Template:MovesetTable/Tilts: Difference between revisions
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(+dtiltcount<=2) |
(+back tilt, +double dash attack) |
||
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{{#switch:{{{angles|1}}} | {{#switch:{{{angles|1}}} | ||
|1= | |1= | ||
!rowspan={{{ftiltcount|1}}} colspan="2"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude> | !rowspan="{{{ftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude> | ||
{{!}}rowspan={{{ftiltcount|1}}}{{!}}{{{ftiltname}}}{{!!}}{{{ftiltdmg}}}{{!!}}rowspan={{{ftiltcount|1}}}{{!}}{{{ftiltdesc}}} | {{!}}rowspan="{{{ftiltcount|1}}}"{{!}}{{{ftiltname}}}{{!!}}{{{ftiltdmg}}}{{!!}}rowspan="{{{ftiltcount|1}}}"{{!}}{{{ftiltdesc}}} | ||
|3= | |3= | ||
!rowspan="3"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>{{!!}}↗ | !rowspan="3"{{!}}<includeonly>[[/Forward tilt|Forward tilt]]</includeonly><noinclude>/Forward tilt</noinclude>{{!!}}↗ | ||
Line 40: | Line 40: | ||
{{!}}{{{ftilt3dmg}}}}} | {{!}}{{{ftilt3dmg}}}}} | ||
|- | |- | ||
{{#if:{{{btiltname|}}}| | |||
!colspan="2"{{!}}<includeonly>[[/Back tilt|Back tilt]]</includeonly><noinclude>/Back tilt</noinclude> | |||
{{!}}{{{btiltname}}}{{!!}}{{{btiltdmg}}}{{!!}}{{{btiltdesc}}} | |||
{{!}}-}} | |||
!colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | !colspan="2"|<includeonly>[[/Up tilt|Up tilt]]</includeonly><noinclude>/Up tilt</noinclude> | ||
|{{{utiltname}}}||{{{utiltdmg}}}||{{{utiltdesc}}} | |{{{utiltname}}}||{{{utiltdmg}}}||{{{utiltdesc}}} | ||
|- | |- | ||
!rowspan={{{dtiltcount|1}}} colspan="2"|<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | !rowspan="{{{dtiltcount|1}}}" colspan="2"|<includeonly>[[/Down tilt|Down tilt]]</includeonly><noinclude>/Down tilt</noinclude> | ||
|rowspan={{{dtiltcount|1}}}|{{{dtiltname}}}||{{{dtiltdmg}}}||rowspan={{{dtiltcount|1}}}|{{{dtiltdesc}}} | |rowspan="{{{dtiltcount|1}}}"|{{{dtiltname}}}||{{{dtiltdmg}}}||rowspan="{{{dtiltcount|1}}}"|{{{dtiltdesc}}} | ||
|- | |- | ||
{{#ifexpr:{{{dtiltcount|1}}}>=2| | {{#ifexpr:{{{dtiltcount|1}}}>=2| | ||
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|- | |- | ||
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> | !colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> | ||
|{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}}<noinclude> | |{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}} | ||
|- | |||
{{#if:{{{ddashname|}}}| | |||
!colspan="2"{{!}}<includeonly>[[/Double dash attack|Double dash attack]]</includeonly><noinclude>/Double dash attack</noinclude> | |||
{{!}}{{{ddashname}}}{{!!}}{{{ddashdmg}}}{{!!}}{{{ddashdesc}}} | |||
{{!}}-}}<noinclude> | |||
|} | |} | ||
==Usage== | ==Usage== | ||
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Dash attack thrown in because where else can it go, really. | Dash attack thrown in because where else can it go, really. | ||
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y". | |||
[[Category:Moveset tables]]</noinclude> | [[Category:Moveset tables]]</noinclude> |
Revision as of 10:15, July 3, 2021
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, and d-tilts 2.
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".