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m (→Moveset) Tags: Mobile edit Advanced mobile edit |
MontztheMan (talk | contribs) (→Moveset: General cleanup, rearranged whole section, merged similar moved to be more readable while still being accurate. Moved crouch and command inputs to another section below the main section. Some wording/desc. changes might be needed.) |
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==Moveset== | ==Moveset== | ||
Kazuya's moveset is heavily derived from his home series which consists of almost nothing but grabs, throws, punches, and kicks. Several of his moves involve him briefly morphing into Devil Kazuya before turning back to normal. Similar to fellow fighting game characters {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, Kazuya utilizes unique hit sound effects, derived from ''Tekken 6'' onward, and he will turn around in a one-on-one match. Another unique feature that Kazuya shows is his unique visual hit effects, also derived from the ''Tekken'' series. | Kazuya's moveset is heavily derived from his home series which consists of almost nothing but grabs, throws, punches, and kicks. Several of his moves involve him briefly morphing into Devil Kazuya before turning back to normal. Similar to fellow fighting game characters {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, Kazuya utilizes unique hit sound effects, derived from ''Tekken 6'' onward, and he will turn around in a one-on-one match. Another unique feature that Kazuya shows is his unique visual hit effects, also derived from the ''Tekken'' series. | ||
*'''Rage:''' Kazuya will be surrounded by a red aura after reaching 100% damage or 25% of his total health in stamina mode. In his home series, the rage effect increases the damage output of his moves, which is emulated with a 1.1x multiplier in ''SSBU''. There's no time limit on the Rage states, meaning that it won't run out on Kazuya, although it will end if Kazuya takes more than a certain amount of damage. Furthermore, if Kazuya uses Rage Drive and it misses, the Rage state will end quicker. In other words, if Kazuya's grab misses, he'll exit the Rage state in a flash. | *'''Rage:''' Kazuya will be surrounded by a red aura after reaching 100% damage or 25% of his total health in stamina mode. In his home series, the rage effect increases the damage output of his moves, which is emulated with a 1.1x multiplier in ''SSBU''. There's no time limit on the Rage states, meaning that it won't run out on Kazuya, although it will end if Kazuya takes more than a certain amount of damage. Furthermore, if Kazuya uses Rage Drive and it misses, the Rage state will end quicker. In other words, if Kazuya's grab misses, he'll exit the Rage state in a flash. | ||
*An animation where he transforms into his devil form and looks upwards while spreading his arms out (similar to [[Lucario]] and [[Corrin]]'s up taunts) before turning back to normal. Possibly one of his taunts. | |||
*An animation where he enters a stance with one arm pointed towards the ground, and the other one curled to the side of his midsection. Possibly one of his taunts. Similar to his victory animation in the first ''Tekken'' game. | |||
*Several moves, including his special moves, smash attacks, and up-throw briefly turn him into [[Devil Kazuya]]. While the transformation itself is purely aesthetic, it indicates the attack is particularly strong. | *Several moves, including his special moves, smash attacks, and up-throw briefly turn him into [[Devil Kazuya]]. While the transformation itself is purely aesthetic, it indicates the attack is particularly strong. | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
!rowspan="10" colspan=2|[[/Neutral attack|Neutral attack]] | !rowspan="10" colspan=2|[[/Neutral attack|Neutral attack]] | ||
|rowspan="10"|Flash Punch Combo / 10-Hit Combo||...%||rowspan="10"|Two quick punches from his left hand followed by a stronger punch from his right hand. | |rowspan="10"|Flash Punch Combo / 10-Hit Combo||...%||rowspan="10"| | ||
