Template:MovesetTable/Tilts: Difference between revisions

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(+diagonals)
(+crouches)
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!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude>
!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude>
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}}
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}}
{{!}}-}}
{{#ifeq:{{{crouchattacks|n}}}|y|
!colspan="2"{{!}}<includeonly>[[/Crouch attack|Crouch attack]]</includeonly><noinclude>/Crouch attack</noinclude>
{{!}}{{{crouchattackname}}}{{!!}}{{{crouchattackdmg}}}{{!!}}{{{crouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Forward crouch attack|Forward crouch attack]]</includeonly><noinclude>/Forward crouch attack</noinclude>
{{!}}{{{fcrouchattackname}}}{{!!}}{{{fcrouchattackdmg}}}{{!!}}{{{fcrouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Back crouch attack|Back crouch attack]]</includeonly><noinclude>/Back crouch attack</noinclude>
{{!}}{{{bcrouchattackname}}}{{!!}}{{{bcrouchattackdmg}}}{{!!}}{{{bcrouchattackdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Uncrouching attack|Uncrouching attack]]</includeonly><noinclude>/Uncrouching attack</noinclude>
{{!}}{{{uncrouchingattackname}}}{{!!}}{{{uncrouchingattackdmg}}}{{!!}}{{{uncrouchingattackdesc}}}
{{!}}-}}
{{!}}-}}
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>

Revision as of 10:50, July 3, 2021

/Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
/Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
/Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
/Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}

Usage

Don't use this on its own. Use {{MovesetTable}}.

Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).

Dash attack thrown in because where else can it go, really.

A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".