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Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). | Snowfall is present as an aesthetic element on this stage. The amount of snowfall is randomly determined for each match, out of four possible levels: medium (40% chance), light (30%), heavy (20%) and none (10%). | ||
The exterior of this stage, which is not viewable in-game by normal means in Brawl, but it can be seen in [http://www.youtube.com/watch?v=R3zMjV0oK-E&t=1m23s this video] on the Smash Bros. DOJO!! site. In Ultimate however, the exterior can be seen in the Battlefield and Ω forms. | The exterior of this stage, which is not viewable in-game by normal means in ''Brawl'', but it can be seen in [http://www.youtube.com/watch?v=R3zMjV0oK-E&t=1m23s this video] on the Smash Bros. DOJO!! site. In Ultimate however, the exterior can be seen in the Battlefield and Ω forms. | ||
===Smash Taunt=== | ===Smash Taunt=== | ||
[[Snake]] can trigger his [[Smash Taunt]] on this stage by pressing the down [[taunt]] input for one frame. The Smash Taunt involves [[Codec Conversations|conversations]] via codec between Snake and one of his teammates ([[Roy Campbell|Colonel Campbell]], [[Otacon]] or [[Mei Ling]]) about a randomly chosen opponent. Additionally, for [[Falco]]'s conversation, [[Slippy]] is Snake's conversation partner instead. | [[Snake]] can trigger his [[Smash Taunt]] on this stage by pressing the down [[taunt]] input for one frame. The Smash Taunt involves [[Codec Conversations|conversations]] via codec between Snake and one of his teammates ([[Roy Campbell|Colonel Campbell]], [[Otacon]] or [[Mei Ling]]) about a randomly chosen opponent. Additionally, for [[Falco]]'s conversation, [[Slippy]] is Snake's conversation partner instead. |
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