Kazuya has two dash attacks determined by how the A button is pressed or held. | |||
'''Flash Punch Combo (neutral attack):''' Two quick punches from his left hand followed by a stronger punch from his right hand. Inputted by pressing the A button twice then leaving a delay before a third press. | |||
'''10-Hit Combo (held neutral attack):''' A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a left up kick, a right axe kick, a right low sweeping kick, a left low kick, a right electric punch, and a bursting uppercut. The last hit appears to cause [[Special Zoom]] if the Rage mechanic is activated. Inputted by repeatedly pressing or holding down the A button. | |||
|- | |- | ||
|...% | |...% | ||
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|...% | |...% | ||
|- | |- | ||
!colspan="2"|[[/Forward tilt| | !rowspan="2" colspan="2"|[[/Forward tilt|Side tilt]]{{efn|group=note|Referring to both these moves as a side tilt is a formality that comes with grouping these moves together under one section. Similar to how [[Terry (SSBU)|Terry's]] forward and back specials are grouped together. "Side tilt" is merely a fan term to refer to both these, as referring to them both as forward tilts, the name they are technically grouped under, would be a misnomer.}} | ||
|Oni Front Kick||...%||A short kick in front of him that results in a burst. | |rowspan="2"|Oni Front Kick / Flash Tornado||'''Oni Front Kick:''' <br/> ...%||rowspan="2"| | ||
Kazuya has two "side tilts" depending on whether the control stick is tilted to left or right when inputting the attack. | |||
'''Oni Front Kick (forward tilt):''' A short kick in front of him that results in a burst. | |||
'''Flash Tornado (back tilt):''' A tornado kick, similar to Ryu's held neutral attack. | |||
|- | |- | ||
|'''Flash Tornado:''' <br/> ...% | |||
|Flash Tornado | |||
|- | |- | ||
!rowspan=" | !rowspan="3" colspan="2"|[[/Up tilt|Up tilt]] | ||
|rowspan=" | |rowspan="3"|Twin Pistons / Roundhouse to Triple Spin Kicks / Jump Side Kick||'''Twin Pistons:''' <br/> ...%, ...%||rowspan="3"| | ||
Kazuya has three up tilts, all inputted by moving the control stick directly up or up and tilted in another direction while pressing the A button a variable amount of times. | |||
'''Twin Pistons (up tilt):''' Two small uppercuts, with his left hand making a weak strike followed by his right hand making a slightly stronger strike. Inputted with the combo ↑ + attack, attack. The move can also be used without pressing the A button an additional time, in which only the first uppercut is used. | |||
'''Roundhouse to Triple Spin Kicks (up-forward tilt):''' Does a roundhouse kick, followed by three spinning kicks, with the last kick striking at a high angle. Inputted with the combo ↗ + attack (x4). Each hit connects into the next, however the attack can be cancelled at any time by letting go of the A button. | |||
'''Jump Side Kick (up-back tilt):''' Quickly jumps and does a side kick high in the air. Inputted by moving the control stick up-back (↖) while pressing the A button. | |||
|- | |- | ||
|...% | |'''Roundhouse to Triple Spin Kicks:''' <br/> ...%, ...%, ...%, ...% | ||
|- | |- | ||
|'''Jump Side Kick:''' ...% | |||
|- | |- | ||
!rowspan=" | !rowspan="3" colspan="2"|[[/Down tilt|Down tilt]] | ||
|rowspan=" | |rowspan="3"|Nejiri Uraken / Tsunami Kick / Stature Smash||'''Neijiri Uraken:''' <br/> ...%||rowspan="3"| | ||
Kazuya has three down tilts, all inputted by moving the control stick either directly down or down and tilted in another direction while pressing the A button an invariable amoun of times. | |||
'''Nejiri Uraken (down tilt):''' Spins, kneels, and strikes with his fist from underneath, creating a small burst. Inputted like a normal down tilt. | |||
'''Tsunami Kick (down-forward tilt):''' A high kick followed by an axe kick, similar to Ken's Inazuma Kick. Inputted with the combo ↘ + attack, attack. The move can also be used without pressing the A button an additional time, in which only the first high kick is used. The second hit greatly damages shields. | |||
