The Lake: Difference between revisions

864 bytes added ,  3 years ago
I really hope this trivia point isn't too long, but I can't for the life of me figure out why the devs chose this puzzle in particular to make absolutely impossible to skip, and I'm not sure how to shorten the description without removing relevant information.
m (Text replacement - ".svg|50px]]" to ".svg|50px|class=invert]]")
(I really hope this trivia point isn't too long, but I can't for the life of me figure out why the devs chose this puzzle in particular to make absolutely impossible to skip, and I'm not sure how to shorten the description without removing relevant information.)
Line 52: Line 52:
*During the False Bowser battle and ending cutscene, ''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}'' plays.
*During the False Bowser battle and ending cutscene, ''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}'' plays.


==Trivia==
*An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an ambush, to reveal a bomb block that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually there is an invisible ceiling just below where the cliff wall's collision ends, above the upper blast zone. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. Such failsafes do not appear elsewhere in The Subspace Emissary, or even within the same level and it is unknown why they are present in this puzzle specifically
{{SSBBStages}}
{{SSBBStages}}
[[Category:Stages]]
[[Category:Stages]]