Super Smash Bros. 4
Super Smash Bros. Ultimate

Nosferatu: Difference between revisions

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==Overview==
==Overview==
When the move is used, Robin casts a spiral of dark magic in front of themself, acting as a special [[grab]]. When the move lands, Robin will either declare the attack’s name or grunt menacingly if they have not already spoken the "Nosferatu!" voice line. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds (155 frames) for a total of about 15% damage. Other opponents are knocked back if they touch the victim; this causes darkness effects but no damage. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be [[helpless]] if the move ends with him or her in the air. Using this move changes Robin's active tome to Nosferatu.
When the move is used, Robin casts a spiral of dark magic in front of themself, acting as a special [[grab]]. When the move lands, Robin will either declare the attack’s name or grunt menacingly if they have not already spoken the "Nosferatu!" voice line. Opponents grabbed take 2.4% [[darkness]] damage 8 times over several seconds (155 frames) for a total of 19.2% damage. Other opponents are knocked back if they touch the victim; this causes darkness effects but no damage. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be [[helpless]] if the move ends with him or her in the air. Using this move changes Robin's active tome to Nosferatu.


The opponent held by Nosferatu may escape faster by [[button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the opponent is released, they recoil with [[set knockback]].
The opponent held by Nosferatu may escape faster by [[button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the opponent is released, they recoil with [[set knockback]].


In addition to its damaging properties, the move [[Healing|heal]]s Robin. Every time it does damage, Robin heals for <code>(damage * 0.8) + (diff * 0.02)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates over time). In ''SSB4'', the healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent.
In addition to its damaging properties, the move [[Healing|heal]]s Robin. For every tick of damage the move does, Robin heals for <code>(damage * 0.5) + (diff * 0.028)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates after each tick of damage from the move). The healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 12% damage if the opponent started with higher damage, and can heal over 25% if Robin has 100% or more damage than the opponent. The multiplier given by the "diff" caps at a 300% difference between Robin's current damage and the victim's damage, meaning you can heal a maximum of 76.8% from one use if <code>diff≥ 376.8</code> (without the usage of damage increasing effects such as spirits)


Nosferatu can only be used a total of 4 times (3 in ''[[Super Smash Bros. Ultimate|Ultimate]]'') before the tome's durability is depleted. The tome respawns after 40 seconds (30 in ''Ultimate'') have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, it can be used repeatedly in order to easily obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.
Nosferatu can only be used a total of 4 times (3 in ''[[Super Smash Bros. Ultimate|Ultimate]]'') before the tome's durability is depleted. The tome respawns after 40 seconds (30 in ''Ultimate'') have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, it can be used repeatedly in order to easily obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.

Revision as of 16:17, June 30, 2021

Nosferatu
Robin Down B SSBU.gif
Nosferatu in Ultimate
User Robin
Universe Fire Emblem
Article on Fire Emblem Wiki Nosferatu

Nosferatu (リザイア, Resire) is Robin's down special move.

Overview

When the move is used, Robin casts a spiral of dark magic in front of themself, acting as a special grab. When the move lands, Robin will either declare the attack’s name or grunt menacingly if they have not already spoken the "Nosferatu!" voice line. Opponents grabbed take 2.4% darkness damage 8 times over several seconds (155 frames) for a total of 19.2% damage. Other opponents are knocked back if they touch the victim; this causes darkness effects but no damage. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be helpless if the move ends with him or her in the air. Using this move changes Robin's active tome to Nosferatu.

The opponent held by Nosferatu may escape faster by button mashing, depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the opponent is released, they recoil with set knockback.

In addition to its damaging properties, the move heals Robin. For every tick of damage the move does, Robin heals for (damage * 0.5) + (diff * 0.028), with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates after each tick of damage from the move). The healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 12% damage if the opponent started with higher damage, and can heal over 25% if Robin has 100% or more damage than the opponent. The multiplier given by the "diff" caps at a 300% difference between Robin's current damage and the victim's damage, meaning you can heal a maximum of 76.8% from one use if diff≥ 376.8 (without the usage of damage increasing effects such as spirits)

Nosferatu can only be used a total of 4 times (3 in Ultimate) before the tome's durability is depleted. The tome respawns after 40 seconds (30 in Ultimate) have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, it can be used repeatedly in order to easily obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.

