Template:UpdateList (SSBU)/12.0.0: Difference between revisions
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|Mii Brawler= | |Mii Brawler= | ||
*{{buff|All five hits of [[Flashing Mach Punch]] have more range.}} | *{{buff|All five hits of [[Flashing Mach Punch]] have more range.}} | ||
*{[buff|Hits 2-6 of [[Onslaught]] deals 0.5% more damage (1.5% → 2.0%), with the final hit deals 2% more (5% → 7%), bringing to the total from 16% to 20.5%.}} | |||
*{{buff|[[Head-On Assault]] deals more shield damage, and more knockback.}} | *{{buff|[[Head-On Assault]] deals more shield damage, and more knockback.}} | ||
|Mii Swordfighter= | |Mii Swordfighter= |
Revision as of 04:26, June 30, 2021
Hits 2-6 of Onslaught deals 0.5% more damage (1.5% → 2.0%), with the final hit deals 2% more (5% → 7%), bringing to the total from 16% to 20.5%.
- Head-On Assault deals more shield damage, and more knockback.
|Mii Swordfighter=
- Airborne Assault deals more 2% damage (12% → 14%) and deals more knockback.
- Blade Counter's intangibility starts 1 frame faster (5-6 → 4-5).
- Power Thrust is 2 frames faster (14 (grounded)/16 (aerial) → 12/14).
- It's counter detection is also 1 frame faster (6-26 → 5-26).
- It also has less ending lag on activation (41 → 39 FAF).
|Mii Gunner=
- The attack window to fire additional lasers from Laser Blaze has been widened.
- Lunar Launch is now 2 frames faster (12 frames → 10).
- Cannon Jump Kick has more intangibility (6 frames → 5-7).
- Absorbing Vortex has 3 frames less of ending lag.
|Ryu= |Bayonetta= |Banjo & Kazooie= |Min Min= |Steve= |Pyra= |Mythra= |King K. Rool=
- Fixed an issue where King K. Rool could float over Steve's blocks using the final hit of Up Smash or the final hit of Jab.
- Fixed an issue where King K. Rool could bypass the collision of Steve's blocks up close with the final hit of Jab.
}}