Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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(removing the Bowser bugfix part, as the glitch is apparently still in the game (source: https://twitter.com/MadamPuli/status/1403423604948283395 )) |
Raul Retana (talk | contribs) mNo edit summary |
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**{{buff|Inazuma Kick deals more damage (6% → 10%) with shield damage compensated.}} | **{{buff|Inazuma Kick deals more damage (6% → 10%) with shield damage compensated.}} | ||
|Cloud=*{{buff|The farthest hitbox on down smash's first hit has less set knockback (120 → 85) and its angle has been adjusted (165° (grounded)/176° (aerial) → 150°/155°). These changes make its hits connect more reliably.}} | |Cloud=*{{buff|The farthest hitbox on down smash's first hit has less set knockback (120 → 85) and its angle has been adjusted (165° (grounded)/176° (aerial) → 150°/155°). These changes make its hits connect more reliably.}} | ||
*{{ | *{{newbug|Created glitch where Cloud would significantly increase his momentum if he immediately used his aerial attacks or jump and be hit by [[Cape]] while nearly charging his Limit Break.}} | ||
|Corrin=*{{bugfix|The universal changes to intangibility before beginning countdown no longer results in Corrin being stuck in the Feral Dragon form.}} | |Corrin=*{{bugfix|The universal changes to intangibility before beginning countdown no longer results in Corrin being stuck in the Feral Dragon form.}} | ||
|Bayonetta=*Neutral attack: | |Bayonetta=*Neutral attack: |
Revision as of 05:48, July 2, 2021
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.