Template:MovesetTable/Tilts: Difference between revisions
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(+back tilt, +double dash attack) |
(+ u-tilt 2) |
||
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{{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}} | {{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}} | ||
{{!}}-}} | {{!}}-}} | ||
!colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | !rowspan="{{{utiltcount|1}}}" colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | ||
|{{{utiltname}}}||{{{utiltdmg}}}||{{{utiltdesc}}} | |rowspan="{{{utiltcount|1}}}"|{{{utiltname}}}||{{{utiltdmg}}}||rowspan="{{{utiltcount|1}}}"|{{{utiltdesc}}} | ||
|- | |||
{{#ifexpr:{{{utiltcount|1}}}>=2| | |||
{{!}}{{{utilt2dmg}}}}} | |||
|- | |- | ||
!rowspan="{{{dtiltcount|1}}}" colspan="2"|<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | !rowspan="{{{dtiltcount|1}}}" colspan="2"|<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | ||
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Don't use this on its own. Use {{t|MovesetTable}}. | Don't use this on its own. Use {{t|MovesetTable}}. | ||
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, and d-tilts 2. | Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, and u-tilts and d-tilts 2. | ||
Dash attack thrown in because where else can it go, really. | Dash attack thrown in because where else can it go, really. |
Revision as of 10:22, July 3, 2021
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, and u-tilts and d-tilts 2.
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".