are attacked with a projectile, they [[trip]] and explode, inflicting up to 30%. The burst has strong KO power on Very Hard and above, but won't KO until noticeably later in Boss Battles. In Boss Battles, the robots can still deal damage to the player even after Porky himself has been defeated. || 2
|Porky Robo ({{ja|ポーキーロボ|Pōkī Robo}})|| Bv || Porky's walker sends out six Mecha-Porkies from ''Mother 3'' that try to self-destruct on the player, bursting on contact much like a [[Bombed]] (although they cannot throw their head). If they are attacked with a projectile, they [[trip]] and explode, inflicting up to 30%. The burst has strong KO power on Very Hard and above, but won't KO until much later in Boss Battles. In Boss Battles, the robots can still deal damage to the player even after Porky himself has been defeated. || 2
|-
|-
|Rush Attack ({{ja|突進攻撃|Tosshin Kōgeki}})|| Unusable || Porky's walker hops slightly before rapidly charging at the player and off-screen. Very swift and quite unpredictable, this attack is very powerful, dealing up to 58% and massive knockback. It can KO at very low percentages, especially if the player is close to the side blast lines. Jumping over the walker is advised over other methods of avoiding it but, if the player doesn't jump off in time, they will be carried past the side blast line, resulting in a guaranteed KO. || 1
|Rush Attack ({{ja|突進攻撃|Tosshin Kōgeki}})|| Unusable || Porky's walker hops slightly before rapidly charging at the player and off-screen. Very swift and quite unpredictable, this attack is very powerful, dealing up to 58% and massive knockback. It can KO at very low percentages, especially if the player is close to the side blast lines. Jumping over the walker is advised over other methods of avoiding it but, if the player doesn't jump off in time, they will be carried past the side blast line. || 1
|}
|}


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**If the player defeats Porky before he jumps, he will show the first part of his defeat animation, jump, and land, still inflicting damage. Then, he explodes and flies into the background.  
**If the player defeats Porky before he jumps, he will show the first part of his defeat animation, jump, and land, still inflicting damage. Then, he explodes and flies into the background.  
**Additionally, any Porky-bots on-screen while Porky is KO'd retain their hitboxes.
**Additionally, any Porky-bots on-screen while Porky is KO'd retain their hitboxes.
*Porky can be quickly defeated if {{SSBB|Kirby}} uses a well placed [[Stone]] on its top while it is walking or using Dash. If Kirby lands on the edge on the same side Porky's walker is walking towards and doesn't stop the attack, the stone will keep damaging Porky until he is defeated. This is the same effect that happens with the [[earthquake glitch]]. This technique could be very difficult to use but has a guaranteed effect regardless of how much HP Porky has (and so, regardless of the [[difficulty]]).
*Porky is the only boss in ''Brawl'' who never comes in contact with a character outside of his own series (excluding the [[Great Maze]]).
*Porky is the only boss in ''Brawl'' who never comes in contact with a character outside of his own series (excluding the [[Great Maze]]).
**This is contrary to [[Rayquaza]], who never interacts with any character from its own universe outside the Great Maze.  
**This is contrary to [[Rayquaza]], who never interacts with any character from its own universe outside the Great Maze.  
*The sound effect heard when Porky is defeated is similar to the sound effect used for the Ultimate Chimera's roar in ''Mother 3''.
*The sound effect heard when Porky is defeated is similar to the sound effect used for the Ultimate Chimera's roar in ''Mother 3''.
*Porky is the only boss whose ''Brawl'' trophy is different than his official artwork.
*Porky is the only boss:
*Porky is the only boss to have a weakness to the darkness effect.
**whose ''Brawl'' trophy is different than his official artwork.
*Porky is the only boss to have different resistance values depending on the location and mode he is fought.
**to have a weakness to the darkness effect.
**to have different resistance values depending on the location and mode he is fought.
*Porky is currently the only boss in the ''Super Smash Bros.'' series to lack a spirit in ''Ultimate''; however, the Absolutely Safe Capsule which Porky seals himself inside at the end of ''Mother 3'' does appear as a spirit.
*Porky is currently the only boss in the ''Super Smash Bros.'' series to lack a spirit in ''Ultimate''; however, the Absolutely Safe Capsule which Porky seals himself inside at the end of ''Mother 3'' does appear as a spirit.


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