Super Smash Bros. Ultimate

Instant double jump: Difference between revisions

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{{video|Animated images of characters performing both variations of the technique}}
'''Instant Double Jump''' is an advanced technique in ''[[Super Smash Bros. Ultimate]]'' that involves the use of a [[double jump]] as close to the ground as possible.
'''Instant Double Jump''' is an advanced technique in ''[[Super Smash Bros. Ultimate]]'' that involves the use of a [[double jump]] as close to the ground as possible.



Revision as of 13:13, July 18, 2021

Instant Double Jump is an advanced technique in Super Smash Bros. Ultimate that involves the use of a double jump as close to the ground as possible.

How to Perform

There are two types of Instant Double Jump:

Perfect Instant Double Jump

Pichu performing a Perfect Instant Double Jump into a neutral aerial

Perfect Instant Double Jump, or Buffered Instant Double Jump is performed by jumping, releasing the jump button, then double-jumping, all within 4 frames of each other. An aerial attack can be used at any point during these four frames.

Delayed Instant Double Jump

Falco using a Delayed Instant Double Jump to extend a combo

Delayed Instant Double Jump, also known as Active Hop or Auto-Cancel Hop is performed by double-jumping immediately after another jump (typically a short hop). In this case, aerial attacks can be used after the double jump.

Applications

  • Allows for rising aerials that hit at ground level without suffering from the short-hop damage penalty
  • Allows for attacks at heights that a regular short hop or full hop on their own may not reach, allowing for extended combos
  • Makes some aerial follow-ups with strict timings easier
  • Potential for more options on landing than a regular full hop
  • More autocancel options. For example, Byleth's down aerial can auto-cancel after a perfect Instant Double Jump, but not a short-hop.
  • Consistent late hits on aerials
  • Momentum shifts

Videos