Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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|Sonic= | |Sonic= | ||
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | *{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}} | ||
*{{ | *{{newbug|A glitch created where upon recovering with [[Spring Jump]] then landing, the landing lag animation would play more slowly.}} | ||
|King Dedede= | |King Dedede= | ||
*{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}} | *{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}} |
Revision as of 05:51, July 2, 2021
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.