Instructional quotes

Super Smash Bros. for Nintendo 3DS case foldout Robin (SSB4) Grab foes with a dark curse, and heal with their energy.
Super Smash Bros. Ultimate Move List Robin (SSBU) Conjures a dark curse that steals the life force of enemies.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Nosferatu 2. Distant Nosferatu 3. Goetia
Nosferatu
Distant Nosferatu
Goetia
"A dark curse that steals the life force of enemies." "Can ensnare opponents farther away, but it's less powerful than normal." "Pulls opponents in before trapping them. No healing effect, but deals more damage."
  1. Nosferatu: Default.
  2. Distant Nosferatu: Nosferatu is used twice as far from Robin, making it easier to catch opponents without being directly in front of Robin. If the opponent is directly in front of Robin, the move will miss them entirely, as the dark energy is farther down, leaving Robin open to attack. This move deals 12% to the opponent, regardless if attacked from in front or from behind. The move's healing formula per hit is damage * 0.45, with no change based on damage difference; when used in front of an opponent, it will heal Robin by 6%, when used from behind, it heals Robin by 8%. This move also has a slightly longer start-up.
  3. Goetia: Uses the tome Goetia, which is stronger than Nosferatu, but has no healing capabilities. It takes longer to start the move. At startup, Robin creates a dark vortex that pulls in foes before beginning to attack them. This attack has a relatively bigger range than Nosferatu, and summons a bigger dark energy spiral that engulfs the opponent and deals 19% damage.

Origin

Knoll performing Nosferatu on an enemy soldier as it appeared in Fire Emblem: The Sacred Stones, one of the games it is usable in.
Robin performing Goetia in Fire Emblem: Awakening.

Nosferatu is a special magic tome from the Fire Emblem series. When a unit casts Nosferatu, it drains a portion of the damage done to the enemy back to the caster to heal their HP; this effect carries over into Smash. However, Nosferatu tomes have mediocre accuracy, making it harder to hit enemy troops with it, also reflected in Smash by the difficulty in landing the move. Different games depict Nosferatu as different types of magic, usually some sort of holy light magic; in Awakening, however, it is dark magic, and this depiction is what Smash uses.

Goetia is another dark tome that is introduced in Fire Emblem: Awakening. It is the strongest dark tome in the game, inflicting much more damage than Nosferatu, but it does not have the healing property Nosferatu does. It is also easier to land in Awakening.

As a Tactician, Robin ordinarily cannot use dark magic in Fire Emblem: Awakening, though he or she can potentially wield such magic if he or she reclasses to one that can, such as a Dark Mage; however, if Male Robin marries Aversa, his daughter Morgan gains the skill Shadowgift, which allows her to use dark magic tomes in any Tome-wielding class. Masahiro Sakurai gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".[1]

The word "Nosferatu" itself is a nonsense word meant to sound Romanian, and has come to be synonymous with "vampire" in fiction since the word's introduction in the synonymous 1922 vampire horror movie Nosferatu.

Gallery

Names in other languages

Language Name
Japan Japanese リザイア, Resire
UK English Nosferatu
France French Nosferatu
Germany German Nosferatu
Spain Spanish Nosferatu
Italy Italian Nosferatu
China Chinese 魔吸
South Korea Korean 리자이어, Resire
Netherlands Dutch Nosferatu
Russia Russian Носферату

Trivia

  • Nosferatu and Aymr are the only down special moves to belong to a Fire Emblem character that are not counterattacks.
  • In Awakening, Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
  • Nosferatu is one of the few moves in SSB4 that is able to hit from behind without the opponent automatically turning around upon taking damage.

References