'''Stature Smash (down-back tilt):'''A low-angled kick in front of him which trips opponents. Inputted by angling the control stick down-back (↙) while pressing the A button. | |||
|- | |- | ||
|...% | |'''Tsunami Kick:''' <br/> ...%, ...% | ||
|- | |- | ||
|...% | |'''Stature Smash:''' <br/> ...% | ||
|- | |- | ||
!rowspan="2" colspan="2"|[[/Dash attack|Dash attack]] | |||
|rowspan="2"|Leaping Sidekick / Left Splits Kick||'''Leaping Sidekick:''' <br/> ...%||rowspan="2"| | |||
!rowspan="2" colspan="2"|[[/ | Kazuya has two dash attacks depending on how many times the control stick is moved. | ||
|rowspan="2"| | |||
'''Leaping Sidekick (dash attack):''' Leaps forward and kicks in front of him. Inputted like a normal dash attack. | |||
'''Left Splits Kick (double dash attack):''' Moves forward before stretching his left leg upwards, swinging it downwards immediately after. Inputted by moving right twice before pressing the A button. Capable of reflecting projectiles. | |||
|- | |- | ||
| '''Left Splits Kick:''' <br/> ...% | |||
|Left Splits Kick | |||
|- | |- | ||
!colspan="2"|[[/Forward smash|Forward smash]] | !colspan="2"|[[/Forward smash|Forward smash]] | ||
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|[[Heaven's Door]]||...%||A grabbing attack where Kazuya flies into the air in his devil form with the opponent before diving and slamming them into the ground. If the Rage mechanic is activated, it will cause a Special Zoom effect and deals more damage. | |[[Heaven's Door]]||...%||A grabbing attack where Kazuya flies into the air in his devil form with the opponent before diving and slamming them into the ground. If the Rage mechanic is activated, it will cause a Special Zoom effect and deals more damage. | ||
|- | |- | ||
!colspan=2|[[/Final Smash|Final Smash]] | |||
|[[Final Blaster]]||...%||In his devil form, Kazuya uses Devil Blaster to attack the opponent. If done, he will say {{ja|ここが貴様の墓場だ!|Koko ga kisama no hakaba da!}} (''"This will be your burial ground!"''), and shoot out multiple lasers from his chest and wings that strike opponents while in a volcanic landscape. It is based on a variation of his Rage Art exclusive to Tekken 7's story mode that Kazuya uses in his final battle against Heihachi Mishima. | |||
|} | |||
!colspan=2|[[/Command input|Command input]] | !colspan=2|[[/Command input|Command input]] | ||
|[[Crouch Dash]]||—||He is able to dash while crouching. During this, his hurtbox is lowered significantly, allowing him to dodge attacks such as Ryu and Ken's Hadoken. It can be done by doing the | |[[Crouch Dash]]||—||He is able to dash while crouching. During this, his hurtbox is lowered significantly, allowing him to dodge attacks such as Ryu and Ken's Hadoken. It can be done by doing the ↘ ↓ ↘ motion, like in his home series. (the dash itself) | ||
|- | |- | ||
!colspan=2|[[/Command input/Command input 1|Command input 1]] | !colspan=2|[[/Command input/Command input 1|Command input 1]] | ||
|[[Wind God Fist]]||...%|| | |[[Wind God Fist]]||...%|| Done by pressing A after Crouch Dash. If the direction and the button are pressed at the same time, it will become Electric Wind God Fist, inflicting Stun to the opponent. (dash, attack) | ||
|- | |- | ||
!colspan=2|[[/Command input/Command input 2|Command input 2]] | !colspan=2|[[/Command input/Command input 2|Command input 2]] | ||
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|[[Spinning Demon to Left Hook]]||...%||Does a low sweeping kick followed by a hook from his left hand. During the move, he can dodge the enemy's projectile. Done by pressing B after Crouch Dash. (dash, special) | |[[Spinning Demon to Left Hook]]||...%||Does a low sweeping kick followed by a hook from his left hand. During the move, he can dodge the enemy's projectile. Done by pressing B after Crouch Dash. (dash, special) | ||
|- | |- | ||
=== | ===Crouch Attacks=== | ||
Kazuya has the unique ability of being able to perform unique attacks while crouching as well as a standing up attack. These attack all must be performed from a crouching state, so the control stick must be held all the way down. They utilize the same directional inputs seen in Kazuya's tilts. | |||
