Template:MovesetTable/Tilts: Difference between revisions
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(+diagonals) |
(+crouches) |
||
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!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude> | !colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude> | ||
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}} | {{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}} | ||
{{!}}-}} | |||
{{#ifeq:{{{crouchattacks|n}}}|y| | |||
!colspan="2"{{!}}<includeonly>[[/Crouch attack|Crouch attack]]</includeonly><noinclude>/Crouch attack</noinclude> | |||
{{!}}{{{crouchattackname}}}{{!!}}{{{crouchattackdmg}}}{{!!}}{{{crouchattackdesc}}} | |||
{{!}}- | |||
!colspan="2"{{!}}<includeonly>[[/Forward crouch attack|Forward crouch attack]]</includeonly><noinclude>/Forward crouch attack</noinclude> | |||
{{!}}{{{fcrouchattackname}}}{{!!}}{{{fcrouchattackdmg}}}{{!!}}{{{fcrouchattackdesc}}} | |||
{{!}}- | |||
!colspan="2"{{!}}<includeonly>[[/Back crouch attack|Back crouch attack]]</includeonly><noinclude>/Back crouch attack</noinclude> | |||
{{!}}{{{bcrouchattackname}}}{{!!}}{{{bcrouchattackdmg}}}{{!!}}{{{bcrouchattackdesc}}} | |||
{{!}}- | |||
!colspan="2"{{!}}<includeonly>[[/Uncrouching attack|Uncrouching attack]]</includeonly><noinclude>/Uncrouching attack</noinclude> | |||
{{!}}{{{uncrouchingattackname}}}{{!!}}{{{uncrouchingattackdmg}}}{{!!}}{{{uncrouchingattackdesc}}} | |||
{{!}}-}} | {{!}}-}} | ||
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> | !colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> |
Revision as of 10:50, July 3, 2021
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".