Marth (SSBU): Difference between revisions

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==Update history==
==Update history==
Marth been buffed slightly via game updates. Marth received a small, yet worthwhile buff to his dash grab's vertical range in update {{SSBU|3.0.0}}, which was shared with his three derivatives ({{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}}). This most notably increased the consistency of their grabs against some shielding opponents, such as {{SSBU|R.O.B.}}.
Marth been buffed significantly via game updates. Marth received a small, yet worthwhile buff to his dash grab's vertical range in update {{SSBU|3.0.0}}, which was shared with his three derivatives ({{SSBU|Lucina}}, {{SSBU|Roy}}, and {{SSBU|Chrom}}). This most notably increased the consistency of their grabs against some shielding opponents, such as {{SSBU|R.O.B.}}.
After a long absence from patch notes, Marth was given a few worthwhile buffs in update {{SSBU|8.0.0}}. Most notably, the update repositioned the non-tipper hitboxes of his forward, back, and up aerials, thus making their respective tippers easier to hit. This substantially improved some of Marth's staple moves, and primarily benefits both his air game and his edgeguarding potential. His down smash's tipper also gained more knockback, which improved its KO potential.
After a long absence from patch notes, Marth was given a few worthwhile buffs in update {{SSBU|8.0.0}}. Most notably, the update repositioned the non-tipper hitboxes of his forward, back, and up aerials, thus making their respective tippers easier to hit. This substantially improved some of Marth's staple moves, and primarily benefits both his air game and his edgeguarding potential. His down smash's tipper also gained more knockback, which improved its KO potential.