= | {|class="wikitable sortable" | ||
! Type | |||
! Move | |||
! Input | |||
! Damage | |||
! Description | |||
|- | |||
|[[/Neutral Crouch attack|Neutral Crouch Attack]]||Crouch Jab|| ↓ (crouching), ↓ + attack|| ...% || A punch while ducking. Similar to other jabs in the game, except being a bit slower. | |||
|- | |||
|[[/Forward Crouch attack|Forward Crouch Attack]]||Tombstone Crusher|| ↓ (crouching), ↘ + attack|| ...% || Gets on his back and kicks from the floor. Has a long period of super armor. | |||
|- | |||
|[[/Back Crouch attack|Back Crouch Attack]]||Crouch Spin Kick||↓ (crouching), ↙ + attack||...%|| A rotating kick from below. | |||
|- | |||
|[[/Uncrouching attack|Uncrouching Attack]]||Demon God Fist|| ↓ (crouching), let go of stick, attack|| ...% || An electrified punch that briefly stuns opponents. | |||
|- | |||
|} | |||
== | ===Shoryuken Command Attack=== | ||
Alongside all the rest of Kazuya's moveset he also has a special set of attack that can be used after inputting the command: → ↓ ↘ known as the Shoryuken Command, which results in a [[Crouch Dash]], during which Kazuya has invincibility on his upper body. All moves can only be performed after inputting the Shoryuken Command and utilize the directional inputs present in the rest of Kazuya's moveset as well as the attack and special buttons. | |||
Kazuya's | |||
{|class="wikitable sortable" | |||
! Type | |||
! Move | |||
! Input | |||
! Damage | |||
! Description | |||
{|class="wikitable sortable" | |||
! | |||
! | |||
! | |||
|- | |- | ||
|[[/Command input|Command input 1]]||Wind God Fist / Electric Wind God Fist|| '''Wind God Fist:''' <br/> → ↓ ↘, attack (tap) <br/> '''Electric Wind God Fist:''' <br/> → ↓ ↘ + attack (tap)|| ...% (delayed)<br/> ...% (simultaneous) || Dashes forward and does an electrified hook. If the A button is pressed after the Shoryuken Command it will result in a Wind God Fist. If the last direction of the Shoryuken Command (↘) and the button are pressed at the same time, it will become Electric Wind God Fist, inflicting Stun to the opponent. | |||
|- | |- | ||
| | |[[/Command input|Command input 2]]||Dragon Uppercut|| → ↓ ↘ + attack (held)|| ...% (normal)<br/> ...% (Rage Drive) || An electrified jumping uppercut with his left hand. If inputted with a Rage Drive, a more cinematic and powerful command grab will occur, with Kazuya grabbing the opponent launching into air and dropping down with the opponent in hand. | ||
| | |||
| | |||
| | |||
|- | |- | ||
|[[/Command input|Command input 3]]||Spinning Demon to Left Hook||→ ↓ ↘ + special||...%, ...%|| Does a low sweeping kick followed by a hook from his left hand. During the move, he can dodge the enemy's projectile. | |||
|- | |- | ||
|} | |} | ||
==[[ | ===Taunts=== | ||
*Kazuya crosses his arms and grins at the opponent. | |||
*'''[[/Side taunt|Side Taunt]]''': Called Demon's Wrath, Kazuya starts with a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game. Demon's Wrath is a move used by Kazuya Mishima since ''Tekken 4''. | |||
== | ===Victory poses=== | ||
Uniquely, Kazuya is the first fighter in ''Smash'' history to not have a victory theme. Instead, his victory screens feature the announcer from ''Tekken 7'' (voiced by Josh Keller) saying "Kazuya Mishima wins", rather than the ''Smash'' announcer (Xander Mobus). | |||
*Flying kicks in, then punches towards the screen in his devil form, before transforming back to normal while holding the punching pose. Based on one of his victory screens in ''Tekken 5: Dark Resurrection'' onwards. | |||
*Performs two roundhouse kicks, then stomps his foot on the floor while turning into his devil form. He then reverts to normal before holding a fighting stance. Based on one of his victory screens in ''Tekken 5'' and ''Tekken 6''. | |||
*Crosses his arms, then looks off to the side. Based on one of his victory screens in the original ''Tekken''. | |||
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